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#81
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Nothing against the US or its army, but in my gaming career I probably have killed more Germans, Russians an Japanese than there were casualties in WW2. Now it's time for the GIs fighting the Japanese. |
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#82
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Hollywood didn't mention US Marines comitting war crimes prior to Bush, except for the Vietnam era, right? War is dirty, no matter which side is involved. |
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#83
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defekt |
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#84
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I end up playing the russians most of the time because I believe in even teams.
I think its idiotic how most people want to join the germans. How would a bus full of RO players look? 2m long and 20m wide because they all want to sit in the front row. |
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#85
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was the same issue in RO1 at some point... nothing new - though can't explain why
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#86
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I honestly couldn't agree more with this It's why I stopped playing RO2 a few months ago in the first place. When I came back on the free weekend/GOTY update for a few days it was no longer like this, then it started again.
Last edited by 501st Airborne; 06-07-2012 at 11:53 AM. |
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#87
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On US and European servers I generally end up playing Russian since I know the German team is generally more experienced. The only exceptions are on Spartanovka and Grain Elevator, where I pick German.
Usually, playing on the Soviet team these days goes something like this: ]nXs[Nikita(Team): "SLs, TLs, drop more smoke" ]nXs[Nikita(Team): "SLs, WE NEED SMOKE." ]nXs[Nikita(Team): "SLs, TLs, there are SIX of you and I've barely seen a smoke grenade ALL GAME." ]nXs[Nikita(Team): "SLs, TLS, you know you can press 4 and click to use a smoke grenade, right?" *teamkills team leader to take smoke grenades* ]nXs[Nikita(Team): "TL, could we have arty in D4?" ]nXs[Nikita(Team): "TL, please cancel the artillery--we can't get into the capzone!" ]nXs[Nikita(Team): "TL, next time, put arty behind the capzone, not in front of it, and please use artillery, not rockets." ]nXs[Nikita(Team): "Guys, we are down 50 reinforcements--look before you run into the open." ]nXs[Nikita(Team): "Guys, we are down 100 reinforcements. Fall back and camp." ]nXs[Nikita: "Well, this was one-sided... gg" ]nXs[Nikita(Team): "Friendly tank, that Panzer IV has been sitting at the other end of the park ALL GAME NOW. Can you move to I5 and kill it?" ]nXs[Nikita(Team): "Friendly tank, the enemy tank is RIGHT IN FRONT OF YOU." ]nXs[Nikita(Team): "Friendly tank, STOP KILLING INFANTRY and take out the enemy Panzer!" ]nXs[Nikita(Team): "We need more people in the capzone" ]nXs[Nikita(Team): "I am the only person in the capzone. Get in the cap." ]nXs[Nikita(Team): "I have been the only person in the capzone for the last five minutes. Throw smoke and get in here!" *Gets teamkilled* SuperL33t4770: "OMG dood so sorri!!!" ]nXs[Nikita(Team): "........................................" ]nXs[Nikita(Team): "MG on the left flank, sniper in the white building, 2nd floor, left window." ]nXs[Nikita(Team): "MG still on the left flank--don't go there without smoke, guys" ]nXs[Nikita(Team): "Have you guys seriously not noticed the MG sitting there on the left all game? DON'T GO THERE ANYMORE!" ]nXs[Nikita(Team): "...why am I still seeing dead bodies on the left flank? /facepalm." ]nXs[Nikita(Team): "Commander, please don't use forced respawn to respawn yourself." ]nXs[Nikita(Team): "Commander, PLEASE STOP WASTING FORCED RESPAWN to respawn yourself." *must restrain urge to teamkill friendly commander upon next respawn* ]nXs[Nikita(Team): "We need an Engineer to blow the doors to A." ]nXs[Nikita(Team): "Engineers, please blow the doors at A!" ]nXs[Nikita(Team): "Engineers, please do your job and blow the right door at A!" ]nXs[Nikita(Team): "Engineers, you are not Assault troopers! USE YOUR EXPLOSIVES!" ]nXs[Nikita(Team): "Engineers, WHY ARE YOU DROPPING YOUR EXPLOSIVES IN SPAWN!?!?" *Picks up satchel charges and proceeds to do in 30 seconds what two engineers did not accomplish in 15 minutes of game time* ![]() ![]() ![]() /rant Yes, I did just get out of the game. ![]() It's going to be a long, hard road to the Reichstag... ![]() EDIT: ]nXs[Nikita(Team): "Why have all our bunkers been destroyed by our own engineers? BEHIND friendly lines?" (on Mamayev)
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Classic forever. Last edited by Nikita; 06-07-2012 at 05:45 PM. |
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#88
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aaaah, the joys of playing on public servers
![]() you can lead a horse to water, but you can't make it drink.
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#89
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It was the same in RO1. It is funner to lose with some horsepower than to win in a cakewalk. Especially in the last cap in the last moments. |
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#90
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What's that supposed to mean?
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One must love stats and achievements, why else would they be in any game?
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#91
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"Hear, hear" is short for "hear him, hear him" and is a gesture of agreement used in assemblies, meetings, etc.
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#92
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#93
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[QUOTE=Nikita;1086106]On US and European servers I generally end up playing Russian since I know the German team is generally more experienced. The only exceptions are on Spartanovka and Grain Elevator, where I pick German.
