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create static mesh for weapon

to be able to import as static mesh, it has to be exported as ASE format.
to export as PSK(mesh+bones)/PSA(animation info) you have to install ActorX tool.
just google for it, also, i dont think there is an actorx for 3dsmax 2012, they stopped after 2011 cause they got sick of having to do it every year just because autodesk changes some small things in 3ds to make more money.
 
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i dont think there is an actorx for 3dsmax 2012, they stopped after 2011 cause they got sick of having to do it every year just because autodesk changes some small things in 3ds to make more money.
I have found a 2012 fully working version someone had made (the person who made the UModel program):
[url]http://www.gildor.org/smf/index.php/topic,1221.0.html[/URL]

I confirm this works as I sent this also to Sorrow. I have used it for the past few weeks (this is how I did my G36C actually).
 
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... cause they got sick of having to do it every year just because autodesk changes some small things in 3ds to make more money.

Not quiet, Unreal3 now works with .fbx files, AutoDesk's native file format, fbx stores everything including material info. So when you import the fbx into the UDK it creates everything, skeletalmesh, materials and animsets. SOOOOOOOOOOOOOOOOOOOOOOOOO much easier.

I have found a 2012 fully working version someone had made (the person who made the UModel program):
[url]http://www.gildor.org/smf/index.php/topic,1221.0.html[/URL]

I confirm this works as I sent this also to Sorrow. I have used it for the past few weeks (this is how I did my G36C actually).

Oh ho, if that's so thanks for the link, the 2012 was a major improvement over 2011
 
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