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| Feedback This is not Ideas & Suggestions ;p |
| View Poll Results: Remove Recon Plane | |||
| Yes |
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36 | 53.73% |
| No |
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31 | 46.27% |
| Voters: 67. You may not vote on this poll | |||
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#1
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Do we really need an item to tell you "okay guys here's the positions of all of the enemy team have some free kills on people who were legitimately camouflaged. Also you can see through walls now."
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#2
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I voted no, because of my suggestion in the other fred:
http://forums.tripwireinteractive.co...ad.php?t=78331 I dont know what has been discussed about Reconplane. But i think it would be cool, if only the Commander sees enemy positions if he sits beside the Radio. So he can decide, whis Ari-Point he activates. The rest of the team sees nothing from aero recon. So, maybe it would better to make a new poll with this option in it?
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Last edited by Eisprinzessin; 05-01-2012 at 04:29 AM. |
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#3
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I voted no, because Eisprinzessin proposed us something instead of the annoying "let's remove all". Thanks Eisprinzessin.
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#4
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No. Recon plane is a must for mortar strikes to be effective, otherwise people will just use artillery.
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#5
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Can you explain me the difference of the 3 options mortar, Ari and rockets?
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#6
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Rockets hit large area very fast and have very long cooldown. Useful as the opening or finishing move, when you have to move in and capture the zone as quick as possible. First objective on the Red October Factory is a good example when Katiusza should be used. It should also work on most of the open ground (like the open fields of Pavlov's House).
Artillery is consisting of wide spread barrages firing at moderate area, it can kill some people but is also used as area od denial to the enemy as it lasts the longest amount of time of all artillery strikes. Cooldown is around twice as large as that of the mortars. Mortars hit a small area, go down very fast and are highly concentrated, but needs great amount of precision and timing to be effective. They have short enough cooldown to be used at the same time as recon plane, making this combination a viable strategy. With two mortar strikes (in comparison to a single artillery strike) and a good use of recon plane you can kill much more people if you mark right place. Spartanovka and the Fallen Fighters are maps where I had the biggest successes with this kind of artillery. Last edited by Holy.Death; 05-01-2012 at 08:58 AM. |
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#7
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If you want to be able to spot artillery targets effectively, you should use teamwork and have some marksmen or squad leaders report good positions.
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#8
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Quote:
This is no different with marking spots or even spotting enemies - even with recon plane in the sky squad leaders rarely bother with marking targets and commander is forced to do this on his own, delaying artillery/mortar/rocket strike and risking that targets will move beyond the killing zone. If you remove recon plane then you can remove mortars as well, because nobody will risk mortars hitting nothing and everybody will just use artillery. Including me. I see people often not using anything else than artillery: they simply mark spot on the map and use artillery. Your remark is only an invitation for more people to do the same and completely cut off communication between commander-squad leaders, because now one of the most important things is to coordinate artillery strike to make it the most efficient. |
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#9
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Okay, make the recon plane so only the Commander and Squad leaders can see enemy positions. Problem solved.
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#10
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Why is it everyone's first instinct is to remove something completely?
In my opinion, it simply needs to be tweaked in such that only Commanders and Squad Leaders can see the positions on their actual map (if the Commander remains by the radio) and off Tactical display (T key). Hence they must communicate in-game and relay the information to the rest of their teammates/squad members. This retains an importance to these roles and encourages more teamwork and people to listen to their Commanders/Squad Leaders. Simple.
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Uman Kessel - 1941 Series
Last edited by Comrade Kaizer; 05-01-2012 at 07:39 PM. |
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#11
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I think the tweak suggested by Kaiser Sosa is the best way to go.
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#12
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sorry people!
what is wrong with you? Speaking of classics, or? plane, no! sry, is google english...
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ich leide nicht an realitätsverlust, ich genieße ihn... ![]() http://www.franzkaiser-clan.de/ |
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#13
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Quote:
The recon plane is good, but not in Classic. |
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#14
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As already stated above, remove it for normal players, but keep it at least for the commander operating the radio (because that's fairly realistic) and maybe for squad leaders. Removing it completely should be stupid imho.
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#15
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Indeed, recon require rather tweaking than removing. It'd be perfect if it'll be useful to the commander and squad leaders. While we still should come with something about making squads working together this should be a good change for all parties.
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#16
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One thing that seems to have been overlooked is the tank maps. I certainly see justification for them there. I think the only problem with the recon planes is that they spot individual soldiers.. which is hardly realistic. In fact it's really quite silly.
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#17
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No recon plane please, it just never was very realistic, and all it did was clutter up the fov with useless information (unless its that situation where the enemy is out of reinf and there is one camper left, but that is hardly enough reason to keep such an annoying and unrealistic feature).
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#18
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Why does everybody think, thar Air recon is an unrealistic thing?
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#19
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Because it spots individual troops and gives wallhacks and ESP to everyone on its team.
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#20
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VOIP is not unrealistic?
Talking with mates over 2 or 3 housing blocks? I think for TL and SL its a fine thing, this recon plane.
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