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Old 06-24-2012, 03:18 PM
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Bolkonskij Bolkonskij is offline
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Default Getting Started

So I wanted to get a few Wild-West weapons and a cool map made, not something that's beyond my capabilities for sure but I'm completely new to this.

I'm a veteran modder of a lot of other games (Mount&Blade, Warband, With Fire & Sword, ArmA II) and I've even made basic 3d rendering engines in XNA, heightmap generation, etc. I know all about modelling, UV/Texture mapping, bump/normal/specular mapping, etc. I'm struggling to figure out the editor though, or rather, where to start. I've used UE3 once and never got anywhere with it, is this just the standard UDK?

I figure step one is generating the terrain, which I have my heightmap ready to go, but I need to figure out how to import it, how to paint the textures, etc. The rest looks somewhat simple and I think I can probably figure it out...

Anyways, I'm stuck at just where to begin, I've found plenty of resources, but does anyone have a basic step-by-step level creation tutorial? I can't seem to find one, and I'm pretty confident that if I could just learn the very basics, I could take right off.

Thanks
-Bolk
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Old 06-24-2012, 06:32 PM
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Nightingale Nightingale is offline
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You are correct; the SDK is a slightly-modified version of what is basically UDK.

http://udn.epicgames.com/Three/VideoTutorials.html < Scroll down to the "3D Buzz Video Tutorials - Using UDK" section and download the videos. I watched the terrain editing video first, but you can watch them in any order, really. I've never done modding of any sort before, and these videos helped me a ton over the past few months.

I'm not sure he covers the heightmap import feature though. There are two big buttons labelled "import" and "export" in the terrain editor window, so I think they shouldn't be too user-unfriendly.
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Old 06-24-2012, 06:39 PM
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Bolkonskij Bolkonskij is offline
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Awesome. I actually managed to generate a plane, and modify the height after I posted this, as well as some lighting functions, and a basic texture. I'll definitely look into that link, should be useful.

That said, does anyone have links to more RO2 specific stuff? I'm wondering how the mod structure/content delivery/filesystem works.
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Old 06-24-2012, 09:40 PM
Srinidhalaya Srinidhalaya is offline
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This is where I got started
http://www.worldofleveldesign.com/ca...ic-environment
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Old 06-25-2012, 09:37 AM
[TW]Swag [TW]Swag is offline
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Quote:
Originally Posted by Bolkonskij View Post
Awesome. I actually managed to generate a plane, and modify the height after I posted this, as well as some lighting functions, and a basic texture. I'll definitely look into that link, should be useful.

That said, does anyone have links to more RO2 specific stuff? I'm wondering how the mod structure/content delivery/filesystem works.
http://wiki.tripwireinteractive.com
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