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Old 07-27-2012, 12:00 PM
[TW]StragoMagus [TW]StragoMagus is offline
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Default July 27th Patch Notes

There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:


Maps
  • Mamayev
    • Balanced reinforcement count in Allies favor
    • Added additional cover
    • Added ammo depot to Axis staging area
  • Barracks
    • Improved cover between NCO barracks and Admin
    • Modified area that could be used to fire on a spawn
  • Pavlovs House
    • Moved ladder in Zabs house to a better location
    • Modified initial Allied spawn protection
    • Added new routers to help the Allies leave their spawns without getting killed as easily
    • Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit
    • Modified Allied spawning location when the Axis are pushing the final Allied objective
    • Added additional cover to some areas of the map
    • Blocked off tank access to the yellow building area behind Zabs House
  • Red October Factory
    • Rebalanced reinforcement count
    • Added additional map time
    • Decreased artillery use timer
    • Removed 2nd Axis tank
    • Modified number of window firing points for Axis on the 1st obj
    • Modified initial Russian spawn protection
    • Added more cover to the 1st and 2nd objective areas
  • Station
    • Added more cover to the initial Axis approach
    • Modified 1st Axis spawns
  • Spartanovka
    • Modified capzones for Housing Block 1 & 2
  • Grain Elevator
    • Added several obstructions to break up line of sight
    • Increased capture time on last objective
    • Increased duration before allies lose all of their reinforcements
    • Fixed map boundary times being 1 second
  • Commissars House
    • Added new cover from first spawns
    • Added cover to road ahead of Commissars North Hall
    • Increased size of snow mounds around Commissars House
    • Modified map boundaries
    • Modified objective setup
    • Modified spawn locations and handling
  • Training
    • Fixed ref pose bots in squad leader training
  • Fixed minor lighting issues across all maps

Gameplay
  • Fixed bullet impact effects not being visible when on a fixed MG
  • Fixed weapons getting lowered while aiming left from prone
  • Increased spawn protection time to 20 seconds if standing in the area when it’s activated
  • Correct initial ammo count for P38 and TT33 (added one)

UI
  • Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.
  • Fixed voted maps sometimes disappearing from the right-hand map voting box
  • Fixed flickering text on the loading screen when downloading a custom map
  • Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders
  • Fixed Marskman roles missing from some maps in action mode.
  • Fixed Squad view shifting down as roles open up eventually making roles un-selectable.

Webadmin
  • The 'Mutate' command can now be used from the management console

* Attention Modders *
We found that most custom maps will need to be republished if you haven't already done so using the opt-in beta. Mutators are generally still compatable, but we recommend all modders briefly test their content. Continue checking the modding forum for more info.
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Old 07-27-2012, 12:16 PM
MrHello MrHello is offline
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Now, If I am correct in my theory. The addition of bullet decals for the fixed mg will now cause it to create stutter on my machine. (My theory was that the decals are in some way a cause of this weapon stutter, previously I did not experience stutter on the fixed mg34, but did with the player used mg34).

I'll report back if that is the case.

Thanks for all the updates, btw!
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Old 07-27-2012, 12:26 PM
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Holy.Death Holy.Death is offline
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Very interesting changes for maps. It should make attacking more interesting and promote smart movement from cover to cover. I notice no changes for Apartments.
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Old 07-27-2012, 12:32 PM
MrHello MrHello is offline
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I love apartments! Except from the fact the russians can cap the point from behind the wall at the start.
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Old 07-27-2012, 12:33 PM
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Johnny Utah Johnny Utah is offline
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Quote:
Originally Posted by Holy.Death View Post
I notice no changes for Apartments.
If it ain't broke don't fix it
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Old 07-27-2012, 12:44 PM
~YoYo~ ~YoYo~ is offline
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Quote:
Originally Posted by MrHello View Post
I love apartments! Except from the fact the russians can cap the point from behind the wall at the start.
That's the way it was in the original map, Danzig for RO1.




