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#21
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These are the old versions ![]() KF-Vortal ![]() ![]() ![]() KF-VortalCoil2 ![]() ![]() ![]()
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#22
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Yeah ok they do look rather ugly. The feel of them maps are way too dull lol. Thinking of it I have one thing that may need to be taken into consideration. in the middle tunnel, sometimes the specimens get stuck ontop of the bar and will keep going along it till they can finally jump off. I have seen it quite a few times and people get rather confused from where it came from. As the specimen goes along the "bar" it does the constant jumping animation.
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#23
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Could you attach a screenshot of this problem? |
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#24
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I'll try get one as soon as I can.
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#25
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We have a KFDoorMover here?
http://steamcommunity.com/id/kingsum...32503090366315 Frag grenade broke the doormover: http://steamcommunity.com/id/kingsum...32503090373124 (noticed this due to my door messages mutator) BTW: We need some obstacles to take cover (HardPat => Squad Wiped Out, lol)
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Bonus Stage/Boss Time Mutator Pickup class for the Holy Hand Grenade Door messages Mutator My KF Public Server: Sexta Bruta Hardcore Server Last edited by King Sumo; 06-08-2012 at 11:04 AM. |
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#26
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Hello friends!
I just reupload this map after fixing some little issues with pathnodes and the alarm system. ![]() The rom file only:http://www.mediafire.com/?h2bk6e5vpuu5mga Complete map:http://www.mediafire.com/?m873hqwjq1lmxqu Fere. |
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#27
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#28
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edited: I just found the problem and try and fix it right away
Last edited by Ferenos; 06-08-2012 at 01:58 PM. |
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#29
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Here is it.Test and tell me if you have any issue
The rom file only:http://www.mediafire.com/?51322k9yrobm725 Complete map:http://www.mediafire.com/?4h41ia71y5xm9ct |
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#30
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#31
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Hey, by any chance can you tell me how you fixed the broken teleporters as I want to fix the teleporter in Deck16 for my version, so I don't have to go ahead and try make bouncers instead?
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#32
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I think this would be the correct way to fix it. 2 teleports per side. maybe this picture will help you better
Last edited by Ferenos; 06-13-2012 at 12:02 PM. |
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#33
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Cheers for the information, i'll see how it goes.
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#34
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Same problem. My logs go up to 60mb because of this map lol. I would fix this if you dont want servers to crash during your map. |
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#35
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Just a question , what fov do you use in the vid, cause mine sucks and don't know what fov choose
Oh and the maps look great btw PS: Sorry 4 bad english i'm a french guy
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#36
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Looks like it's atleast 120, the default for 16:9 is an fov 106 approx and 4:3 is 90 .
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#37
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I think I used 120, the default value is 100
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#38
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Ha! I was right, (did you even read my post?) and by the way, the default value is 100 for resolutions with an aspect ration of 16:10, 106 is mine because it has an aspect ration of 16:9.
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#39
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Any word on this map being whitelisted? I absolutely love it. One of the best maps out there!
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