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#1
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Something that has been a light peev of mine, and at times a festering boil of annoyance with RO2 is how TK's are measured and punished.
I cannot count the times where as an MG in trying to defend my teams tank from an Engineer, I have been kicked because my bullets also hit the tank. As annoying as it may be to a tank driver-- his team should be able to shoot every bullet from their small arms into the tank with out doing a single gram of damage to his person. But the game registers any bullet as a TK, which leads to a kick pretty rapidly.. YET a griefer can shoot teammates the moment they spawn for a few minutes..??? And there is nothing we can do to rid us of these pests, as voting does not work. I also cannot count how many times I have been kicked as an engineer doing my job, with ample VOIP warnings to the fact that there is a satchel on the door and to stay clear of it - yet there are always the oblivious who seem to head to it like a moth to flame. Please do not even get me started on teammates who RUN into Artillery or refuse to heed the warning that the arty is coming down on your head or really close to you and you should get out of the area.. Sometimes it cannot be helped, but many other times it is a needless slaughter. So if I may suggest...
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Last edited by Choice; 08-02-2012 at 04:14 PM. |
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#2
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Agreed. I can't find any faults in your suggestions.
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#3
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100% agree, i was in another tank trying to save a tank and was kicked like this very infuriating
, the satchel idea is very good too however i would change it more too if an objective is destroyed TKs dont count otherwise people could possibly deploy in spawn and what not..just reread your post and realised this is kinf of what you meant already :P |
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#4
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good suggestions!
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#5
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Great suggestions.
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♫Когда поют солдаты - Спокойно дети спят♫ |
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#6
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Good suggestions, comrade.
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За Бога! За Русскую Родину! Ура! Last edited by The Commissar; 08-01-2012 at 08:48 PM. |
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#7
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The number of times I've been on the hill that leads up to the front of the main bunker of Mamayevkurgan point C (this place is a bloody death trap for Germans who are trying chance by rushing into the first main bunker through the front), where I've told everyone to stand the hell back because I'm trying to lob a satchel through the hole on the Germans right hand side. Just as I twist the satchels pin, I get shot or blown up or what have you.
I am dead so I cannot communicate with my team saying that I've basically died and dropped a single arty round right on the top of our little piece of cover which is the snowy hill. I don't even get to see the damage I have done because I am kicked straight away, meaning I've probably killed about 3 of my own guys or more. What I am trying to say is, while most of your ideas are spot on, some regarding the extreme TK punishment for 2 of more people under 10 seconds if perhaps a bit excessive. Some commanders can't help if their team runs into the arty, and some engineers can't help when they kill their own team members when they're trying to blow something up. This works both ways however, some commanders might just be plain bad or griefing, or engineers can be purposely blowing up their teammates. What it comes down to is the situation in which the incident happens, as well as having some understanding AND rational admins on the server. All your other points are on the money, I agree especially with the "Fire in the Hole aka GET THE **** OUT" command on the comm-rose. |
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#8
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agreed!
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#9
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I got session banned once while being the commander of tank. I was on the driver seat at that time. AIs were still fully functional and one of them killed a friendly. As a result I got session banned
![]() That's one thing that really needs to be changed. The AI kills should never cause the human commander to get kicked or session banned.
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#10
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I agree with OP. However believe that TK's should be measured by how many friendlies and enemies you kill. So if you have TK'ed someone ''-2'' will be removed and not counted as TK if you kill an enemy.
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#11
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I agree that the TK's should be measured by how many enemies you have killed.
I don't know why teammates will run into artillery that is already 3 salvos into its delivery... got kicked for this again last night. That should also not count as a TK- especially when the dummies don't type 'np' when it is their fault to begin with. I also would like to clarify that if someone SPAWNS and starts shooting teammates they should be severely punished... Ie: a TK within 10 seconds or so of spawning is worth -1000 honor points.
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#12
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Quote:
I always check my map when the Incoming Arty announcement appears. easy to spot where it will drop and gives me enough time to get out or look for some shelter. back to topic, I'm personally against looking at the kill points when someone makes a TK. That could give a person with enough valid kills a free-card to TK someone that they want to be gone or to punish for a mistake.
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Last edited by Ducky; 08-03-2012 at 03:11 PM. |
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#13
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Also if you would.
Please explain the TK system- Why can griefers kill dozens of teammates but if I shoot them 3 times I get session banned?
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#14
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well, not only is there tk number limits before kick/session ban, but there is also damage per time.
basically if the server admins change these two settings, most of these problems will go away. |
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#15
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YES PLEASE! I hate it when I get session banned because someone ran into my satchel. :'(
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#16
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Mmm, if you look in the ROGame.Ini file, there's a few FreindlyFire scaling options in there. Big question is, can server admins change these / know how to / allowed to without detrimental effects (Un-ranked status)?
For example: Code:
FriendlyFireKillLimit=6 FriendlyFireDamageLimit=800.000000 FriendlyFireArtilleryPunishScale=0.100000 FriendlyFireExplosivePunishScale=0.500000 FriendlyFirePunishment=1 |
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#17
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Yes! Give us the tactical view icon showing where a satchel has been placed! So much better than the current system, especially with no directional voice chat.
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#18
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I wonder if it would make more sense to reverse the "np" process. Let's face it, most people don't TK intentionally. The few griefers that do TK generally attract the attention of the entire team pretty quickly and are dealt with one way or another (or not, if there isn't an admin about). Just remove "np" and add "punish", preferably "punish + <mandatory 15 character reason>" as a detractor for abusing the command.
I love playing the engineer. Unfortunately, more often than not, it means that I'll be switching servers before the match is over because my liberal application of kamikaze satchels on enemy strongholds has also killed a few allies. Rating very high. |
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