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#41
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I played tonight... And it was quite perfect. Dunno if it comes from the players, the patch, or something else but we were allowed to play without any care. It was very intense and all the players could easily know what to do at any moments in order to stay alive and win.
Now we want big maps, big vehicles, and more... Last edited by KaB; 04-19-2012 at 06:40 PM. |
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#42
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Still some problems with deployable MG (I posted another bug).
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#43
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Very Strange Problem...
I was Axis, killed and then auto-balanced to the Allies. I was able to select a role, but I could NOT spawn, nor select a spawn point. My name shows up in the list of Allied players on the scoreboard. Finally, force respawned, but by the Axis commander! I am now Axis again but still on the Allied side according to my scoreboard, but others say I am Axis on their scoreboard.I play a bit, am killed and cannot respawn again at all and I am still listed as Allied on my scoreboard. I finally type reconnect in the console, reconnect and I am fine. What the??? I have pictures upon request....
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#44
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Quote:
When I was playing the new beta release a couple of nights ago, I was crouched in a trench watching the Russian I just shot inside the tunnel in front of me fly into the stratosphere, when another Russian appeared above the trench. I shot him and then another about two seconds later in the tunnel again. As the kill messages were displayed I got penalised twice for killing two of my team m8's? This happened a few more times as well on differnt teams and maps. Sounds related, although I'd had a beer or two...
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If being a competitive gamer means doing this (http://forums.tripwireinteractive.co...ad.php?t=64408) then I've never been more proud to proclaim that I am not a "competitive" gamer
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#45
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Stuttering is gone with this patch, weird since there is no rendering performances improve in the changelog, but with 40 players on last night I had absolutely none, even better than the last beta patch. (Still freezes every 2min on "stable") .
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Quote:
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#47
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I'd just like to say that I too noticed a lot of issues with death where the bodies would either teleport to some weird location or just launch themselves 50 or so meters in the air.
This seemed most notable in Mamayev in the trenches and bunkers. In the underground bunkers the person doing the killing would just notice the player disapear while the person being killed would see himself outside and land on top, presumably above where he was killed. Other times I noticed players just launch into the air.
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#48
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They go to the Heaven.
More seriously speaking - it's rather harmless bug and while it certainly should be fixed with next patch I find mantling problem more affecting the gameplay. |
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#49
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How is it going with fixing the problems with anti-lag mutator?
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#50
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In the next patch i would like to see end game stats put optional, and chat should be brought back because it helps with the game immersion and has a very important social function Also, i wish granades could be made more lethal and their damage increased significantly. Besides, as other people stated, the new normal mode needs some changes if it it's aimed at grabbing some cod/bf3 crowd (that I believe to be possible since I, too, come from those communities and freaking love this game). Changes, these, like faster respawning, faster stamina recovery, no fatigue etc.. For the future, i think this game needs new maps like mamayev (which I think is superb), and most importantly, better squad and tanking systems, because it is essentially an infantry based gameplay, as of now, and it doenst really help people play tactically (the maps dont help much either, thats why we need more open and bigger ones!). This, because we all know that tanks and cooperation between tanks and infantry played a huge role in the eastern front.
Keep up the good work TWI, that I am certain that this game could really live a second release kind of moment, if you guys plan out a good marketing strategy and fix certain things before release time. I am confident!
Last edited by Massimo92; 04-22-2012 at 02:32 PM. |
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#51
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Still no word on increased suppression?
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#52
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Quote:
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Suppression was increased in a previous patch.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#54
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I'd like an update on this too...
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#55
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#56
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Thirded.
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