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  #121  
Old 05-16-2012, 10:17 AM
SoFGR1 SoFGR1 is offline
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I hope there will an official update to the realism vs standard mode thread when this beta is over, the 3 realism presets are a bit confusing,
here are my personal findings so far


action mode

player speed : 100%
stamina pool : 100%
time to go ADS : 100%
weapon sway :100%
extra sway when fatigued/supressed : disabled
zoom : enabled
zoom when suppresed : enabled
bleeding : enabled
bandage speed : 100%
crosshairs : enabled
freeaim :disabled
spawn on SL : enabled
killcam : enabled
peripheral vision indicators : enabled
lockdown : enabled
teammate names : always visible
tactical view minimap : enabled

realism mode

player speed : 100%
stamina pool : 100%
time to go ADS : 100%
weapon sway :100%
extra sway when fatigued/supressed : enabled
zoom : enabled
zoom when supressed : disabled
bleeding : enabled
bandage speed : 50%
crosshairs : disabled
freeaim : enabled
spawn on SL : enabled
killcam : enabled
peripheral vision indicators : enabled
lockdown : enabled
teammate names : visible only when the gun is pointed at their general direction
tactical view minimap : enabled

classic mode (<3333)

player speed : 75%
stamina pool : 75%
time to go ADS : 75%
weapon sway :125%
extra sway when fatigued/supressed : enabled
zoom : disabled
bleeding : disabled
crosshairs : disabled
freeaim : enabled
spawn on SL : disabled
killcam : disabled
lockdown: disabled
peripheral vision indicators : disabled
teammate names : close range only
tactical view minimap is replaced with a compass

any corrections / additions to this list are more than welcome, I wish the TWI guys a smooth free weekend and a successfull re-launch

Last edited by SoFGR1; 05-18-2012 at 03:31 AM.
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  #122  
Old 05-17-2012, 09:58 AM
Kerc Kasha Kerc Kasha is offline
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Quote:
Originally Posted by tixhal View Post
what's the purpose of comparing a medieval sandbox game and a modern military simulator sandbox to an eastern front fps? they attract completely different audiences.
they're all niche genres that sell and perform well on their own merits that's why they're being compared.

the reason RO2 isn't holding a playerbase isn't because it's too 'extreme' it's because it's full of holes and doesn't know what it wants to be. Tripwire didn't have time to play a balancing act yet they tried to and look how well that went, they should have stuck to their own niche and attracted more players with the games own unique style and gameplay instead of trying to please literally everyone and release a half-baked confused product that appeals to nobody
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  #123  
Old 05-17-2012, 12:41 PM
PeteAtomic PeteAtomic is offline
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One of the biggest negative reviewing by the industry at original launch, as seen in metacritic, was not necessarily the bugs of the game-- that was one negative point raised by most of the reviewers-- it was that RO2 was 'too specialized or extreme' for some players to get into playing.
So, for the action mode to be created over a weekend with no effect on the rest of the dev team-- is really a no cost solution by TWI to address those industry concerns.
After the free weekend(s), there may be some new players to RO who say "realism and classic are little too tough for me right now, so I'll stick to action for a while first". Action mode is another way TWI can try to bait new players into the game.
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  #124  
Old 05-17-2012, 01:12 PM
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fiftyone fiftyone is offline
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I don't have any problem with action mode, even the cross-hair is one of the most discrete I've seen and when you go into IS it feels like regular RO2.

