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Old 08-05-2012, 07:40 PM
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Maddoxx Maddoxx is offline
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Default Patriarch rocket

What difference is Patriarch rocket from the LAW in terms of damage and radius?

Today a lv 6 med seemed to be far away and still got killed by Patty´s rocket.
By shrapnel even if far away? What´s the radius?
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Old 08-06-2012, 12:45 AM
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Patriarch's rocket has the same parameters as LAW's except damage, which is 200 (LAW - 950). Explosion radius is the same - 10m.
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Old 08-08-2012, 09:30 PM
AlbusPluvia AlbusPluvia is offline
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Quote:
Originally Posted by poosh View Post
Patriarch's rocket has the same parameters as LAW's except damage, which is 200 (LAW - 950). Explosion radius is the same - 10m.
Wouldn't that mean that the demo should've survived with explosive resistance?

Also, does it matter how close you are to an explosion? (Say the rocket blows up under your feet compared to a meter or 3 away)
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Old 08-08-2012, 09:55 PM
Utopia-Phoenix Utopia-Phoenix is offline
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Quote:
Originally Posted by AlbusPluvia View Post
Wouldn't that mean that the demo should've survived with explosive resistance?

Also, does it matter how close you are to an explosion? (Say the rocket blows up under your feet compared to a meter or 3 away)
I think that the difficulty should affect the damage that the zeds do to the players, including the PAT's rocket. A LV6 demo can probably survive a rocket direct hit on normal (haven't tested yet), but not on HOE.

Also, the distance between you and the blast center DOES matter.

Last edited by Utopia-Phoenix; 08-08-2012 at 09:56 PM.
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Old 08-08-2012, 09:58 PM
Utopia-Phoenix Utopia-Phoenix is offline
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Quote:
Originally Posted by Maddoxx View Post
What difference is Patriarch rocket from the LAW in terms of damage and radius?

Today a lv 6 med seemed to be far away and still got killed by Patty´s rocket.
By shrapnel even if far away? What´s the radius?
How much ARMOR does that medic have? A LV6 medic with full armor is especially tough to get killed even with the strongest blow. A LV6 medic with NO armor? Soft as any other men.
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  #6  
Old 08-09-2012, 03:17 PM
FluX FluX is offline
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Just a little more information on the differences.

The Patriarch's LAW rocket does has 200 damage compared to the 950 damage on our LAW. The Patriarch's rocket also has a damage modifier function that is affected by the difficulty:
Code:
simulated function PostBeginPlay()
{
 // Difficulty Scaling
 if (Level.Game != none)
 {
        //log(self$" Beginning ground speed "$default.GroundSpeed);
        // If you are playing by yourself, greatly reduce the rocket damage
        if( Level.Game.NumPlayers == 1 )
        {
            if( Level.Game.GameDifficulty < 2.0 )
            {
                Damage = default.Damage * 0.25;
            }
            else if( Level.Game.GameDifficulty < 4.0 )
            {
                Damage = default.Damage * 0.375;
            }
            else if( Level.Game.GameDifficulty < 7.0 )
            {
                Damage = default.Damage * 1.15;
            }
            else // Hardest difficulty
            {
                Damage = default.Damage * 1.3;
            }
        }
        else
        {
            if( Level.Game.GameDifficulty < 2.0 )
            {
                Damage = default.Damage * 0.375;
            }
            else if( Level.Game.GameDifficulty < 4.0 )
            {
                Damage = default.Damage * 1.0;
            }
            else if( Level.Game.GameDifficulty < 7.0 )
            {
                Damage = default.Damage * 1.15;
            }
            else // Hardest difficulty
            {
                Damage = default.Damage * 1.3;
            }
        }
 }
    super.PostBeginPlay();
}
Now I know this doesn't mean much to most of you but i'll try to explain. The difficulty is checked at the current time and then multiplied by a set number to give out the end damage result. It does also have seperate damages set for both solo and multiplayer to keep it fairer. Absolutely everything else is the same.

Now im starting to have a theory by comparing the damage types the two different LAWs use. I have noticed this:
Code:
DamageThreshold=1
Im wondering if this adds damage the more distance it travels or im reading it wrong (I haven't looked for how it works, just noticed this only so I apologise if I got this wrong).
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