Usually, playing on the Soviet team these days goes something like this: ]nXs[Nikita(Team): "SLs, TLs, drop more smoke" ]nXs[Nikita(Team): "SLs, WE NEED SMOKE." ]nXs[Nikita(Team): "SLs, TLs, there are SIX of you and I've barely seen a smoke grenade ALL GAME." ]nXs[Nikita(Team): "SLs, TLS, you know you can press 4 and click to use a smoke grenade, right?" *teamkills team leader to take smoke grenades* ]nXs[Nikita(Team): "TL, could we have arty in D4?" ]nXs[Nikita(Team): "TL, please cancel the artillery--we can't get into the capzone!" ]nXs[Nikita(Team): "TL, next time, put arty behind the capzone, not in front of it, and please use artillery, not rockets." ]nXs[Nikita(Team): "Guys, we are down 50 reinforcements--look before you run into the open." ]nXs[Nikita(Team): "Guys, we are down 100 reinforcements. Fall back and camp." ]nXs[Nikita: "Well, this was one-sided... gg" ]nXs[Nikita(Team): "Friendly tank, that Panzer IV has been sitting at the other end of the park ALL GAME NOW. Can you move to I5 and kill it?" ]nXs[Nikita(Team): "Friendly tank, the enemy tank is RIGHT IN FRONT OF YOU." ]nXs[Nikita(Team): "Friendly tank, STOP KILLING INFANTRY and take out the enemy Panzer!" ]nXs[Nikita(Team): "We need more people in the capzone" ]nXs[Nikita(Team): "I am the only person in the capzone. Get in the cap." ]nXs[Nikita(Team): "I have been the only person in the capzone for the last five minutes. Throw smoke and get in here!" *Gets teamkilled* SuperL33t4770: "OMG dood so sorri!!!" ]nXs[Nikita(Team): "........................................" ]nXs[Nikita(Team): "MG on the left flank, sniper in the white building, 2nd floor, left window." ]nXs[Nikita(Team): "MG still on the left flank--don't go there without smoke, guys" ]nXs[Nikita(Team): "Have you guys seriously not noticed the MG sitting there on the left all game? DON'T GO THERE ANYMORE!" ]nXs[Nikita(Team): "...why am I still seeing dead bodies on the left flank? /facepalm." ]nXs[Nikita(Team): "Commander, please don't use forced respawn to respawn yourself." ]nXs[Nikita(Team): "Commander, PLEASE STOP WASTING FORCED RESPAWN to respawn yourself." *must restrain urge to teamkill friendly commander upon next respawn* ]nXs[Nikita(Team): "We need an Engineer to blow the doors to A." ]nXs[Nikita(Team): "Engineers, please blow the doors at A!" ]nXs[Nikita(Team): "Engineers, please do your job and blow the right door at A!" ]nXs[Nikita(Team): "Engineers, you are not Assault troopers! USE YOUR EXPLOSIVES!" ]nXs[Nikita(Team): "Engineers, WHY ARE YOU DROPPING YOUR EXPLOSIVES IN SPAWN!?!?" *Picks up satchel charges and proceeds to do in 30 seconds what two engineers did not accomplish in 15 minutes of game time* ![]() ![]() ![]() /rant Yes, I did just get out of the game. ![]() It's going to be a long, hard road to the Reichstag... ![]() EDIT: ]nXs[Nikita(Team): "Why have all our bunkers been destroyed by our own engineers? BEHIND friendly lines?" (on Mamayev)[/QUOTE Funny thing is, you get the same thing on the German side too, but it doesn't matter as much On some maps you can win as Germans without a TL or a Newbie one Yes Mamayev Is one of the maps the Germans can win without a TL . But you do not finishing with 100 reinforcement, instand it will be close Playing with a bad TL,Sl and tankers on a Russian team you just get your a§§ handed to you. As i said before most of the Vets of the game know the maps So the Vets go to the side that is easier to play, mostly the German on most maps . So the Russians ends up with mostly newbies playing key positions Sad but the True |
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#94
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"But it turns out realistic doesn't always equal fun, for example the game features No Crosshair! TEH NOES!!!!1!!!one!!" -XPlay Review. |
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#95
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#96
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I don't think the map balance is that bad anymore. The only map I refuse to really touch Allies on would be Red October. Just because that first point is a nightmare with the campers in the dark windows you cannot see. And if Tanks are on you could potentially counter it with lots of explosive rounds in the windows. But then the German tank is likely to take you out, and cut off all the side routes for infantry leaving it a meatgrinder for Allies.
I also think Barracks an Fallen Fighters both favor Allies actually. They are supposed to be 50/50 but really it feels like Allies more easily cap the middle points early on. And often all they got to do then is camp, and let less experienced players rush in to burn all the Axis reinforcements. Gaining lots of team points in the process which will win the match if time runs out. |
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#97
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I can see that Sifer. I think the biggest reason I've seen Allies lose these maps is because half of the team is back behind the spawn point sniping, at what I don't know, you cant even see the enemy from back there.
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"But it turns out realistic doesn't always equal fun, for example the game features No Crosshair! TEH NOES!!!!1!!!one!!" -XPlay Review. |
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#98
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still a great map imo, some tense cqc can be had there. fallen fighters is a nightmare for the axis, allies have much better visibility due to lighting and better cover on the far end of the map. it seems easier for them to access c as well, which is the cap that determines victory. the only map that really favors axis is red october factory and to some extent commissar's house. i don't see too much reason to rebalance the maps, victory depends on good teamwork, and overcoming bad odds is very rewarding.
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#99
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No matter what anyone says and the changes that Tripwire has made to the map, Comissar's House has always been a shooting gallery for the German team. An handful of germans soldiers can defend D forever because they have a crystal clear view of the spawning Russians while the russians have to deal with fog and blur hiding the defenders.
I have only played 2 or 3 rounds as the Russians where the team progressed past objective C since RO2 got released nearly a year ago. Like many people, I just join the Germans to raise my kill stats or leave the server. Getting shot right out of spawn for 10 minutes is not why I play Ro2. |
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#100
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