![]() |
![]() |
|
|||||||
| View Poll Results: Do you want the addition of an official Authentic Mode? Tripwire willing. | |||
| Yes |
|
95 | 67.86% |
| No |
|
31 | 22.14% |
| I don't care |
|
14 | 10.00% |
| Voters: 140. You may not vote on this poll | |||
![]() |
| Thread Tools | Display Modes |
|
#21
|
||||
|
||||
|
I agree that hardcore isn't the best name, and I disagree with people saying this is very, very niche. Most of these suggestions are straight up improvements.
__________________
aka Wakke |
|
#22
|
||||
|
||||
|
I can't imagine machine gunners ever not being issued sidearms - it's a practice that continues to this day, even in the age of smaller, more portable LMGs that are easier to use in self-defence.
__________________
![]() Current name ingame - killallmkb42s.exe |
|
#23
|
|||
|
|||
|
Quote:
And be very realistic and practical in your answer
__________________
|
|
#24
|
||||
|
||||
|
I see a lot of these working as improvements to Realism and/or Classic.
__________________
aka Wakke |
|
#25
|
||||
|
||||
|
Mixed on the generals, but the proposed damage model makes things less realistic, not more. I'd say it takes it further away from realism than the current system in many ways (Although that has some issues, too).
An ideal wound system would be more based on probability, giving hits to certain areas a chance to cause certain levels of injury (Including incapacitation/kill). A rifle round to the torso has a good chance of rapidly or immediately incapacitating or killing, but not a certainty. A limb wound (Particularly one that passes through the meat but misses the bone) is even less certain. The damage model was one of the many things I remember liking so much about Rogue Spear, back when it was new, and I don't think it's really been matched. A combination of that with RO2's more detailed hit locations would be ideal, I think. |
|
#26
|
|||
|
|||
|
Quote:
But taken in its entirety, not as a new mode, nor as a mode that replaces Realism or Classic. Best as a mod option.
__________________
|
|
#27
|
||||
|
||||
|
Bingo! we have a winner!
|
|
#28
|
||||
|
||||
|
Or additionally, as an ADMIN option in WebAdmin. Would be fine. So both players and Admins are able to choose.
Last edited by Mike_Nomad; 06-09-2012 at 06:03 AM. |
|
#29
|
||||
|
||||
|
Edited new changes. • More Realistic Anti Tank grenades and satchels. Secondary hitbox suggestion. Machine Gunners now have P38 and M1895. Russian Squad Leader Hero gets the SVT. One less Elite Rifleman for both teams.
The way i see it.. It doesn't have to be called Hardcore and it doesn't have to be precisely the way i wrote it. What has to happen is Tripwire see that there is an evident need and demand for more realism options. The kind of realism that ''Realism mode'' or Classic cannot provide for at their present form. People have to rally in one single voice, not for suggestion X or adjustment Y, but for more general WW2 battle authenticity. hehe how about Authentic mode ? Brothers in Arms kind of thing What rallies people to Red Orchestra is a need for realism not present in other games. I suggest we embrace that. |
|
#30
|
||||
|
||||
|
Still looks excessively high on the lethality/incapacitation chances compared to real life. Any system that makes any single rifle hit or at most two pistol hits an automatic "kill" is too simplistic.
|
|
#31
|
||||
|
||||
|
Have you ever seen the exit wound of a rifle bullet? You just can't fight with a wound like that. And combat ineffective = dead in RO. But yeah, it's pretty simplistic. He added a second hitbox proposal, but it's way more complex and I don't know if it could be, so I like it better.
__________________
|
|
#32
|
||||
|
||||
|
Human life is pretty darn resistant. Human fighting ability is really not at all. I'm trying my best here.
|
|
#33
|
||||
|
||||
|
I think the damage model could use some tweaking, but other than heavily favouring rifles over a half-mag of pistol-calibre rounds even if the latter hit first, the biggest issue is the way limb damage is (was?) handled. I know that it used to simply ignore all damage once a limb reached its most damaged threshold, so people couldn't be killed by repeated shots to the arm/hand/what have you. Not sure if that's been changed... probably not.
__________________
![]() Current name ingame - killallmkb42s.exe |
|
#34
|
|||
|
|||
|
Quote:
|
|
#35
|
||||
|
||||
|
I'm not convinced - I shot someone about five times in the lower leg the other day, because that's all I could see. He couldn't sprint, but he got up and wandered off like it was nothing.
__________________
![]() Current name ingame - killallmkb42s.exe |
|
#36
|
||||
|
||||
|
I've killed someone by shooting their feet a few times, I am almost certain it's fixed.
Which mode were you playing? |
|
#37
|
|||
|
|||
|
Ross only plays Action mode.
|
|
#38
|
||||
|
||||
|
No, don't be telling them my shameful secrets
![]() (realtalk: realism mode)
__________________
![]() Current name ingame - killallmkb42s.exe |
|
#39
|
||||
|
||||
|
Odd. Was there a dead body or anything between you and the guy that would've stopped the bullet? (Dead bodies still provide that fleshy "thump" sound when hit)
|
|
#40
|
||||
|
||||
|
Yeah, I'm pretty sure it's fixed too and I barely play realism.
__________________
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|