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Maps
Gameplay
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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Quote:
Good--this was making tanking difficult. Progress marches on!
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Classic forever. |
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#3
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Weheey updates.
By the way, is the spawn-without-smoke bug fixed in the beta? |
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#4
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It was cool in RO1. Now everyone can change the barrell. With naked hands. I dont want to try it in real. You not too, i guess
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#5
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I think this was fixed already as I haven't had that bug since the april 5th (?) update. |
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#6
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I like most of the changes. Even so, I'm a bit concerned that taking away the movement speed penalty of MGs will make them even easier to hip-shoot rambo with... especially since that's already a huge problem with the MG34.
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![]() A Dedicated RO Veteran since 2003 Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube |
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We are looking into other ways to address MG's on the move if it becomes an issue.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#8
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OK. I always found reduced the movement speed irritating myself, but was afraid that if it were changed that the MG problem would grow.
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![]() A Dedicated RO Veteran since 2003 Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube |
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As a heads up it looks like this patch will drop tomorrow morning.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#10
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Looking forward to it, thanks!
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#11
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Sounds great! Keep up the good work!
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#12
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I've got nothing constructive to say, so...
YAAAAAY |
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#13
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Sweet!
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#14
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![]() new patch notes!
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#15
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![]() Quote:
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 04-17-2012 at 10:10 PM. |
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#16
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#17
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So why are we speeding up MG's and anti tank? Especially MG, I love playing MG, and RO2 vanilla Mg's run plenty fast as it is. Making MG move even faster is a bad idea. TW needs to put MG weight penalties back.
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#18
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If you're worried about MG hipfire, though, that mechanic can always be changed instead of changing weight penalties.
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Classic forever. |
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This patch should be going live shortly.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#20
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Annoying people with that depth of field etc. isn't really an improvement. Same goes for the low FOV settings. |
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