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Gameplay
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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ooohh, goody. Thanks for the news Yosh.
Looks to me like some good evidence there that you guys have been listening to the player base, contrary to the claims of some on these forums. I'm looking froward to this one dropping from steam almighty. Last edited by RAF_Pstyle; 04-26-2012 at 11:55 AM. |
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#3
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I'm amazed by the many improvements in this patch that seem to be directly related to community requests. Well done TWI, well done.
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Just as a note, things may be added/removed from this list before the update goes live as things go through final check and people remember things they added/changed and forgot to mention.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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#5
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Looks awesome. I know you decided not to release a server build for this, but please reconsider...
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#6
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Quote:
Even today some folks were complaining about how the community ideas would not even be considered.. well, this sure looks to me like consideration. And a step further even, implementation. |
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Quote:
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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#8
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Quote:
Not only is this a big recognition of the many voices who have been asking for suppression to increase, but it also recognises the criticism (from some people) that veterans and certain soldiers/types might not be so badly affected by suppression once they were "used to it". I think, as far as implementation of these two ideas go for RO2, this is an elegant solution. |
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#9
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All very gewd stuff.
But ah, in an update a while back, wasn't the stamina made to have a greater effect on sway anyways? I specifically remember making a post or two about it... |
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#10
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YEEEAH, this is going to be awesome...
Didn't know the Allied smoke grenade wasn't working properly--that explains a lot!
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Classic forever. |
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#11
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Quote:
With this announced change and the previous change in classic users that prefer no default IS zoom are often forced to have no Zoom at all. Please allow for a way to give people some control over the zoom. Note: I do like additional changes to actually remove some zoom under those circumstances. And I am a big supporter of reducing the zoom in classic. The main point is that by default when going in ironsight I and a lot with me prefer to optionally have no zoom and simply manually zoom.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 04-26-2012 at 01:03 PM. |
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#12
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Oooh I really like some of these changes -- especially that people can't zoom or hold their breath to focus while being suppressed ... it makes both realistic/practical and gameplay sense. Nice list of changes overall! I'll definitely hop on the server to test it out, assuming others will join me. That's been the main reason I haven't been playing RO Classic is lack of beta players.
Can we expect the update today?
__________________
![]() A Dedicated RO Veteran since 2003 Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube Last edited by hockeywarrior; 04-26-2012 at 12:55 PM. |
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#13
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I really like the changes as well
Thanks for fixing that smoke bug. Btw, will the arty target selection be changed in the future? Right now I feel it's always a gamble what will happen/whether I will remove a spotted location by accident. |
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__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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#15
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Lots of good changes there. More sway, tweaks to iron sights from sprint, autopickup bug fix.
Now give the bolt a little more damage pls . Always getting +1 in the top right shortly after getting a chest shot
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#16
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WOW nice list. Things are looking good!
THANKS.
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#17
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some nice changes you got there!
realy liking it! |
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#18
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Very nice changelog.
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#19
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Sounds good!, some comments:
Quote:
Quote:
Quote:
Also, total agreeance with Zetsumei's post regarding freedom of zoom.
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aka Wakke |
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#20
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Question regarding hitting the edges of an emplacement (window, sandbag, etc...) - does it mean that hitting the edges after mantling for all the other weapons is also fixed? It was very visible on Mamayev when trying to shoot out from the bunker.
I hope these changes will improve our playing experience even more. |
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