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#1
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I've been running into this issue with many players crashing out.
example: History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Heresy-KFL <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free And if you run a very heavy modded server then you should know what I mean. I've been talking to a few people about this issue and it all points to the same thing. Memory Overloads. So there is a 2GB limit on this game? Couldn't you guys up the 2GB threshold or something. Like patch it in the up coming update or something? The Summer Sideshow event? Just do something about this. I've also been told that Marco has warned you guys about this and haven't done anything about. You work your *** off, countless hours of modding, then a person crashes and cant be bothered anymore |
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#2
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Try this: http://www.techpowerup.com/forums/sh...d.php?t=112556
It's a program to make 32-bit applications large address aware, upping the amount of memory it can access to 4GiB on 64-bit systems. Not sure if it will help that much, but it can't hurt to try. Last edited by Sintaxx; 06-27-2012 at 03:28 PM. |
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#3
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#4
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It would be nice if Tripwire simply added a "64-bit OS?" radio button, or even an auto-detect feature as many other applications have them. Perhaps modifying ucc.exe and repackaging it in that regard has some legal issues, though, but I also don't doubt that they're no longer staffed to be able to accommodate any actual new low-level features or binary modification in the game. I just had my first memory crash today. Really makes you wonder, as a server operator, the worth of continuing the venture of KF dedi's when there's little recourse you can take to adding to the game outside of vanilla without crashes -- and moreso if TWI won't address. The entire game exists on the basis that it is a MOD, how can the devs be so ignorant as to disregard the community's need to expand upon that premise when there are server breaking issues within something as simple as a memory allocation patch? |
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#5
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Quote:
------> http://forums.tripwireinteractive.co...ad.php?t=70968 |
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#6
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