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#61
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...and there were my videos about bz-skins in action but as it hadn't been permitted for release (as I have learned later) they are gone (and this post waiting for deletion if possible)...
Last edited by BartBear; 07-31-2012 at 04:24 PM. |
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#62
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Wait, so if you put characters into a single package, they can be read still? Im still going off with the old one file with the "NameMod" name and having it in there...
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#63
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All skins scripted into 2 .u files with external textures/anims/sounds etc ...which some of them were missing (or is still ;p)
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#64
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Im still lost...I may decompile and have a look for myself as it shouldn't work or there has been some change in Marco's ServerPerks to allow it.
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#65
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I already tried because I was curious also. Got missing files, "KF_MaleVoiceThree" and "BarZombiesTex".
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#66
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1) Did serverperks update? 2) i think he's right about the u file |
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#67
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Quote:
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Here's the snippet from the PlayerRecordClass.uc: Code:
/* PLAYERRECORDCLASS Use PlayerRecordClass to push down player skins and meshes from the server. For example, if the Reaper clan was running a server, and had their own clan skin, in ReaperSkin.utx, here's what they'd need to do: Create a new ReaperMod.u file, with the class Reaper in it. The package name must be the class name with "mod" appended. Reaper is a subclass of PlayerRecordClass, with all the default properties set appropriately to setup up the character. Clan members will have to edit their user.ini file, to change their character in the [DefaultPlayer] section, or have a .upl file with the same character definition. The server will need to have both ReaperSkin and ReaperMod in its serverpackages. */ |
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#68
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I got it to decompile and I'm separating all the files to there own NameMod file and sorting through all the Animation/Texture files. All in all, it was a pain in the f'ing arse.
Also like to note that after separating them, all the Skins works. Packing it all together made a few of those Skin not usable. Last edited by lVlal2ll3ol2o; 07-29-2012 at 04:16 PM. |
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#69
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I would also like to separate specimens from packs. |
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#70
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Here's a teaser of one:
Spoiler!
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#71
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Any ways update. Killing Floor - Edited Menu - YouTube Another simple thing i did. I also made another skin, a green pyro ![]() http://www.mediafire.com/?d0hcma8csxp8ykg Last edited by DMN666; 07-31-2012 at 02:45 PM. |
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#72
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Woah wait a minute, did I give permission to give this out? You didn't ask me and that is MY files...Take the link down as there is some bits that are personal and not publicly downloadable (not mine).
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#73
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Last edited by Hicks-D; 07-31-2012 at 03:17 PM. |
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#74
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But Flux, these where already out there in the open, i randomly came across them on YT. Can i still have the pics up? @Hicks-D : I hope you didnt pay for those characters. Last edited by DMN666; 07-31-2012 at 02:48 PM. |
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#75
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__________________
killing-floor.ru,killingfloor.ru -RussianGameCommunity Join our community chat: client (5.58Mb)| server: cs.mod.lt | channel: KFModding Dr.Killjoy,3xzet,LLIePLLIeHb,Dave_Scream,Flame |
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#76
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Wait a second, so this BZ skinpack was released without permission? Damn I just struggled with someone on yt calling me "the thief" in comment at my video showing some of them in action and I wrote him that when it shouldn't be released to the world and stay private-use only then I'd gladly erase it from server, so where we stand here? BTW you should react a "little" quicker next time preventing situations when normal "custom server" admins are called thieves and "f****** noobz" ;/
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#77
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#78
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![]() Anyway no (more) harm done, if only that would be a lesson for the future and I hope to be never again called the way I was for those misunderstandings. Yes, please do! пока |
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#79
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2.) The Mars Attacks Alien is NOT mine. I was giving it by the KF-Argentina community as a test for my custom character mutator. What's YT? |
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#80
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You Tube I guess
![]() @DMN666 you wanted right, but you f***ed up, please recall all your down-links and which ones you really got permitted to release.... Last edited by BartBear; 07-31-2012 at 05:00 PM. |
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