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#1
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I'm running Ogledow B12 to test it after publishing (just on my machine) and it only runs in Action mode, which doesn't allow me to test it how its actually to be played.
My immediate concern is how to prevent Lockdown: I specifically didn't include that feature in the map, and I need to not have it lock so i can test with bots at each objective, but it keeps locking down and ending the game. How do I test in other modes? (Classic preferably)
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NEMO ME IMPVNE LACESSIT |
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#2
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Just turn lock down off. Its either a property of ROObjective or somewhere in world properties - can't remember which without looking.
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#3
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I'm not at my pc but one of the ini files (guess ROgame.ini) there is a line with something like realism mode. There is a value 0,1,2
I Thought 2 is classic. |
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#4
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Quote:
I've changed that value but still it goes to Action mode when I test a published map.
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NEMO ME IMPVNE LACESSIT |
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#5
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Same problem here, if TWI spent so little time on this mode, just to introduce noobies to the battlefield, why is it the default!?
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#6
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In my case the default seems to be Realism.
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#7
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Open the "ROgame.ini" in your Documents\My Games\RedOrchestra2\ROGame\Config folder.
Do a search for "RealismLevel" you will find it under: [ROGame.ROGameInfo] RealismLevel=1 Just change the value of the number for the specific game mode. These are the game mode: 0 = Realism, 1 = Action, 2 = Classic, 3 = Custom Now if you do put "3 for custom" you can change some of the values under [ROGame.ROGameInfo] which will effect game play. hope that helps. good luck! |
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