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  #1  
Old 06-20-2012, 05:47 AM
Benjamin Benjamin is offline
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Default [Mutator] ShotgunFix - Mod to fix double-hit bug

ShotgunFix

Since it's been complained about a lot, and hasn't yet been fixed, I decided to write a mutator to fix the double-hit bug that occurs with all four shotguns.

I've tested it both online and offline, and it seems to work just fine. If anyone encounters any problems please let me know.

Killing Floor - Shotgun double-hit fix - YouTube

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Download it here.
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File Type: zip ShotgunFix.zip (3.4 KB, 21 views)

Last edited by Benjamin; 06-21-2012 at 02:03 AM.
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  #2  
Old 06-20-2012, 09:37 AM
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Left 4 Dinner Left 4 Dinner is offline
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I dont use shotty that much. Could you explain what is wrong with the shotguns? It sounds like your saying that they shoot twice, when they should be shooting only once.
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Old 06-20-2012, 10:17 AM
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If this is the bug that people abuse with scrakes, its that the pellets can hit both head and torso hitboxes - allowing for something like the hunting shotty to be a near one hit kill
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Old 06-20-2012, 11:59 AM
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Quote:
Originally Posted by halbridious View Post
If this is the bug that people abuse with scrakes, its that the pellets can hit both head and torso hitboxes - allowing for something like the hunting shotty to be a near one hit kill
If the "fix" is meant for that, I wonder why to "fix" it? IMO this is sth. great which makes you practise a lot with shotties to perfectionize such combos.
So, this means hard work and should be rewarded.
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Old 06-20-2012, 12:43 PM
Benjamin Benjamin is offline
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See the video I've added.

Quote:
Originally Posted by halbridious View Post
If this is the bug that people abuse with scrakes, its that the pellets can hit both head and torso hitboxes - allowing for something like the hunting shotty to be a near one hit kill
Yes.
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Old 06-20-2012, 01:08 PM
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vealck vealck is offline
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I wouldn't call it a bug. It's just how the pellets work. If a pellet can pierce torso of one target and hurt another, why wouldn't it pierce torso and hurt the head? There's no logical reason why pellets would magically stop if the head belongs to the already damaged specimen.

And there's nothing wrong with that - a player either shoots straight and damages zeds behind the primary target, or shoots at an angle, directing the same overall damage potential onto a single target.

If you want to balance support better, just lower the damage, not make arbitrary exceptions to the basic game mechanics.
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Old 06-20-2012, 01:17 PM
Benjamin Benjamin is offline
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Originally Posted by vealck View Post
I wouldn't call it a bug. It's just how the pellets work. If a pellet can pierce torso of one target and hurt another, why wouldn't it pierce torso and hurt the head? There's no logical reason why pellets would magically stop if the head belongs to the already damaged specimen.

And there's nothing wrong with that - a player either shoots straight and damages zeds behind the primary target, or shoots at an angle, directing the same overall damage potential onto a single target.

If you want to balance support better, just lower the damage, not make arbitrary exceptions to the basic game mechanics.
I should have been clearer. It's not that it's going through both the head and the torso (since it can only do one or the other, not both at the same time), but that it's going through the torso twice due to it hitting both collision cylinders. It's a bug. See the video. I'll update the annotations to explain it better.

Last edited by Benjamin; 06-20-2012 at 01:25 PM.
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Old 06-20-2012, 04:05 PM
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Left 4 Dinner Left 4 Dinner is offline
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ahhh ok that makes sense. The video helped to make since. Now, I assume this applies to all zzeds? or just the FP
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Old 06-20-2012, 04:59 PM
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Quote:
Originally Posted by Benjamin View Post
I should have been clearer. It's not that it's going through both the head and the torso (since it can only do one or the other, not both at the same time), but that it's going through the torso twice due to it hitting both collision cylinders. It's a bug. See the video. I'll update the annotations to explain it better.
Ah, ok, I originally watched the clip in the small window and didn't know exactly what you're referring to.
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Old 06-20-2012, 07:56 PM
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Hi Benjamin,
Its possible to include in this mutator the fix for the hunting shotgun no reload bug (aka automatic hunting gun).
Thanks!
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  #11  
Old 06-21-2012, 12:11 AM
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Thanks Benjamin. I've noticed that in your Readme.txt that in order to enable the mutator,add in mutator line using the name ShotgunFix.MutShotfunFix.

Is that correct? or it should be ShotgunFix.MutShotgunFix?
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Old 06-21-2012, 02:12 AM
Benjamin Benjamin is offline
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Quote:
Originally Posted by Left 4 Dinner View Post
ahhh ok that makes sense. The video helped to make since. Now, I assume this applies to all zzeds? or just the FP
Yes, it applies to all zeds.

Quote:
Originally Posted by King Sumo View Post
Hi Benjamin,
Its possible to include in this mutator the fix for the hunting shotgun no reload bug (aka automatic hunting gun).
Thanks!
I would if I knew the fix (or knew how to do the exploit so I could possibly develop a fix for it).

Quote:
Originally Posted by zhidd View Post
Thanks Benjamin. I've noticed that in your Readme.txt that in order to enable the mutator,add in mutator line using the name ShotgunFix.MutShotfunFix.

Is that correct? or it should be ShotgunFix.MutShotgunFix?
Sorry, you're right, it should be MutShotgunFix. I thought I corrected it but apparently not. Thanks for pointing that out.
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Old 06-21-2012, 10:08 AM
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I think scaryghost fixed that exploit. Check his weapon pack or fling him an email.
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Old 06-21-2012, 01:42 PM
Dave_Scream Dave_Scream is offline
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If I shoot to head but torso is in front of traectory. I will not get headshot because bulled dont go to head after torso?
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