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#1
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Looks like players have to manually clear their cache if there are name conflicts. This is unacceptable that the user has to do this, so a fix is required.
Please add a hash key entry in the cache.ini, for each downloaded file. The server should not only tell which file to download, but also transmit the checksum of the file. Before loading an already downloaded file, the client would automatically verify that it has the correct hash key. If not, it will download the new file. |
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#2
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yes! please! do it now! or i drive my IS2 to Georgia!
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#3
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And delete the old file(s).
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#4
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Free Osetia and Abkhazia from Russian occupation! Sakartvelo power!
__________________
Nie stój w bramie, gdy krowa ryczy!
SteamID: AThousandD ![]() |
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#5
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Quote:
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#6
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Quote:
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#7
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I think the problem occurs when a map requires a secondary upk file. The engine will probably try to load that file based on file name. The correct one is in the cache, but it does not know which one to load or maybe it will load the first one found in the cache.ini file (that file expands to the end).
__________________
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