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#1
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![]() Introduction At first I wanted to create a Historically accurate map from Stalingrad. After watching Enemy at the Gates and Stalingrad 10 times in a week I wanted to capture the feeling from thouse movies. But soon I noticed that The Univermag map was pretty much the map I wanted to make... Obviously I was going for a different aproach, but it would have still been pretty much the same map.So I decided to make a ficticious map, based on the most common parts of Stalingrad. An Industrial sector, full of factories, train tracks, rubble, destruction and rat holes! I wanted it to be a nice map for Marksmen and riflemen. Not only that, but I wish to add an Sniper Elite class with custom model. The custom model part may be hard, but I already managed to make a special Marksman with added items. Ofcourse, close quarter combat is a must. Most of the objectives will feature combats inside factories or houses. This map will also feature lot's of Destroyable Objectives. The map will probably include Custom models, although so far I can use everything from the Stock maps. No need to for extra work if not needed. ![]() Scenario
Type
Special Features
Spoiler!
References The basic Design of the map is taken from the Stalingrad COH Eastern Front map. Lots of ideas and references taken from movies like Stalingrad, Enemy at the Gates and Cross of Iron. Aswell as from games like Call of Duty World at War, COD1 and COD2. Special Thanks
Last edited by Coin-goD; 08-10-2012 at 09:24 AM. |
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#2
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Good luck with your map! I hope you will be able to implement the special features. The german airstrike sounds really hard to implement into the actual game. Looking forward for more information.
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#3
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Sounds very cool. Good luck with you project
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#4
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Quote:
Spawning planes in the sky, moving them somehow (There must be a way!) and then I have 2 options:
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#5
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Of course, not to dismiss the historical maps, its a challenge making a map, period, making them accurate can be even more challenging. Salute!!! Support your mappers. |
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#6
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Loudspeakers, eh?
If it's to be German propaganda, I think the most realistic option would be have it playing from one of those German cars with the speakers on top, but I'm not sure you'd want to go through all the trouble of modelling one of those. It may be easier (and would also not require a voice actor) to implement Zhukov's ticking clock sound being played over the city's loudspeakers. I think that may just be an urban myth, though...Anyways, I really like the amount of detail in what you've built so far. Looking forward to a fun combined arms map! This looks really ambitious. |
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#7
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sounds like fun! thanks for making it an attack map for the russians.
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#8
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![]() lol, Zhukov really did that? r5cya: Cheers, not going to be easy for them though.
Last edited by Coin-goD; 07-14-2012 at 02:57 AM. |
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#9
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#10
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Quote:
Some progress:
Spoiler!
This will be full of flames. Not sure if it will be possible to enter. With this, the map is starting to feel a bit laggy. Last edited by Coin-goD; 07-14-2012 at 06:49 AM. |
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#11
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Before you dump it full of meshes you'll better first work on your layout and what you want where and how you want it to be destroyed or complete. Meshes or BSP.
And will you be able to optimize it. I understand your enthousiasm and these meshes all shout "Use me use me" but it will save your lots of grey hair and a withdrawing hairline in the near future. Last edited by Drecks; 07-14-2012 at 08:21 AM. |
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#12
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Hi,
I already started a Stuka-Attack animation for my map, I stuck at some realism points but I think I can post some screens next weeks. |
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#13
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#14
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Good luck, always nice to see more maps.
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#15
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Awesome! Will they spawn projectiles (bombs) ???
__________________
............steam name: prot0typ1cal................ |
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#16
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Some updates:
I finished the Railroads. It gives an idea of the map size.
Spoiler!
And added a few more buildings and details.
Spoiler!
Last edited by Coin-goD; 07-22-2012 at 12:52 AM. |
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#17
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I'm really looking forward to this map! It gives me a Stalingrad feeling crawling trough factory's. So far it looks very interesting!
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#18
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#19
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New banner and some pictures from a new Factory building I've been working on:
Spoiler!
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#20
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I think I recognize the banner from (or at least it's really similar to) part of the factory assault from Stalingrad.
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