Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 08-01-2012, 04:07 PM
Choice's Avatar
Choice Choice is offline
Senior Member
 
Join Date: Aug 2011
Posts: 123
Default Tweak the TK system.

Something that has been a light peev of mine, and at times a festering boil of annoyance with RO2 is how TK's are measured and punished.

I cannot count the times where as an MG in trying to defend my teams tank from an Engineer, I have been kicked because my bullets also hit the tank.

As annoying as it may be to a tank driver-- his team should be able to shoot every bullet from their small arms into the tank with out doing a single gram of damage to his person.

But the game registers any bullet as a TK, which leads to a kick pretty rapidly..

YET a griefer can shoot teammates the moment they spawn for a few minutes..??? And there is nothing we can do to rid us of these pests, as voting does not work.

I also cannot count how many times I have been kicked as an engineer doing my job, with ample VOIP warnings to the fact that there is a satchel on the door and to stay clear of it - yet there are always the oblivious who seem to head to it like a moth to flame.

Please do not even get me started on teammates who RUN into Artillery or refuse to heed the warning that the arty is coming down on your head or really close to you and you should get out of the area.. Sometimes it cannot be helped, but many other times it is a needless slaughter.

So if I may suggest...

  • Remove friendly tanks from TK system, unless some fool griefs the tank by placing a satchel on it destroying it... Small arms fire should not be considered a TK- the fact that it is discourages infantry from protecting the tank from the enemy if they are too close to it.
  • Sometimes engineers make mistakes, miss a throw or what not- but if a satchel is on an obj, perhaps give the enginner a "FIRE in the HOLE" voice widget that would allow them to give a heads up to their team when they hit T - like how a MG can request ammo and have their location and distance come up to friendlies- If the engineer uses this, the TK's that could incur from oblivious teammates would not count.
  • Put extreme TK punishment to people who spawn and kill 2 or more teammates within 10 seconds- no excuse for that sort of behavior
__________________

Last edited by Choice; 08-02-2012 at 04:14 PM.
Reply With Quote
  #2  
Old 08-01-2012, 04:37 PM
Moskeeto's Avatar
Moskeeto Moskeeto is offline
Senior Member
 
Join Date: Dec 2011
Posts: 814
Default

Agreed. I can't find any faults in your suggestions.
__________________
Reply With Quote
  #3  
Old 08-01-2012, 07:11 PM
Dr.Phibles Dr.Phibles is offline
Senior Member
 
Join Date: Sep 2011
Posts: 206
Default

100% agree, i was in another tank trying to save a tank and was kicked like this very infuriating , the satchel idea is very good too however i would change it more too if an objective is destroyed TKs dont count otherwise people could possibly deploy in spawn and what not..

just reread your post and realised this is kinf of what you meant already :P
Reply With Quote
  #4  
Old 08-01-2012, 07:41 PM
TrOOper's Avatar
TrOOper TrOOper is offline
Senior Member
 
Join Date: Jul 2006
Location: your moms house!
Posts: 397
Default

good suggestions!
Reply With Quote
  #5  
Old 08-01-2012, 08:38 PM
Avtomat's Avatar
Avtomat Avtomat is offline
Senior Member
 
Join Date: Oct 2011
Location: Hungary
Posts: 291
Default

Great suggestions.
__________________

♫Когда поют солдаты - Спокойно дети спят♫
Reply With Quote
  #6  
Old 08-01-2012, 08:43 PM
The Commissar's Avatar
The Commissar The Commissar is offline
Senior Member
 
Join Date: Dec 2011
Posts: 126
Default

Good suggestions, comrade.
__________________
За Бога! За Русскую Родину! Ура!

Last edited by The Commissar; 08-01-2012 at 08:48 PM.
Reply With Quote
  #7  
Old 08-01-2012, 09:55 PM
Dokb Dokb is offline
Member
 
Join Date: Jul 2012
Posts: 84
Default

The number of times I've been on the hill that leads up to the front of the main bunker of Mamayevkurgan point C (this place is a bloody death trap for Germans who are trying chance by rushing into the first main bunker through the front), where I've told everyone to stand the hell back because I'm trying to lob a satchel through the hole on the Germans right hand side. Just as I twist the satchels pin, I get shot or blown up or what have you.

I am dead so I cannot communicate with my team saying that I've basically died and dropped a single arty round right on the top of our little piece of cover which is the snowy hill. I don't even get to see the damage I have done because I am kicked straight away, meaning I've probably killed about 3 of my own guys or more.

What I am trying to say is, while most of your ideas are spot on, some regarding the extreme TK punishment for 2 of more people under 10 seconds if perhaps a bit excessive. Some commanders can't help if their team runs into the arty, and some engineers can't help when they kill their own team members when they're trying to blow something up.

This works both ways however, some commanders might just be plain bad or griefing, or engineers can be purposely blowing up their teammates. What it comes down to is the situation in which the incident happens, as well as having some understanding AND rational admins on the server.

