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#1
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What difference is Patriarch rocket from the LAW in terms of damage and radius?
Today a lv 6 med seemed to be far away and still got killed by Patty´s rocket. By shrapnel even if far away? What´s the radius?
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nil admirari |
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#2
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Patriarch's rocket has the same parameters as LAW's except damage, which is 200 (LAW - 950). Explosion radius is the same - 10m.
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#3
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Quote:
Also, does it matter how close you are to an explosion? (Say the rocket blows up under your feet compared to a meter or 3 away) |
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#4
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Quote:
Also, the distance between you and the blast center DOES matter. Last edited by Utopia-Phoenix; 08-08-2012 at 09:56 PM. |
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#5
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Quote:
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#6
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Just a little more information on the differences.
The Patriarch's LAW rocket does has 200 damage compared to the 950 damage on our LAW. The Patriarch's rocket also has a damage modifier function that is affected by the difficulty: Code:
simulated function PostBeginPlay()
{
// Difficulty Scaling
if (Level.Game != none)
{
//log(self$" Beginning ground speed "$default.GroundSpeed);
// If you are playing by yourself, greatly reduce the rocket damage
if( Level.Game.NumPlayers == 1 )
{
if( Level.Game.GameDifficulty < 2.0 )
{
Damage = default.Damage * 0.25;
}
else if( Level.Game.GameDifficulty < 4.0 )
{
Damage = default.Damage * 0.375;
}
else if( Level.Game.GameDifficulty < 7.0 )
{
Damage = default.Damage * 1.15;
}
else // Hardest difficulty
{
Damage = default.Damage * 1.3;
}
}
else
{
if( Level.Game.GameDifficulty < 2.0 )
{
Damage = default.Damage * 0.375;
}
else if( Level.Game.GameDifficulty < 4.0 )
{
Damage = default.Damage * 1.0;
}
else if( Level.Game.GameDifficulty < 7.0 )
{
Damage = default.Damage * 1.15;
}
else // Hardest difficulty
{
Damage = default.Damage * 1.3;
}
}
}
super.PostBeginPlay();
}
Now im starting to have a theory by comparing the damage types the two different LAWs use. I have noticed this: Code:
DamageThreshold=1 |
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