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  #1  
Old 06-11-2012, 03:35 AM
ChargerCarl ChargerCarl is offline
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Default The allies NEED more reinforcements on Mamayev

thread title says it all.
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Old 06-11-2012, 04:34 AM
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Yes.
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Old 06-11-2012, 04:39 AM
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Quite.
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Old 06-11-2012, 04:44 AM
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Not really.
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Old 06-11-2012, 04:46 AM
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Well, the general rule of attack vs defense is a 3 to 1 ratio for any successful attack.

Oftentimes the problem is more that the people supposed to defend are running out in the open and getting killed. This could partly be caused by bad defensive positions without good LOS though.
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Old 06-11-2012, 04:55 AM
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I don't agree. I win enough times as Russians.
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Old 06-11-2012, 04:57 AM
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I'm not ready to give a statement on that. Needs more playin'.
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Old 06-11-2012, 05:04 AM
ChargerCarl ChargerCarl is offline
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and the german lovers have arrived...
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Old 06-11-2012, 06:23 AM
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Quote:
Originally Posted by ChargerCarl View Post
and the german lovers have arrived...
... I play almost exclusively Russians... so no.
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Old 06-11-2012, 06:31 AM
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So do I.
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Old 06-11-2012, 06:41 AM
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I have both seen good matches from the allied and the axis team on this round. So at the moment I see no reason why the tickets should be changed.
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Old 06-11-2012, 07:31 AM
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Even with good, coordinated teams (that win on every other map, almost every round), I have seen a grand total of one win on Mamayev, usually by a margin of 50-80 reinforcements. They definitely need more.
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  #13  
Old 06-11-2012, 08:51 AM
Golf33 Golf33 is offline
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Reserving judgement. Have seen several Allied wins on this map, invariably by time-out with no reinforcements left (and usually only a few dozen Axis reinforcements left).

As people refine their attacking plans for Classic, the Allies may need some help, but I don't think we are there yet.

Before anyone asks, I'm usually Allies on this map - either Commander or Squad Leader usually.
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Old 06-11-2012, 12:15 PM
M-A M-A is offline
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I play Realism with both sides in different servers. Every time I've played Mamayev with 64/64 players, the Germans have had no trouble winning. I've seen Soviets win a round (not match) only one time, this was with about 30 players.

Last edited by M-A; 06-11-2012 at 12:17 PM.
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Old 06-11-2012, 02:48 PM
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So the problem is with Realism mode then? Makes sense that attacking is easier at Ben Johnson speeds.
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Old 06-11-2012, 05:17 PM
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Well you also have to take into account the faster ADS, less sway and supression effects, and periphery makers (although they are significantly nerfed now). All of this can make a defender in an entrenched position much more effective, and the speed can work both ways as attackers can get to cover faster and defenders can reposition themselves faster as well.

Last edited by CocaineInMyBrain; 06-11-2012 at 05:18 PM.
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  #17  
Old 06-11-2012, 05:36 PM
Gudenrath Gudenrath is offline
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Haven't seen Allied win this map once after GOTY release. Sems it was about 50/50 in the beta (until the optional beta, which I didn't try). So something has obviously changed.
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Old 06-11-2012, 05:56 PM
=GG= Mr Moe =GG= Mr Moe is offline
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I played a couple of times over the weekend and we (Allies) won.
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Old 06-11-2012, 06:09 PM
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I think the problem is with the tactics applied to the defender team, as well the spawns points too.

It's really rare to see a allied team doing a coordinated tactical retreat (which is very useful for the allies on this map, since retreating to the back trenches give you some good covering fire for the ones who are arriving), in a way that's possible to return fire while the respawn reinforcements arrive and get a good positioning.

Sometimes it seems, when I'm playing as german, that we can advance too much into enemy territory without any return fire from the opponent (especially on the right flank trenches, on the way to the central bunker). Of course the flanking maneuver helps killing the usually little allied resistance there, but it almost seems that the russians don't have enough time to get into a good positioning... and this "time delay" keep increasing and increasing in a way that, to the end of the map, the germans are almost steamrolling. Also, don't forget the help of the smoke! If an axis team have some good SL's and TL, which knows how to properly cover with smoke, be prepared to engage a lot of germans on close quarter combat inside the trenches.

Nevertheless, I think the respawn points should be reconsidered to something more closer to the defensive line, at least to the first 2 objectives. In that way maybe the germans could bleed a little more before getting control of the central bunker, making them more cautious to advance in the open, towards the next objective.

Well, that's my opinion based on playing some matches on Mamayev. Also, I played much more as axis then allied, but the impression of delay in russians defence positioning was almost in all matches. The few in which I had a hard time against the allies was with some recognisable good players on the other team, guys who we know that use a lot of teamwork.
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Old 06-11-2012, 07:57 PM
ChargerCarl ChargerCarl is offline
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Quote:
Originally Posted by Gudenrath View Post
Haven't seen Allied win this map once after GOTY release. Sems it was about 50/50 in the beta (until the optional beta, which I didn't try). So something has obviously changed.
i've seen it maybe twice on 2.fjg, but even then the allies lost all their tickets at C which seems to happen EVERY time.

i'm ok with it being difficult to defend, but at least make the germans push all the way to E instead of running down our reinforcements half way through.
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