All your other points are on the money, I agree especially with the "Fire in the Hole aka GET THE **** OUT" command on the comm-rose.
Reply With Quote
  #8  
Old 08-02-2012, 01:43 AM
r5cya's Avatar
r5cya r5cya is offline
Senior Member
 
Join Date: Jan 2011
Location: San Bruno, California
Posts: 4,730
Default

agreed!
Reply With Quote
  #9  
Old 08-02-2012, 06:30 AM
Ducky's Avatar
Ducky Ducky is offline
Moderator
 
Join Date: May 2011
Location: Netherlands
Posts: 2,720
Default

I got session banned once while being the commander of tank. I was on the driver seat at that time. AIs were still fully functional and one of them killed a friendly. As a result I got session banned

That's one thing that really needs to be changed. The AI kills should never cause the human commander to get kicked or session banned.
Reply With Quote
  #10  
Old 08-02-2012, 01:09 PM
Cyper Cyper is offline
On Vacation
 
Join Date: Sep 2011
Location: Sweden
Posts: 1,267
Default

I agree with OP. However believe that TK's should be measured by how many friendlies and enemies you kill. So if you have TK'ed someone ''-2'' will be removed and not counted as TK if you kill an enemy.
Reply With Quote
  #11  
Old 08-03-2012, 02:45 PM
Choice's Avatar
Choice Choice is offline
Senior Member
 
Join Date: Aug 2011
Posts: 123
Default

I agree that the TK's should be measured by how many enemies you have killed.

I don't know why teammates will run into artillery that is already 3 salvos into its delivery... got kicked for this again last night.

That should also not count as a TK- especially when the dummies don't type 'np' when it is their fault to begin with.

I also would like to clarify that if someone SPAWNS and starts shooting teammates they should be severely punished... Ie: a TK within 10 seconds or so of spawning is worth -1000 honor points.
__________________
Reply With Quote
  #12  
Old 08-03-2012, 03:06 PM
Ducky's Avatar
Ducky Ducky is offline
Moderator
 
Join Date: May 2011
Location: Netherlands
Posts: 2,720
Default

Quote:
Originally Posted by Choice View Post
I agree that the TK's should be measured by how many enemies you have killed.

I don't know why teammates will run into artillery that is already 3 salvos into its delivery... got kicked for this again last night.

That should also not count as a TK- especially when the dummies don't type 'np' when it is their fault to begin with.

I also would like to clarify that if someone SPAWNS and starts shooting teammates they should be severely punished... Ie: a TK within 10 seconds or so of spawning is worth -1000 honor points.
Maybe a red warning screen when you're in friendly atri drop zone, though it would kill some of the realism.

I always check my map when the Incoming Arty announcement appears. easy to spot where it will drop and gives me enough time to get out or look for some shelter.

back to topic, I'm personally against looking at the kill points when someone makes a TK. That could give a person with enough valid kills a free-card to TK someone that they want to be gone or to punish for a mistake.

Last edited by Ducky; 08-03-2012 at 03:11 PM.
Reply With Quote
  #13  
Old 08-04-2012, 02:50 AM
Choice's Avatar
Choice Choice is offline
Senior Member
 
Join Date: Aug 2011
Posts: 123
Default

Also if you would.

Please explain the TK system-

Why can griefers kill dozens of teammates but if I shoot them 3 times I get session banned?
__________________
Reply With Quote
  #14  
Old 08-04-2012, 03:50 AM
ro_sauce ro_sauce is offline
Senior Member
 
Join Date: Sep 2007
Posts: 3,110
Default

well, not only is there tk number limits before kick/session ban, but there is also damage per time.

basically if the server admins change these two settings, most of these problems will go away.
__________________


For RO2 Crash Support Help, PM me your problem and teamview connection, and I will see if I can fix it for you.
Reply With Quote
  #15  
Old 08-05-2012, 03:36 PM
migmadmarine migmadmarine is offline
Senior Member
 
Join Date: Aug 2012
Posts: 515
Default

YES PLEASE! I hate it when I get session banned because someone ran into my satchel. :'(
Reply With Quote
  #16  
Old 08-05-2012, 03:51 PM
Cwivey's Avatar
Cwivey Cwivey is offline
Senior Member
 
Join Date: Sep 2011
Location: In the hills! (of England)
Posts: 1,576
Default

Mmm, if you look in the ROGame.Ini file, there's a few FreindlyFire scaling options in there. Big question is, can server admins change these / know how to / allowed to without detrimental effects (Un-ranked status)?

For example:
Code:
FriendlyFireKillLimit=6
FriendlyFireDamageLimit=800.000000
FriendlyFireArtilleryPunishScale=0.100000
FriendlyFireExplosivePunishScale=0.500000
FriendlyFirePunishment=1
So a guy with satchels can kill 2x as many freindlies before getting kicked, and artillery does little, not that they should activley go around killing freindlies. :X
Reply With Quote
  #17  
Old 08-06-2012, 12:13 PM
Coopsta Coopsta is offline
Senior Member
 
Join Date: Dec 2011
Posts: 157
Default

Yes! Give us the tactical view icon showing where a satchel has been placed! So much better than the current system, especially with no directional voice chat.
Reply With Quote
  #18  
Old 08-10-2012, 12:16 AM
bloodfist bloodfist is offline
Junior Member
 
Join Date: Aug 2012
Posts: 1
Default

I wonder if it would make more sense to reverse the "np" process. Let's face it, most people don't TK intentionally. The few griefers that do TK generally attract the attention of the entire team pretty quickly and are dealt with one way or another (or not, if there isn't an admin about). Just remove "np" and add "punish", preferably "punish + <mandatory 15 character reason>" as a detractor for abusing the command.

I love playing the engineer. Unfortunately, more often than not, it means that I'll be switching servers before the match is over because my liberal application of kamikaze satchels on enemy strongholds has also killed a few allies.

Rating very high.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:01 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC