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  #1  
Old 08-15-2012, 05:11 PM
BOH-rekrut's Avatar
BOH-rekrut BOH-rekrut is offline
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Default [MAP]TE-Koitos1943

this map was one of my fovourite maps in RO1 so i made an remake in RO2
same role layout with

1-Commander
1-MG-gunner
1-Sniper
3-Elite-assault
27- rifleman

Playerfiles:TE-Koitos1943-B5
http://www.mediafire.com/download.php?h06jalf1bpn88wb


Serverfiles:TE-Koitos1943-B5
http://www.mediafire.com/download.php?7hu8xn3beg2xlan

Red Orchestra 2 TE-Koitos1943 - YouTube


some more sreens
Attached Images
File Type: jpg 4.1map.jpg (67.9 KB, 195 views)
File Type: jpg 4.2map.jpg (76.4 KB, 211 views)
File Type: jpg 4.3map.jpg (78.9 KB, 207 views)
File Type: jpg 4.4map.jpg (80.2 KB, 229 views)
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DH 5.0 standard maps
DH-Hill400--DH-Kommerscheidt--DH-Simonskall
RO2 Custom Maps
TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa

Last edited by BOH-rekrut; 02-22-2013 at 03:23 PM.
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  #2  
Old 08-15-2012, 05:35 PM
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Can you please make your next map a tank only, perhaps Kasserine pass in the snow?
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File Type: jpg 96808_2.jpg (83.5 KB, 123 views)
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Last edited by Major_Day; 08-15-2012 at 06:01 PM.
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  #3  
Old 08-15-2012, 06:31 PM
=GG= Mr Moe =GG= Mr Moe is offline
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Oh yeah, I remember this. Looking forward to it
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  #4  
Old 08-15-2012, 07:09 PM
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Koitos was a great map. Looking forward to this as well
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  #5  
Old 08-15-2012, 07:22 PM
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Not to be an ***, but this is for Beta map releases. Yours isn't released yet.

I must say it looks like a maze, and must be really cool to play.
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  #6  
Old 08-15-2012, 11:37 PM
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looks really good, it would be better if you expanded it a bit. Btw are all the buildings enterable or atleast most of them? I dont remember playing this back in RO1.
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  #7  
Old 08-16-2012, 12:15 AM
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Quote:
Originally Posted by Coin-goD View Post
Not to be an ***, but this is for Beta map releases. Yours isn't released yet.

I must say it looks like a maze, and must be really cool to play.
Hey when you are mapping machine you can do what you want

Quote:
Originally Posted by lazerBAR View Post
looks really good, it would be better if you expanded it a bit. Btw are all the buildings enterable or atleast most of them? I dont remember playing this back in RO1.
It came up on servers but was rare when I played, only played it probably 2 or 3 times online, but I can't wait for for an actual town map.
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  #8  
Old 08-16-2012, 12:36 AM
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Quote:
Originally Posted by bobsynergy View Post
Hey when you are mapping machine you can do what you want
Yeah, it will probably be already out tomorrow, and by sunday it'll be on B3 already
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  #9  
Old 08-16-2012, 01:08 AM
Cat_in_da_Hat Cat_in_da_Hat is online now
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Def in my top ten list of RO1 maps. Good to have a small-med sized custom map also.
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  #10  
Old 08-16-2012, 01:20 AM
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Looks excellent
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  #11  
Old 08-16-2012, 06:43 AM
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Put countless hours into the this map in RO.... I am so looking forward to it for RO2.
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  #12  
Old 08-16-2012, 07:42 AM
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BOH-rekrut BOH-rekrut is offline
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Quote:
Originally Posted by lazerBAR View Post
looks really good, it would be better if you expanded it a bit. Btw are all the buildings enterable or atleast most of them? I dont remember playing this back in RO1.
the most of them are enterable


Quote:
Originally Posted by Nezzer View Post
Yeah, it will probably be already out tomorrow, and by sunday it'll be on B3 already

where u know that!!
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DH 5.0 standard maps
DH-Hill400--DH-Kommerscheidt--DH-Simonskall
RO2 Custom Maps
TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa
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  #13  
Old 08-16-2012, 12:41 PM
Sensemann Sensemann is offline
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Koitos was definitely one of my favorite maps. But only with 32 players. Anything more was a nadespam festival.

PS: Rekrut, heard about the TWI special deal? If you create a dozen good maps, you are allowed to make a 2nd dozen as well.
Great work, dude!
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  #14  
Old 08-16-2012, 01:03 PM
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Quote:
Originally Posted by Sensemann View Post
Koitos was definitely one of my favorite maps. But only with 32 players. Anything more was a nadespam festival.
Please, leave the map's design up to the mapper. If its expanded, which I expect will be the case, player counts of 64 or less will be fine. Let's not put the cart before the horse.

Quote:
PS: Rekrut, heard about the TWI special deal? If you create a dozen good maps, you are allowed to make a 2nd dozen as well.
Great work, dude!
Hmmm, That would be an added bonus for everyone!
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  #15  
Old 08-17-2012, 09:09 AM
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the map is only a few steps away from the release .

one vid with bots (but they are not very helpfull)


<a href="http://www.youtube.com/watch?v=UfR8u4Eakno&feature=youtu.be" target="_blank">Red Orchestra 2 TE-Koitos1943 - YouTube
__________________
DH 5.0 standard maps
DH-Hill400--DH-Kommerscheidt--DH-Simonskall
RO2 Custom Maps
TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa
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  #16  
Old 08-17-2012, 09:14 AM
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Cpt-Praxius Cpt-Praxius is offline
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Funny, I never played it on RO1.... never knew the map was completed for RO1. Last I heard or saw of it, it was still in progress.

I remember it from the Mod and boy it was fun, especially being an MG on one of the beds facing the doorways..... everybody would toss grenades in, but unless they got it on the bed without getting mowed down, you'd be unharmed.... held that building many times by my self.... lot's got PO'd by it, but it's not like I was invincible. I've been killed a couple of times.

Looking forward to it...

And to those wondering, it's not really a maze. If designed the same way as the mod map, you had two ends of the map (russian/german) and three main paths at each other with four cap objectives on the outer paths.

Both left & right paths are a blood bath of a fire fight, while others will try to run through the centre & past most of the major conflict, but end up getting sniped and MG'd out in the square.

All the buildings along the paths were accessible with most of them open for a few floors, some were three floors. Lot's of long rang and very close quarters combat.

Again, looking forward to it again.
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  #17  
Old 08-17-2012, 10:59 AM
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This was a really good map! looking forward to it
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  #18  
Old 08-17-2012, 11:11 AM
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Hi,

Good Job

Good memories of battle on this map (mod 3.3 and RO1)
eager to fight again above
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  #19  
Old 08-17-2012, 12:08 PM
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You are a ridiculous mapping machine.
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  #20  
Old 08-17-2012, 12:27 PM
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Seems like TW should hire him as a level designer
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