I had an idea from playing other FPS games and I feel that this game lacks something. How about an addition of a Perk as well as some new weapons.
The Mechanic:
Can provide heavy defense for your team with light and heavy machine guns. Gains experience from dispensing ammo and getting kills from turret.
- Has 20% damage bonus for LMGs and HMG.
- Travels slower than other perks.
- Max health and armor boosted by 25%.
- Can set up a LMG sentry turret (only one per Mechanic and replaces weilder.)
- Can dispense ammo for free for other players (they must have the weapon they want replenished selected to refill ammo.)
- Starts with a SMG, The A180.
added Weapons:
SMGs
A180 (American 180)- a low-powered yet high RoF SMG
http://en.wikipedia.org/wiki/American-180[url]http://en.wikipedia.org/wiki/American-180[/URL]
UMP- high power with moderate RoF. (Something for the Medic perk)
[url]http://en.wikipedia.org/wiki/Heckler_%26_Koch_UMP[/URL]
LMGs
BAR (Browning Automatic Rifle)- High-powered LMG with low RoF. Can pierce through Specimens.
http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle[url]http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle[/URL]
Stoner- High RoF with decent power. A relatively light weapon.
http://en.wikipedia.org/wiki/Stoner_LMG[url]http://en.wikipedia.org/wiki/Stoner_LMG[/URL]
HMGs
M60- Has high power w/ moderate RoF. Uses Ammo belt therefore has long reload time yet very large ammo capacity.
http://en.wikipedia.org/wiki/M60_machine_gun[url]http://en.wikipedia.org/wiki/M60_machine_gun[/URL]
The Mechanic:
Can provide heavy defense for your team with light and heavy machine guns. Gains experience from dispensing ammo and getting kills from turret.
- Has 20% damage bonus for LMGs and HMG.
- Travels slower than other perks.
- Max health and armor boosted by 25%.
- Can set up a LMG sentry turret (only one per Mechanic and replaces weilder.)
- Can dispense ammo for free for other players (they must have the weapon they want replenished selected to refill ammo.)
- Starts with a SMG, The A180.
added Weapons:
SMGs
A180 (American 180)- a low-powered yet high RoF SMG
http://en.wikipedia.org/wiki/American-180[url]http://en.wikipedia.org/wiki/American-180[/URL]
UMP- high power with moderate RoF. (Something for the Medic perk)
[url]http://en.wikipedia.org/wiki/Heckler_%26_Koch_UMP[/URL]
LMGs
BAR (Browning Automatic Rifle)- High-powered LMG with low RoF. Can pierce through Specimens.
http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle[url]http://en.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle[/URL]
Stoner- High RoF with decent power. A relatively light weapon.
http://en.wikipedia.org/wiki/Stoner_LMG[url]http://en.wikipedia.org/wiki/Stoner_LMG[/URL]
HMGs
M60- Has high power w/ moderate RoF. Uses Ammo belt therefore has long reload time yet very large ammo capacity.
http://en.wikipedia.org/wiki/M60_machine_gun[url]http://en.wikipedia.org/wiki/M60_machine_gun[/URL]