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  Click here to go to the next developer post in this thread.   #21  
Old 04-26-2012, 02:02 PM
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Quote:
Originally Posted by Proud_God View Post
Sounds good!, some comments:



I'm sad to see that go. Imo, the issue was the speed of perfect IS allingement, not the speed of being able to pull the trigger.
It is a very subtle change right now. We'll be looking for feedback on it.

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Originally Posted by Proud_God View Post
Can we get more detail on this? I feel delaying the markers from appearing is not the right way to go. What is needed is limitations based on distance and movement, imo.
The system already has limitations on distance, stance and movement speed. The current change makes the markers fade before the very edge of the players screen so they can't pinpoint an exact location by turning the screen around.

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Originally Posted by Proud_God View Post
What you are doing for classic, I want for Realism as well. Why make it less realistic in Realism mode?
The notes on this have been updated to better reflect the change.
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  #22  
Old 04-26-2012, 02:11 PM
Massimo92 Massimo92 is offline
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Great job TW!!
Now lets spread the word that a free weekend is around the corner. If that goes well the future for this awesome fps will be very promising!! (Although we still need bigger maps like Mamayev that, along with the upcoming fixes at the tanking system and the SQUAD system, will allow tactical battles closer to real life)
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  #23  
Old 04-26-2012, 02:30 PM
LordKhaine LordKhaine is offline
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Originally Posted by Zetsumei View Post
The main point is that by default when going in ironsight I and a lot with me prefer to optionally have no zoom and simply manually zoom.
This.
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  #24  
Old 04-26-2012, 02:50 PM
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*Golf Claps* We'll see how the suppression works out. I am dubious about the MG zoom. Being able to spit out 600rnds per minute should be more than enough what balances out the MG vs rifle, not an artificial zoom.
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  #25  
Old 04-26-2012, 02:52 PM
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Also in RL there is no zoom outside of using a scope. There should be no zoom at all in classic for anyone.
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  #26  
Old 04-26-2012, 02:58 PM
Darrosquall Darrosquall is offline
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Quote:
Originally Posted by Yoshiro View Post
    • Can no longer fire your weapon after going to iron sights while sprinting until the weapon gets back into the firing position
  • Apartments
    • Increased Allies reinforcements
For the first, YES, YES, YES!

For the second, I think it's wrong. I play always as allies and in that map, we always win.
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  #27  
Old 04-26-2012, 03:19 PM
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Quote:
Originally Posted by Yoshiro View Post
Audio
  • Created a new system for being able to adjust the sounds of bullets hitting players. By default, for relaxed realism mode it is just like it is now, for realism mode the sounds of bullets hitting players are toned down, and for classic mode the sounds of bullets hitting players are at realistic volume levels. This setting is also adjustable for custom mode in webadmin.
Why aren't those sounds at realistic levels on realism as well?
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Old 04-26-2012, 03:22 PM
Lord_Lovat Lord_Lovat is offline
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Wow, very nice changelog!!!
I'm really looking forward to these changes, and it shows that you listened to the community, so respect for that!
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  #29  
Old 04-26-2012, 03:38 PM
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Now this is the kind of progress RO2 needs. I look forward to playing this soon. Probably going to sit here and press F5 all day.
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  Click here to go to the next developer post in this thread.   #30  
Old 04-26-2012, 05:29 PM
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It looks like this patch will go out tomorrow morning.
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Old 04-26-2012, 05:51 PM
Calumhm Calumhm is offline
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Damn it TWI, you owe me a new pair of pants.

These are ruined now.
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  #32  
Old 04-26-2012, 06:01 PM
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What does screen buffeting do? Is it like DH suppression?
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Old 04-26-2012, 06:39 PM
=GG= Mr Moe =GG= Mr Moe is offline
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Sounds really good

Any luck with the strange teleporting deaths in Mamayev?
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  #34  
Old 04-27-2012, 12:03 AM
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Quote:
Originally Posted by Raneman View Post
What does screen buffeting do? Is it like DH suppression?
Yes. It was already in the game, but now its dramatically increased by the sounds of it.
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Old 04-27-2012, 02:36 AM
PinGo PinGo is offline
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TWI you Are the Best
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  #36  
Old 04-27-2012, 02:53 AM
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Quote:
Originally Posted by Yoshiro
It looks like this patch will go out tomorrow morning.
Do you mean ATZ or ETZ and what local time? It reminds me of my time when I was playing Star Wars: The Old Republic - one of my guildsmen said: "Good morning!". I looked at my clock, it showed somewhere around midnight.

Last edited by Holy.Death; 04-27-2012 at 02:55 AM.
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  #37  
Old 04-27-2012, 03:29 AM
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Take the zoom out of the Classic mode please.
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  #38  
Old 04-27-2012, 07:04 AM
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Quote:
Originally Posted by KaB View Post
Take the zoom out of the Classic mode please.
That would be my dream or at least lowered to say Killingfloor or DH levels. But since that doesn't seem to be happening I hope that we can get control over the zoom, and possibly even use it while sprinting. So it doesn't feel as restrictive and annoying.
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  #39  
Old 04-27-2012, 07:22 AM
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Quote:
Originally Posted by Zetsumei
Quote:
Originally Posted by KaB
Take the zoom out of the Classic mode please.
That would be my dream or at least lowered to say Killingfloor or DH levels.
Wouldn't that be an overkill in the light of the current patch? If I understood changelog correctly we won't be able to use shift to stabilize aim under suppression which will also make aimind difficult, in addition we have some amount sway and no shift-zoom already and further changes linked to stamina bar. It'd be more prudent to ask for changes after patch goes live and we'll know what we have to deal with.

Asking for removal of zoom altogether without considering past and current changes is criticism out of the blue and can result badly. I'll also remind that we had many polls regarding zoom topic and people were heavily divided on the matter.

It's not that simple that removing zoom will be panaceum for everything.

Last edited by Holy.Death; 04-27-2012 at 07:24 AM.
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  #40  
Old 04-27-2012, 07:45 AM
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Quote:
Originally Posted by Yoshiro View Post

  • Bipod MGs have greatly increased accuracy and much less recoil when deployed. Tripod MGs have greatly increased accuracy
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