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  #21  
Old 06-02-2012, 04:54 AM
Ferenos Ferenos is offline
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Originally Posted by FluX View Post
Just thought i'd put my and my player's views on this map for you. You have now beaten the best map on my server but not only that, I have noticed that maybe only one person had complained about the map (didn't see his reasons sorry) but everyone and I mean everyone loves it! You have done yourself well as I always get people say "I recognise this" which is what you wanted and went for.

Great job and thanks from me, my community and the players that play on my server!
Thanks mate, I'm glad that you like and enjoy playing with your community, long ago I made several versions of this map (very bad by the way) and I think this is the best for all time that I spent

These are the old versions

KF-Vortal







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  #22  
Old 06-02-2012, 04:33 PM
FluX FluX is offline
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Yeah ok they do look rather ugly. The feel of them maps are way too dull lol. Thinking of it I have one thing that may need to be taken into consideration. in the middle tunnel, sometimes the specimens get stuck ontop of the bar and will keep going along it till they can finally jump off. I have seen it quite a few times and people get rather confused from where it came from. As the specimen goes along the "bar" it does the constant jumping animation.
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  #23  
Old 06-02-2012, 11:49 PM
Ferenos Ferenos is offline
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Quote:
Originally Posted by FluX View Post
Yeah ok they do look rather ugly. The feel of them maps are way too dull lol. Thinking of it I have one thing that may need to be taken into consideration. in the middle tunnel, sometimes the specimens get stuck ontop of the bar and will keep going along it till they can finally jump off. I have seen it quite a few times and people get rather confused from where it came from. As the specimen goes along the "bar" it does the constant jumping animation.
How strange, I have not seen that problem in many of my tests and the specimens usually come quickly.
Could you attach a screenshot of this problem?
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  #24  
Old 06-03-2012, 02:39 AM
FluX FluX is offline
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Originally Posted by Ferenos View Post
How strange, I have not seen that problem in many of my tests and the specimens usually come quickly.
Could you attach a screenshot of this problem?
I'll try get one as soon as I can.
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  #25  
Old 06-08-2012, 12:08 AM
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King Sumo King Sumo is offline
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We have a KFDoorMover here?
http://steamcommunity.com/id/kingsum...32503090366315
Frag grenade broke the doormover:
http://steamcommunity.com/id/kingsum...32503090373124
(noticed this due to my door messages mutator)

BTW: We need some obstacles to take cover (HardPat => Squad Wiped Out, lol)
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Last edited by King Sumo; 06-08-2012 at 11:04 AM.
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  #26  
Old 06-08-2012, 09:25 AM
Ferenos Ferenos is offline
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Hello friends!
I just reupload this map after fixing some little issues with pathnodes and the alarm system.

The rom file only:http://www.mediafire.com/?h2bk6e5vpuu5mga
Complete map:http://www.mediafire.com/?m873hqwjq1lmxqu

Fere.
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  #27  
Old 06-08-2012, 01:20 PM
FluX FluX is offline
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Quote:
Originally Posted by Ferenos View Post
Hello friends!
I just reupload this map after fixing some little issues with pathnodes and the alarm system.

The rom file only:http://www.mediafire.com/?h2bk6e5vpuu5mga
Complete map:http://www.mediafire.com/?m873hqwjq1lmxqu

Fere.
Sorry mate but I think you did something to the spawning system (as I went ghost mode on server). The specimens are getting stuck in the spawn rooms you have on where the teleporter is. Wave one we have 16 left and nothing spawned or teleported to the areas but the light system went off now and then to say they did. Do top if off the specimens are having major problems spawning as we have no action sometimes and this was on wave 2.
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  #28  
Old 06-08-2012, 01:51 PM
Ferenos Ferenos is offline
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Quote:
Originally Posted by FluX View Post
Sorry mate but I think you did something to the spawning system (as I went ghost mode on server). The specimens are getting stuck in the spawn rooms you have on where the teleporter is. Wave one we have 16 left and nothing spawned or teleported to the areas but the light system went off now and then to say they did. Do top if off the specimens are having major problems spawning as we have no action sometimes and this was on wave 2.
I've just tested the map and the specimens come quickly and without getting stuck, could you attach a screenshot of the problem, maybe so I can understand you better

edited: I just found the problem and try and fix it right away

Last edited by Ferenos; 06-08-2012 at 01:58 PM.
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  #29  
Old 06-08-2012, 03:01 PM
Ferenos Ferenos is offline
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Here is it.Test and tell me if you have any issue

