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#81
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Last edited by Holy.Death; 05-19-2012 at 02:04 PM. |
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#82
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__________________
aka Wakke |
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#83
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#84
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It's also sound, at least on my 1280*1024 monitor
__________________
aka Wakke |
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#85
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everyone! get an eyefinity setup! problem solved
jk
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#86
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admittedly, i never had the chance to play osfront and darkest hour much...
but after watching many videos of gameplay from those games, in my opinion the sound in the first red orchestra games provided a much more frantic and war like atmosphere than RO2. the machine gunners sound so much more brutal, along with most of the other sound effects. maybe down the road, someone will replace the sounds with those from the original... not sure if that is possible though? |
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#87
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The answer is,realistic sound,more suppression and big maps.
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#88
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Hardly, the suppression in classic mode is plenty. RO1, despite feeling more "brutal" does not reflect reality. But you're right about the big maps though.
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#89
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Last edited by Grimreapo; 05-23-2012 at 09:05 AM. |
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#90
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^ Um, no, try again please. How about you tell me what is not correct in my post instead of quoting a bs story that does not apply here at all?
__________________
aka Wakke |
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#91
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So unless you have some kind of measurement such as a poll or an enquiry, there's really no foundation of this claim besides the opinion of yourself. Quote:
![]() As you can see, the difference between for example 85 and 95 are minimal, you have about some extra screenspace for maybe 2 extra people. But that's considering you stand still, do not look around and thus are only aware of everything that happens in that direction. You should also note that this is only a limit in the GUI and not the .ini files. Of course, in your defense you could say that the average user will not mess with the ini files. I would agree with that. In RO1 you are able to set the FoV much higher. But as a result of that everything looks much much more cramped. Once you take things above a FoV of 100/110, things quickly start to look very thin. I've experimented with this both in RO1 and RO2, and one thing was noteworthy. Due to everything becoming thinner, target recognition and acquisition becomes harder at higher degrees of FoV. Quote:
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When you are busy zooming, you are focussing on shooting or finding your enemy, because looking for your teammates in zoom would mean that you're not close to them(which you should be). Quote:
Also, you've noted that you play on 1280x1024 screen. That's a 5:4 aspect ratio. Considering that RO2 is a 2011 game, meant to last for atleast a couple of years. It's supposed to focus on supporting the most used aspect ratio's of the hardware at that time. 16:10 or 16:9 are simply a lot more common these days, you can't even buy a new 5:4 screen these days. Source: http://store.steampowered.com/hwsurvey So tell me honestly, how is this argument of yours making any sense? Last edited by Icey_Pain; 05-23-2012 at 11:11 AM. |
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#92
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__________________
aka Wakke Last edited by Proud_God; 05-23-2012 at 11:13 AM. |
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#93
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You seem to maintain the idea that zooming takes up such a large portion of your playtime that it is detrimental to your awareness. Which isn't true at all. Last edited by Icey_Pain; 05-23-2012 at 11:23 AM. |
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#94
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Regarding the loss off peripheral vision, it's quite straightforward. Full zoom in RO2 is 1.9. That means everything is 1.9 times bigger and you also see 1.9 less of the world. That is not what I would call a small amount. And no, you do not need to zoom the whole time, but you do need to zoom alot of the time if you want to be able to identify and engage targets at range. During this time, you will have 1.9 less situational awareness, which is, imo, bad for gameplay.
__________________
aka Wakke |
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#95
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1. Why that you insist on changing the entire game, when there's no proof thus far that a reasonable number of people wishes to see this changed. Even when TW made it clear that the sliders were temporarily removed as they allowed for wallglitching. 2. Why you ignore m_0_r_0_n, with his very practical solution of your problem. 3. Why you do not directly comment on the arguments that I've given to your issue, yet seem to simply restate your opinion. This does not make for a productive discussion. |
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#96
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It seems to come down to me and you having a different opinion on the matter, and I respect that. Whether this is due difference in our screen resolutions, or simply difference in taste, I don't know. Either way, we both voiced our opinions, and as such, I think we should wrap it up here.
__________________
aka Wakke |
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#97
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People who prefer RO1 often state that the 'stock' sound effects appear to the louder and make the K98 sound like thunder... ...thunder comes with storms... ...the god of storms is Poseidon... ...and the brother of Poseidon is Hades... ...Hades lives in underworld which we now call hell... ... Lucifer was sent to hell... ...so by using that logic all people who prefer RO1 over RO2 are infact devil worshippers! BURN THE HERETICS! |
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#98
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Sweet Jesus, you sure like to jump to conclusions don't you? Why do you even think I prefer RO1 over RO2 (I don't btw)
__________________
aka Wakke |
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