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#21
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@yoyo that looks very STALKER ish
@ the_sorrow That looks great! Maybe even better than the "real" one. That blue looks spooky as f**k @ Slavek I was totally thinking about doing that exact thing for hemi, I even started a giant terrain and put a volcano in it, mine doesn't look nearly as good so I think Ill stop now. @Murphy Beautiful design as always, it made me think of a great custom melee weapon idea...The Fishing Pole!!
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MODDB.COM:http://www.moddb.com/members/modchris666/addons Workshop:http://steamcommunity.com/id/swift_b...hopfiles/?1250 |
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#22
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No need to quit what you're doing. I'm not officially doing work for hemi, if he wants to use my assets hes welcome but this is for my own story project. I'm sure if you complete what you are working on it could be useful.
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#23
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Quote:
That looks like a freezer kinda. I really like those effects that you did with the blue light. It gives it a more calming, and "cooling" effect. I really do like it and would love to play on that map whenever you get it done ![]() Quote:
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#24
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Okay Murphy, give it up! We know you have the source code for the game engine, stop hiding it, hand it over to uncle YoYo and I won't tell the devs.
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#25
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@slavek: RO has some good vegetation models. A lot of them are in the KF vegetation pagckages too, I think. Worth a look if you need some nature-y stuff. I try to make as much of my stuff as reasonable though. I don't necessarily want a great looking map fast, but I want the map to be mine.
RE: compliments: Oh, you guys...
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#26
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Quote:
.....
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There's only one way to win a campaign: shout, shout and shout again! |
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#27
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My 2nd of three rivers is pretty much done now. Two from above, into the little lake, and one flowing out of it. The last one will be a lot less wild.
But let's not get ahead of ourselves, here's a video of the 2nd one: KF Forest 2 - YouTube
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#28
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Beautiful. Wish I knew how to model/uv map that sort of stuff(Assuming those rivers are statics).
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#29
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I don't have much, but The rocks are for an upcoming map. The terrain is just practice So i think you guys can guess on the theme im doing.
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#30
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These are exceptional rocks, LATTEH!
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#31
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Beautiful work there murphy, it looks life like, now just add a lot of stuff and areas to explore and that will replace my adult magazine for about a week or two
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#32
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Quote:
![]() Why am I even modding at all? I should take my camera, run through the city and assert that I made it in the editor. Maybe with that I would stand a little chance .
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Imagination is more important than knowledge. Albert Einstein |
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#33
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very nice waterfall! but y u no 720 p ?
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#34
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Here are screenshots of my new Project.
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#35
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Interesting to see a new minecraft map, I notice the texture quality looks better than the other one.
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#36
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I also try to build a natural looking MineCraft landscape.
95% of the map are based on BSP brushes. because Static Meshes can't receive this cool Shadows ![]() Leaves, Clouds, masked stuff and the Minecraft playermodel are the only static meshes. |
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#37
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Heres the level i was talking about making. I didn't use any of those rock models yet this is just terrain!
![]() since the terrain is light by vertex lighting here's an idea of the poly count lol. ![]() how i wish this had a LOD feature like the UDK Last edited by LATTEH; 08-07-2012 at 03:39 PM. |
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#38
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You should probably think about simply using projectors for something as simple as the shadows from doors.
(and will we be allowed to steal your awesome rocks? )
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Last edited by Murphy; 08-07-2012 at 05:25 PM. |
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#39
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Just a note, if you make another terrain texture layer for the rock and play around with the TextureMapAxis in your Terrain layer properties, you can have steep slopes/cliff sides in your terrain without the texture looking really stretched out. You would need 2-3 layers using the same texture but with different TextureMapAxis so you can mix/match depending on what direction your slope is going.
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Last edited by slavek; 08-07-2012 at 05:13 PM. |
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#40
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the steep slops are where some rock models are gonna be. thats why it looks streched and stuff because its not gonna be seen.
Do you want the rocks in a .ASE or an .obj? |
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