Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

View Poll Results: Do you want the addition of an official Authentic Mode? Tripwire willing.
Yes 95 67.86%
No 31 22.14%
I don't care 14 10.00%
Voters: 140. You may not vote on this poll

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #21  
Old 06-08-2012, 06:17 PM
Proud_God's Avatar
Proud_God Proud_God is online now
Senior Member
 
Join Date: Dec 2005
Location: Belgium
Posts: 2,606
Default

I agree that hardcore isn't the best name, and I disagree with people saying this is very, very niche. Most of these suggestions are straight up improvements.
__________________
aka Wakke
Reply With Quote
  #22  
Old 06-08-2012, 06:17 PM
ross's Avatar
ross ross is offline
Senior Member
 
Join Date: Jun 2010
Location: Australia
Posts: 776
Default

I can't imagine machine gunners ever not being issued sidearms - it's a practice that continues to this day, even in the age of smaller, more portable LMGs that are easier to use in self-defence.
__________________

Current name ingame - killallmkb42s.exe
Reply With Quote
  #23  
Old 06-08-2012, 06:51 PM
=GG= Mr Moe =GG= Mr Moe is offline
Senior Member
 
Join Date: Mar 2006
Location: Newton, NJ
Posts: 7,588
Default

Quote:
Originally Posted by Proud_God View Post
I agree that hardcore isn't the best name, and I disagree with people saying this is very, very niche. Most of these suggestions are straight up improvements.
So, improvements for TWI to create an entire new game mode, or improvements for a better (not named Hardcore) Realism mod by the community?

And be very realistic and practical in your answer
__________________
Reply With Quote
  #24  
Old 06-08-2012, 07:04 PM
Proud_God's Avatar
Proud_God Proud_God is online now
Senior Member
 
Join Date: Dec 2005
Location: Belgium
Posts: 2,606
Default

Quote:
Originally Posted by =GG= Mr Moe View Post
So, improvements for TWI to create an entire new game mode, or improvements for a better (not named Hardcore) Realism mod by the community?

And be very realistic and practical in your answer
I see a lot of these working as improvements to Realism and/or Classic.
__________________
aka Wakke
Reply With Quote
  #25  
Old 06-08-2012, 07:18 PM
PhoenixDragon's Avatar
PhoenixDragon PhoenixDragon is offline
Senior Member
 
Join Date: Dec 2011
Posts: 865
Default

Mixed on the generals, but the proposed damage model makes things less realistic, not more. I'd say it takes it further away from realism than the current system in many ways (Although that has some issues, too).

An ideal wound system would be more based on probability, giving hits to certain areas a chance to cause certain levels of injury (Including incapacitation/kill). A rifle round to the torso has a good chance of rapidly or immediately incapacitating or killing, but not a certainty. A limb wound (Particularly one that passes through the meat but misses the bone) is even less certain.

The damage model was one of the many things I remember liking so much about Rogue Spear, back when it was new, and I don't think it's really been matched. A combination of that with RO2's more detailed hit locations would be ideal, I think.
Reply With Quote
  #26  
Old 06-08-2012, 07:41 PM
=GG= Mr Moe =GG= Mr Moe is offline
Senior Member
 
Join Date: Mar 2006
Location: Newton, NJ
Posts: 7,588
Default

Quote:
Originally Posted by Proud_God View Post
I see a lot of these working as improvements to Realism and/or Classic.
Well, some such as 3d VOIP, I do too. I wish that was in the game.

But taken in its entirety, not as a new mode, nor as a mode that replaces Realism or Classic. Best as a mod option.
__________________
Reply With Quote
  #27  
Old 06-08-2012, 08:04 PM
TrOOper's Avatar
TrOOper TrOOper is offline
Senior Member
 
Join Date: Jul 2006
Location: your moms house!
Posts: 397
Default

Quote:
Originally Posted by =GG= Mr Moe View Post
Well, some such as 3d VOIP, I do too. I wish that was in the game.

But taken in its entirety, not as a new mode, nor as a mode that replaces Realism or Classic. Best as a mod option.
Bingo! we have a winner!
Reply With Quote
  #28  
Old 06-09-2012, 06:02 AM
Mike_Nomad's Avatar
Mike_Nomad Mike_Nomad is online now
Senior Member
 
Join Date: Feb 2006
Location: Florida, USA
Posts: 4,453
Default

Quote:
Originally Posted by =GG= Mr Moe View Post
Well, some such as 3d VOIP, I do too. I wish that was in the game.

But taken in its entirety, not as a new mode, nor as a mode that replaces Realism or Classic. Best as a mod option.
Or additionally, as an ADMIN option in WebAdmin. Would be fine. So both players and Admins are able to choose.
__________________
Regards,


Last edited by Mike_Nomad; 06-09-2012 at 06:03 AM.
Reply With Quote
  #29  
Old 06-09-2012, 01:14 PM
Sarkis.'s Avatar
Sarkis. Sarkis. is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,467
Default

Edited new changes. More Realistic Anti Tank grenades and satchels. Secondary hitbox suggestion. Machine Gunners now have P38 and M1895. Russian Squad Leader Hero gets the SVT. One less Elite Rifleman for both teams.