The rom file only:http://www.mediafire.com/?51322k9yrobm725
Complete map:http://www.mediafire.com/?4h41ia71y5xm9ct
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  #30  
Old 06-09-2012, 01:25 PM
FluX FluX is offline
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Quote:
Originally Posted by Ferenos View Post
Here is it.Test and tell me if you have any issue

The rom file only:http://www.mediafire.com/?51322k9yrobm725
Complete map:<a href="http://www.mediafire.com/?m873hqwjq1lmxqu" target="_blank">http://www.mediafire.com/?4h41ia71y5xm9ct
Thanks again from all my players, all working absolutely fine.
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  #31  
Old 06-13-2012, 07:38 AM
FluX FluX is offline
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Hey, by any chance can you tell me how you fixed the broken teleporters as I want to fix the teleporter in Deck16 for my version, so I don't have to go ahead and try make bouncers instead?
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  #32  
Old 06-13-2012, 11:59 AM
Ferenos Ferenos is offline
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Quote:
Originally Posted by FluX View Post
Hey, by any chance can you tell me how you fixed the broken teleporters as I want to fix the teleporter in Deck16 for my version, so I don't have to go ahead and try make bouncers instead?

I think this would be the correct way to fix it. 2 teleports per side.
maybe this picture will help you better

Last edited by Ferenos; 06-13-2012 at 12:02 PM.
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  #33  
Old 06-13-2012, 12:46 PM
FluX FluX is offline
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Cheers for the information, i'll see how it goes.
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  #34  
Old 07-07-2012, 06:17 AM
Hemi Hemi is offline
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Quote:
Originally Posted by Benjamin View Post
Very cool! However, for some reason at the start of the game (and the start of each wave) the game freezes up for a couple of minutes, while spamming the log with this:



Is this happening for anyone else?

Same problem. My logs go up to 60mb because of this map lol. I would fix this if you dont want servers to crash during your map.
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  #35  
Old 07-09-2012, 05:44 PM
spalding1995 spalding1995 is offline
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Just a question , what fov do you use in the vid, cause mine sucks and don't know what fov choose

Oh and the maps look great btw

PS: Sorry 4 bad english i'm a french guy
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  #36  
Old 07-09-2012, 11:10 PM
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YoYoBatty YoYoBatty is online now
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Quote:
Originally Posted by spalding1995 View Post
Just a question , what fov do you use in the vid, cause mine sucks and don't know what fov choose

Oh and the maps look great btw

PS: Sorry 4 bad english i'm a french guy
Looks like it's atleast 120, the default for 16:9 is an fov 106 approx and 4:3 is 90 .
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  #37  
Old 07-10-2012, 12:13 AM
Ferenos Ferenos is offline
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Quote:
Originally Posted by spalding1995 View Post
Just a question , what fov do you use in the vid, cause mine sucks and don't know what fov choose

Oh and the maps look great btw

PS: Sorry 4 bad english i'm a french guy
I think I used 120, the default value is 100
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  #38  
Old 07-10-2012, 06:45 AM
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YoYoBatty YoYoBatty is online now
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Quote:
Originally Posted by Ferenos View Post
I think I used 120, the default value is 100
Ha! I was right, (did you even read my post?) and by the way, the default value is 100 for resolutions with an aspect ration of 16:10, 106 is mine because it has an aspect ration of 16:9.


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Originally Posted by YoYoBatty View Post
Looks like it's atleast 120, the default for 16:9 is an fov 106 approx and 4:3 is 90 .
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  #39  
Old 08-06-2012, 01:11 PM
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Zidane Zidane is offline
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Any word on this map being whitelisted? I absolutely love it. One of the best maps out there!
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