I'm quite pleased about the relocation of the ladder in Zab's house, that thing was a source of constant frustration. Also the removal of the second panzer for axis on Red October is probably good, but I hope it doesn't change up the balance too much. It was very gratifying to win as allies on that map.
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Old 07-27-2012, 12:54 PM
voroshilov voroshilov is offline
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and tanks ? there is a bug wich don't allow three person to manage a tank,the third person not spawn but ,if you go to a ammunition depot spawn
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Old 07-27-2012, 12:58 PM
MrHello MrHello is offline
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Quote:
Originally Posted by ~YoYo~ View Post
That's the way it was in the original map, Danzig for RO1.




I'm quite pleased about the relocation of the ladder in Zab's house, that thing was a source of constant frustration. Also the removal of the second panzer for axis on Red October is probably good, but I hope it doesn't change up the balance too much. It was very gratifying to win as allies on that map.

Ah, I didn't realise that. In RO1 I would always just sprint left and through the tunnel, lol.
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Old 07-27-2012, 01:25 PM
kalle kalle is offline
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Good news.

My only wish now is a better spawn menu that remembers your last selected spawn and also doens't pop up over the main menu (!).

I was also hoping for a fix for the ragdoll bug that was introduced with the GOTY patch. (Bodies flying several meters straight up when killed by small arms fire).
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Old 07-27-2012, 01:35 PM
Rehmes Rehmes is offline
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Somebody pinch me!
Fallenfighters still have a bench that is sunken into the ground bewteen f7 and the water fountain as I recall. Makes it really hard to be prone on it without bugging. Only noticed it due to another bug where I sunk into the ground myself and could see the bench there.. really weird.

Last edited by Rehmes; 07-27-2012 at 02:11 PM.
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Old 07-27-2012, 01:39 PM
MrHello MrHello is offline
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Currently downloading in the UK
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Old 07-27-2012, 01:39 PM
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Moskeeto Moskeeto is online now
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Nice! Hopefully it'll feel nice and polished now.
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Old 07-27-2012, 01:45 PM
keasy keasy is offline
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Glad the prone bug when turning left and aiming down sites is fixed.
That was my biggest bugbear of all.

Still, love the game.
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Old 07-27-2012, 01:52 PM
P4N1K P4N1K is offline
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Grain elevator is honestly the worst map in the game. I seriously hope you've been able to fix it so that we don't have allies constantly sniping the axis side from across the map now. It's ridiculous how unbalanced it is.
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Old 07-27-2012, 01:57 PM
GS_Hartmann GS_Hartmann is offline
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nice...
thank you team...
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Old 07-27-2012, 02:01 PM
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SixKiller.2fjg SixKiller.2fjg is offline
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Excited to see how the maps play out now.
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Old 07-27-2012, 02:17 PM
FAFFER FAFFER is offline
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Fantastic as always!
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Old 07-27-2012, 02:22 PM
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Fat_Kid Fat_Kid is offline
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I feel as if some of these changes weren't needed, smart use of smoke and cover are really what make an offense successful. Even though I have yet to see the changes over actual gameplay, some of these changes seem like fixes to help attacking teams who have squad leaders and commanders who don't throw smoke effectively, or even at all.
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Old 07-27-2012, 02:24 PM
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Panzer Jager '43 Panzer Jager '43 is offline
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Quote:
Originally Posted by [TW]StragoMagus View Post
Gameplay
  • Fixed bullet impact effects not being visible when on a fixed MG
  • Fixed weapons getting lowered while aiming left from prone
I hope this also fixes the PTRS/PzB "blank firing" bug where sometimes, randomly, the gun eats ammunition but doesn't fire bullets.
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Old 07-27-2012, 02:29 PM
BabyStomper BabyStomper is offline
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Good update, but I'm not sure why the compass still hasn't been fixed.

The needle is supposed to turn independently from the base, pointing North. I don't know how everyone overlooks this so much.
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