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#21
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The last patch made it easier to turn off Depth of Field without turning everything else off. As such it seems unlikely this "Removed the ability to disable gameplay effecting rendering settings" refers to turning off Depth of Field. After all, I don't know how precise the term "rendering settings" is in this case, but I was under the impression that post-processing is not included in this term.
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#22
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I hope the depth of field thing won't be forced as it gives me a headache!
And when being a spectator and following a player in 3rd person view, the player is blurred. Not comfortable at all. But let's not get too far ahead and await the patch. |
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#23
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Can I still play with DoF (?) at 90 instead of 70? I like to see more of my gun.
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#24
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That's FoV, not DoF
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aka Wakke |
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#25
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Quote:
BtW: it was the first shot after trying the new beta version! Regards Culti Last edited by Cultivator; 04-18-2012 at 12:41 PM. |
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#26
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Quote:
Quote:
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#27
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Quote:
This one was important, all is left as far as I'm concerned is removing AI in tank. |
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#28
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Thanks, it's looking good, but is hard to test against 2 other humans and a bunch of annoying bots
__________________
If being a competitive gamer means doing this (http://forums.tripwireinteractive.co...ad.php?t=64408) then I've never been more proud to proclaim that I am not a "competitive" gamer
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#29
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Nice, pings silky smooth at 64 players. Looks like the performance issue is finally solved :-)
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- - - This space was intentionally left empty. Well. Almost anyways. |
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#30
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What about the reduced MG recoil?
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#31
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Quote:
It'll be on a later one it seems. |
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#32
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Well the server browser works beautifully now in the beta!
Interesting WARNING message for Classic ... Beware, this mode is not for the faint of heart. ![]() I guess we don't have to mention the bug involving flying soldiers on Mamayev? ![]() ![]() One thing--i didn't notice this before, maybe because the trenches were lighter at one point, but it seems like both Germans and Russians glow a little too much underground at the moment. The trenches look awesome though with all the bunks, crates, lamps, stretchers, etc... cluttering the tunnels.
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Classic forever. Last edited by Nikita; 04-18-2012 at 06:53 PM. |
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#33
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Quote:
I'll grant that it's possible things play out a bit differently in this classic mode beta, I don't know, as I've spent the majority of my beta time on Mamayev, but to me it feels like somebody got these few bullet points backwards. Aside from that, I really like the changes thus far and the ones that are coming down the line. Definite progress overall.
__________________
|DD| Death Before Dishonor
|DD| CTF 24/7: 74.91.116.132:7777 RO2 Capture the Flag by |DD|-=Thor=- HERE! www.deathb4dishonor.net |
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#34
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Had some great games on the new beta last night against 14 odd devs and assorted other players. The beta is improving with every update ( save the new orbital bodies ), and several hours passed in no time at all.
The beta is great fun
__________________
If being a competitive gamer means doing this (http://forums.tripwireinteractive.co...ad.php?t=64408) then I've never been more proud to proclaim that I am not a "competitive" gamer
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#35
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Dead bodies flying into sky like balloons? Is this a new condition of the agency for youth protection?
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#36
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Joined a server this morning. It said I was joining a Classic server, yet all other indicators including the intro screen said the Realism was Normal, not Classic. Just a bug?
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#37
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Hey has the sprint speed been accelerated at all. In classic I feel like I am wearing a soggy pair of depends or something... I like the reduced sprint time but it is to slow.... Like on downers or something.
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{sBc} <>< HORSE><>
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#38
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i think sprint speed wasn't altered, but the slow sprint when exhausted definitely makes it feel more fluid, even if it isn't much faster than default jogging.
i had a great time on the beta server yesterday. until half the players left because gumrak came along. shortly after that steam decided to stop working .i hope there will be some players on tonight for further testing. mamayev is looking awesome, the tunnels are nicely furnished. pings seem more stable now, at least when i checked, they always stuck around 100 without spiking like before. the only (hilarious ) bug i encountered so far is players flying into the air after being shot in a tunnel.i'm very happy with the progress so far and hope to see those changes roll into the stock game soon!
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#39
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I'll be there again this evening, ingame name = Krink0v, or something else equally silly
__________________
If being a competitive gamer means doing this (http://forums.tripwireinteractive.co...ad.php?t=64408) then I've never been more proud to proclaim that I am not a "competitive" gamer
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#40
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I encountered a problem with the commander role since the latest patch.
When marking arty with the binocs in a protected area, you used to get a hint so you can retarget. Since the patch this hint is missing, or better you get it after calling in arty at the radio. This bug (i guess) had me running my *** off on mamayev. I hope that was of some help for you guys ![]() You do a real nice job with RO2 and espacially with the classic mode. Canīt wait to see whatīs coming with the next patch(es). Cheers |
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