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#1
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With the enhanced suppression the smg has become rather superior compared to bolt rifles (and perhaps also semi autos) in medium to long range shoot outs, because the suppression it causes makes it impossible for the single shot to aim and hit properly, and with the realistic accuracy it is about as easy for an smg to hit on the 100-200 m distances currently regarded as medium to long range shoot outs in RO2. I guess that in RO1 this was balanced by the exaggerated recoil of the smgs, but I don't think anyone is interested in that, at least I ain't.
My thinking is that instead perhaps suppression could be differentiated depending on the gun firing. So that mgs would have the current full suppression effect but smgs and other smaller caliber guns would have less (at least on longer ranges). That would ensure that the smg could have a good suppressing effect on short ranges, but also that it doesn't dominate the shoot outs on medium to long range fights. |
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#2
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Suppression should be suppression, no matter what "bullet" is shooting. I have no problem that a SMG is a supression beast ond short range and mgs over a long range.
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#3
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Suppression = Amount of Bullets shot at you + Their Distance to you, not what type of bullet nearly killed you...
![]() MG's and SMG's can suppress because they send a lot of lead your way due to their high rate of fire, rifles are more an initial, "Oh gawd" turn and shoot back. |
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#4
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Read this document, its about research on suppressive fire:
http://www.dtic.mil/cgi-bin/GetTRDoc...f&AD=ADA071116 It got graphs on the effects of for instance distance and kinetic energy.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 05-11-2012 at 09:52 PM. |
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#5
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Maybe the suppression affects should increase for BPS (bullets per second).
I.e. it takes about 2 minutes for suppression to fully ware off, but the effects ware off at the same amount of time they do currently. What I mean is, you get shot at the suppression is as is currently, but the more frequently you get shot at the easier it is to get suppressed. If you go a whole 2 minutes without being shot at, then your suppression per shot (SPS) goes back to its original state. Although, to be honest I like suppression in the game as is, I think it's perfect, lol.
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Processor:Q6600 OC'ed -> 3.4ghz GPU:6950 2GB RAM: 4GB 850MHZ DDR2 HardDrive:7200rpm 500GB |
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#6
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Suppression shouldn't really last more than a couple of seconds. Covering fire should only be effective as long as the fire itself lasts.
That's why it's called "fire and movement" and not "fire and then movement". EDIT: and while it's far from conclusive, the document linked by Zets suggests two important things:
Last edited by Golf33; 05-12-2012 at 06:59 AM. |
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