The way i see it.. It doesn't have to be called Hardcore and it doesn't have to be precisely the way i wrote it. What has to happen is Tripwire see that there is an evident need and demand for more realism options. The kind of realism that ''Realism mode'' or Classic cannot provide for at their present form. People have to rally in one single voice, not for suggestion X or adjustment Y, but for more general WW2 battle authenticity.

hehe how about Authentic mode ? Brothers in Arms kind of thing

What rallies people to Red Orchestra is a need for realism not present in other games. I suggest we embrace that.
Reply With Quote
  #30  
Old 06-09-2012, 06:24 PM
PhoenixDragon's Avatar
PhoenixDragon PhoenixDragon is offline
Senior Member
 
Join Date: Dec 2011
Posts: 865
Default

Still looks excessively high on the lethality/incapacitation chances compared to real life. Any system that makes any single rifle hit or at most two pistol hits an automatic "kill" is too simplistic.
Reply With Quote
  #31  
Old 06-09-2012, 07:03 PM
Nezzer's Avatar
Nezzer Nezzer is offline
Senior Member
 
Join Date: Feb 2010
Location: Porto Alegre, RS
Posts: 2,293
Default

Quote:
Originally Posted by PhoenixDragon View Post
Still looks excessively high on the lethality/incapacitation chances compared to real life. Any system that makes any single rifle hit or at most two pistol hits an automatic "kill" is too simplistic.
Have you ever seen the exit wound of a rifle bullet? You just can't fight with a wound like that. And combat ineffective = dead in RO. But yeah, it's pretty simplistic. He added a second hitbox proposal, but it's way more complex and I don't know if it could be, so I like it better.
__________________
http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=22825&dateline=131155  0301
Reply With Quote
  #32  
Old 06-09-2012, 07:11 PM
Sarkis.'s Avatar
Sarkis. Sarkis. is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,467
Default

Human life is pretty darn resistant. Human fighting ability is really not at all. I'm trying my best here.
Reply With Quote
  #33  
Old 06-09-2012, 07:14 PM
ross's Avatar
ross ross is offline
Senior Member
 
Join Date: Jun 2010
Location: Australia
Posts: 776
Default

I think the damage model could use some tweaking, but other than heavily favouring rifles over a half-mag of pistol-calibre rounds even if the latter hit first, the biggest issue is the way limb damage is (was?) handled. I know that it used to simply ignore all damage once a limb reached its most damaged threshold, so people couldn't be killed by repeated shots to the arm/hand/what have you. Not sure if that's been changed... probably not.
__________________

Current name ingame - killallmkb42s.exe
Reply With Quote
  #34  
Old 06-09-2012, 07:15 PM
captain pain captain pain is offline
Senior Member
 
Join Date: Feb 2012
Posts: 128
Default

Quote:
Originally Posted by ross View Post
I think the damage model could use some tweaking, but other than heavily favouring rifles over a half-mag of pistol-calibre rounds even if the latter hit first, the biggest issue is the way limb damage is (was?) handled. I know that it used to simply ignore all damage once a limb reached its most damaged threshold, so people couldn't be killed by repeated shots to the arm/hand/what have you. Not sure if that's been changed... probably not.
They fixed that in the most recent patch (someone correct me if I'm wrong).
Reply With Quote
  #35  
Old 06-09-2012, 07:24 PM
ross's Avatar
ross ross is offline
Senior Member
 
Join Date: Jun 2010
Location: Australia
Posts: 776
Default

I'm not convinced - I shot someone about five times in the lower leg the other day, because that's all I could see. He couldn't sprint, but he got up and wandered off like it was nothing.
__________________

Current name ingame - killallmkb42s.exe
Reply With Quote
  #36  
Old 06-09-2012, 07:27 PM
Cwivey's Avatar
Cwivey Cwivey is offline
Senior Member
 
Join Date: Sep 2011
Location: In the hills! (of England)
Posts: 1,542
Default

I've killed someone by shooting their feet a few times, I am almost certain it's fixed.

Which mode were you playing?
Reply With Quote
  #37  
Old 06-09-2012, 07:28 PM
captain pain captain pain is offline
Senior Member
 
Join Date: Feb 2012
Posts: 128
Default

Quote:
Originally Posted by Cwivey View Post
I've killed someone by shooting their feet a few times, I am almost certain it's fixed.

Which mode were you playing?
Ross only plays Action mode.
Reply With Quote
  #38  
Old 06-09-2012, 07:30 PM
ross's Avatar
ross ross is offline
Senior Member
 
Join Date: Jun 2010
Location: Australia
Posts: 776
Default

Quote:
Originally Posted by captain pain View Post
Ross only plays Action mode.
No, don't be telling them my shameful secrets

(realtalk: realism mode)
__________________

Current name ingame - killallmkb42s.exe
Reply With Quote
  #39  
Old 06-09-2012, 07:33 PM
Cwivey's Avatar
Cwivey Cwivey is offline
Senior Member
 
Join Date: Sep 2011
Location: In the hills! (of England)
Posts: 1,542
Default

Quote:
Originally Posted by ross View Post
No, don't be telling them my shameful secrets

(realtalk: realism mode)
Odd. Was there a dead body or anything between you and the guy that would've stopped the bullet? (Dead bodies still provide that fleshy "thump" sound when hit)
Reply With Quote
  #40  
Old 06-09-2012, 07:34 PM
Nezzer's Avatar
Nezzer Nezzer is offline
Senior Member
 
Join Date: Feb 2010
Location: Porto Alegre, RS
Posts: 2,293
Default

Quote:
Originally Posted by Cwivey View Post
I've killed someone by shooting their feet a few times, I am almost certain it's fixed.

Which mode were you playing?
Yeah, I'm pretty sure it's fixed too and I barely play realism.
__________________
http://forums.tripwireinteractive.com/image.php?type=sigpic&userid=22825&dateline=131155  0301
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:27 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC