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View Poll Results: What should the default player collision setting be?
I'm all in for no collision 16 6.67%
I'm partial to partial 127 52.92%
I stop firm for full collision 97 40.42%
Voters: 240. You may not vote on this poll

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Old 05-09-2012, 03:35 PM
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Default Poll - Default for Player Collision

We have enabled new settings for server admins when it comes to player collision. They are as follows:

1) No Player Collision (for your own team, this is the one currently in game. You do fully collide with the enemy, but not with any AI)

2) Partial Player Collision (This reduces the player collision cylinder around players and will allow you to slip by. You still fully collide with the enemy, but you do not collide with AI)

3) Full Collision (The player will fully collide with other players (Including the other team, but not including AI of either team)

The question before you today is: What do you think should be the default?
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Old 05-09-2012, 03:42 PM
Darrosquall Darrosquall is offline
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can we try this on the beta?I think it will be better try instead doing an answer.
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Old 05-09-2012, 03:43 PM
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Can you post a pic of 2 soldiers standing next to each other as close as possible with option 2)?
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Old 05-09-2012, 03:49 PM
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Quote:
Originally Posted by Proud_God View Post
Can you post a pic of 2 soldiers standing next to each other as close as possible with option 2)?
Yeah that would help ^^
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Old 05-09-2012, 03:50 PM
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Definitely option two. It will hopefully stop the team mate ghosting into my iron sights and field of fire, yet won't block trenches nor doors.
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Old 05-09-2012, 04:05 PM
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Full collision. I want to realistically feel real and full of realness allowing me to realistically block things.
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Old 05-09-2012, 04:07 PM
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Option 2 sounds like a good compromise, but I'm with the others above. Not sure just what you mean.
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Old 05-09-2012, 04:10 PM
Lord_Lovat Lord_Lovat is offline
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Full collision for me.
Nice surprise to see this poll Yoshiro! I like it.
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Old 05-09-2012, 04:17 PM
Maukka Maukka is offline
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Full collision needs to be implimented, way too often have I seen someone run through me when I've been aiming to take a shot and totally disrupted that. Having full body collision also forces people to think about how they are moving with their team mates, I personally think that every bit of having to use your brains is a bonus in a game. Games are devolving into mindless grindfests and that needs to stop.
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Old 05-09-2012, 04:32 PM
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I vote for 2)

Because i want to test it. Maybe it´s a good compromiss.
But it must be very near to "full collision".

I vote only for 2) because i was thinking at the small trenches at Mamayev, and it would be good if you can aren´t blocked at your teammate, who is standing at the wall of the trench an shooting at the enemy.

Remember, a human body is "soft" and your clothes make you a little bit larger than you are, so your comrades can squeeze behind you.


Let us try this option in the beta, and if it looks to unreal we can try it with 100% body collision
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Old 05-09-2012, 04:36 PM
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I really want to test this before I decide. The initial rush on Grain Elevator could be a total CF with full collision on.
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Old 05-09-2012, 05:31 PM
Alphons Alphahane Alphons Alphahane is online now
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As some have already suggested, let us test option 2 and then tweak it from there. For now I voted for option 2. I want to be able to squeeze through in the trenches of mamayev with a little cooperation from my teammate. At the same time, I would like to avoid unnecessary teamkills and the immersionbreaker that you get from walking in to another human being.
Very nice that collision might make it to the game.
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Old 05-09-2012, 05:34 PM
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my vote goes for Partial collision (TF2 style )

100% collision will only bring back doorway/trench blocking which was one of the things that i hated in ostfront.
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Old 05-09-2012, 05:35 PM
Gudenrath Gudenrath is offline
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Im voting option 3 just to be sure (how it was in RO1). But perhaps I will change my mind if it is possible to try out how option 2 works.
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Old 05-09-2012, 05:37 PM
Gudenrath Gudenrath is offline
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Quote:
Originally Posted by Mesha View Post
I really want to test this before I decide. The initial rush on Grain Elevator could be a total CF with full collision on.
Obviously you have never played Zhitomir1941 on RO1. It can easily work with one doorway and one team, it just works out who waits for who during play. It only mostly goes wrong with trollish doorblockers, and thats 5% of the time, tops (with active admins, less).

Last edited by Gudenrath; 05-09-2012 at 05:38 PM.
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Old 05-09-2012, 05:48 PM
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Personally I would prefer something that would stop players from occupying 99% of the same space (such as window openings) but would still allow people to get past other people in narrow spaces such as trenches.

TL;DR: I voted for number 2 :P
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Old 05-09-2012, 05:54 PM
Gudenrath Gudenrath is offline
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Quote:
Originally Posted by Xendance View Post
Personally I would prefer something that would stop players from occupying 99% of the same space (such as window openings) but would still allow people to get past other people in narrow spaces such as trenches.

TL;DR: I voted for number 2 :P
99%? I think you should have voted 3, then.
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Old 05-09-2012, 05:59 PM
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I want to give partial a try
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Old 05-09-2012, 06:38 PM
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could it be possible to disable friendly fire if your teammate is colliding with you? this would also help some annoyances. So we can have #2 and not worry about a comrade jumping in front of your mg.
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  #20  
Old 05-09-2012, 06:59 PM
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Definitely partial collision for me. Door-blocking griefers were a pain in the *** in Ostfront, and I definitely don't want to see them come back. Besides, it makes sense that a soldier could squeeze by an ally to get somewhere where he was needed.
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