Roll it out.
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  #125  
Old 05-17-2012, 01:13 PM
gyps gyps is offline
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the type of players that'll play action because it suits them, wouldn't have spent the time to learn RO in the first place, so i wouldn't expect a massive cross over to the other modes with luck we'll get some but i certainly dont forsee a big cross over

But if it brings in some and get's more to take a look fingers crossed we'll get some out of it
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  #126  
Old 05-17-2012, 01:39 PM
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Crusher Crusher is online now
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Quote:
Originally Posted by PeteAtomic View Post
One of the biggest negative reviewing by the industry at original launch, as seen in metacritic, was not necessarily the bugs of the game-- that was one negative point raised by most of the reviewers-- it was that RO2 was 'too specialized or extreme' for some players to get into playing.
So, for the action mode to be created over a weekend with no effect on the rest of the dev team-- is really a no cost solution by TWI to address those industry concerns.
After the free weekend(s), there may be some new players to RO who say "realism and classic are little too tough for me right now, so I'll stick to action for a while first". Action mode is another way TWI can try to bait new players into the game.
Yea but ARMA is even more specialized and extreme than RO2 yet it has more players because it has its own unique gameplay. There are very few games that have that level of realism. RO1 was a mix of arcade shooters and realism, it also had its own unique style, right in the middle of arcade and realism, but not the budget. RO2 did have the budget but it was more acradish, not saying it was like COD but it had more elements from that game. It was too arcadish for most RO1 fans and not arcadish enough for the COD players. Classic is a good mode to get back some of the RO1 fans that left however I don't think action mode will help with bringing COD players to the game. The mode is a poor man's version of COD WAW and I imagine if people want to play COD they will play COD. But ofcourse I could be wrong and people might play the action mode.

The power of independent games is their originiality. There aren't alot of COD-esque indie games because that's the big boys' territory, the most popular indie games are also the most original like minecraft, mount and blade, etc.
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  #127  
Old 05-20-2012, 07:45 AM
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Scarf Ace Scarf Ace is offline
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Quote:
Originally Posted by PeteAtomic View Post
One of the biggest negative reviewing by the industry at original launch, as seen in metacritic, was not necessarily the bugs of the game-- that was one negative point raised by most of the reviewers-- it was that RO2 was 'too specialized or extreme' for some players to get into playing.
So, for the action mode to be created over a weekend with no effect on the rest of the dev team-- is really a no cost solution by TWI to address those industry concerns.
After the free weekend(s), there may be some new players to RO who say "realism and classic are little too tough for me right now, so I'll stick to action for a while first". Action mode is another way TWI can try to bait new players into the game.
Metacritic and review sites are damn inaccurate when it comes to rating the quality of games - Huge budget AAA titles that are rubbish regularly get great ratings, even if they end up bombing massively. Many good, successful games get bad ones.
A far better way to tell if a game is good or popular is discussion boards, the one on which I frequent had people overwhelmingly say RO2 was too buggy and directionless.
Now it's only the latter, sadly RO2 is still going nowhere.

Regarding the other responses to my post:
My original point was not really about "casualization" (I don't think this happened to RO2) or making the game easier being the problem, but making the game less unique. The games I listed up are all successful by being unlike anything else, RO2's big problem is that it's too close to the mainstream for the realism/tacticool crowd, yet too far from the mainstream for the mainstream crowd. OFP: DR was a massive flop for exactly the same reason.
Either you make it full on mainstream style (and end up competing with the likes of COD) or you make a truly unique game, which is how indie titles tend to succeed. RO2 chose neither, and it hasn't worked IMO.

Last edited by Scarf Ace; 05-20-2012 at 07:58 AM.
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  #128  
Old 05-20-2012, 09:09 AM
>< f4ct0r...13 >< f4ct0r...13 is offline
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Quote:
Originally Posted by Yoshiro View Post
The first thread seems to be broken. http://forums.tripwireinteractive.co...ad.php?t=77940 (Page 19 is not loading) . Please continue the discussion here.

Long story - Short Version:

Action mode is an experiment that would replace Relaxed Realism with an even more casual mode. It was created over a weekend in a coders spare time and no RO 2 development time has been lost.

It features:
  • Addition of crosshairs
  • Removal of freeaim
  • Reduced weapon damage

This experiment is designed to help us see if this is worth pursuing for those who tried RO 2 and still found it too hard to get into.
God, no.

Put that industrious person on a path of removing player aids, not adding them.

Challenge him to be creative, and offer the player a gaming experience, instead of blahsperience.
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