![]() |
![]() |
|
#41
|
||||
|
||||
|
Quote:
. I know and stated that zoom will never be removed. So since the high amount (~2x magnification) of zoom won't go away, the other option for people that have issues with high zoom is to try and minimize those issues, 2 of those issues can easily be solved. - One issue is that to be able to zoom you need to come to a full stop before you can look at the same size as when standing still. (which could be allevated by making people able to see at a realistic size at all times) - Another issue is that a high zoom and low fov makes it more difficult to use ironsights at close quarter combat as you have a sort of tunnel vision. For the latter issue TWI added the option to disable the default ironsight zoom in the configuration files, so you only zoom when you want to. However logically without any zoom you cannot compete at range with other players, so that is where previously the shift zoom came in. You use no zoom by default, and then for long range you would press the shift zoom. In order to reduce the max amount of zoom, tripwire is often now removing the additional shift zoom. I'm a big supporter of the reducing of the max zoom you can obtain in the game, and it does show positive effects in the game play. However by removing the shift zoom, the users that have the ironsight zoom disabled now cannot get any zoom at all. Which is why people have been asking that instead of removing the shift zoom, to make it to the same level as for instance the ironsight zoom. If you then have the ironsight zoom enabled you wouldn't see any change. However if you had ironsight zoom disabled you would be able to zoom to the same level as everybody else.
__________________
Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 04-27-2012 at 08:30 AM. |
|
#42
|
||||
|
||||
|
Zoom seems strange to me without ARMA style free look, but as that would take probably 6 months+ to code and new modeling, I'm content with what we do have.
__________________
The Hipster melted his barrel, because he fired the Machine Gun before it was cool. |
|
#43
|
||||
|
||||
|
Great looking patch. I am quite certain I would like to see practically the whole change list go in as it is.
__________________
Nie stój w bramie, gdy krowa ryczy!
SteamID: AThousandD ![]() |
|
#44
|
||||
|
||||
|
Quote:
Especially because RO2 has a lot of small maps, and sometimes I feel like I'm a sniper with a normal rifle. |
|
#45
|
||||
|
||||
|
Some people have to crutch on zoom and perfectly stable weapons/virtually no recoil. It was never a problem in RO1 imo, in fact people didn't want zoom at that time from my experience, not even TWI. It was a feature of the game to not have zoom
Anyway I accept though at this point we're going to have zoom. Getting knocked out of zoom while suppressed seems like a nice touch. A choice of Manual or auto zooming would be good like Zets has been campaigning for, but it should be the same zoom as auto if its manual Last edited by melipone; 04-27-2012 at 10:15 AM. |
|
#46
|
||||
|
||||
|
Quote:
Quote:
P.S. Looks like patch is out, downloading right now. Last edited by Holy.Death; 04-27-2012 at 10:47 AM. |
|
|
||||
|
||||
|
Update is out, patch notes are final.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
|
#48
|
||||
|
||||
|
My reaction when i read the changelogs.
YESSSSSSSSSSSSSS Last edited by MeFirst; 04-27-2012 at 11:16 AM. |
|
#49
|
|||
|
|||
|
|
|
#50
|
|||
|
|||
|
Pure awesome sauce! Hopefully we can fill a server later this aft.
|
|
#51
|
|||
|
|||
|
Awesomesauce, can't wait to get my hands on the more accurate MGs :-D MGs we're meant to be fearsome beasts when deployd, not being used for one burst then taken out by a rifleman in plain view.
__________________
- - - This space was intentionally left empty. Well. Almost anyways. |
|
#52
|
||||
|
||||
|
Looks good - updating now
|
|
#53
|
||||
|
||||
|
@Yoshiro what is your opinion about the points system wich i proposed do you think it would balance the game and make use of all weapons ? I posted on suggestions here http://forums.tripwireinteractive.co...ad.php?t=77025
|
|
#54
|
|||
|
|||
|
game just got 10000000000x better i love the suppression!!!!!!!
|
|
#55
|
||||
|
||||
|
Quote:
That's all I wanted to hear. Well, almost all. |
|
#56
|
||||
|
||||
|
This patch take me by surprise, i always think that TWI wasn't really adept of an increased suppression system. This classic mode in really becoming good. I hope we will have people to play it with us.
For the zoom thing, people already voted on poll: it's fine at is it now.
__________________
|
|
#57
|
||||
|
||||
|
Thanks for the awesome sounding update guys!
Any ETA on when we get to test MP Campaign yet? :P |
|
#58
|
||||
|
||||
|
Cannot connect to RO Classic server. The game crash. I can only play on Realism mode server, which definitely sux.
The server classic I find on steam is 109.70.149.99:7777. But I can't find it in the RO2 browser. |
|
#59
|
|||
|
|||
|
This is to let people test the realism mode. Before the update the server was classic, now it's time to test realism.
I won't be doing lots of that testing though, as I get frustrated playing the realism mode (Several occasions of hitting a guy in window in upper torso/head area from close range with a rifle and yet he is able to pop up again and shoot me with his smg, really puts me off... I've never seen this situation in classic). But: MG behaves way better. Suppresion improved lots! I just miss the sonic cracks...pls where are they? These two combined adds a new way of dealing with an enemy attack. Performance seems better to, at least for me. |
|
#60
|
|||
|
|||
|
Quote:
Samesies on that change update, its bloody brilliant. Cant wait for that one to filter down into the regular game as it alone should have a decent effect on the workability of RNG.
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|