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#321
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#322
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I believe TWB's US beta server is still titled "Classic Mode" yet it has been changed to "Action Mode" for testing.
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Most Honourable, Krobar Yea, I'd be that guy, with an obrez and an ice cream cart. Last edited by Krobar; 04-21-2012 at 09:20 AM. |
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#323
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After studying CoD and BF and their communities for the past 2 months or so, I feel that about 1/2 - 2/3 of the CoD community would be interested and maybe take RO2 as a secondary game and possibly a whole 2/3 of the BF community may do the same.* And as long as just enough more emphasis is put towards more realistic gamemodes we may see an expansion in that community as well. *(Being very optimistic)
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Most Honourable, Krobar Yea, I'd be that guy, with an obrez and an ice cream cart. Last edited by Krobar; 04-21-2012 at 09:22 AM. |
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#324
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They just have classic in the title. The US TWB New Glory server is running a FF map with crosshairs at this very moment.
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My qualifications: http://forums.tripwireinteractive.co...postcount=1764
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#325
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"It is amazing Tripwire decided to grow the community in so many ways." I am shocked. |
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#326
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Dude, the crosshair is only being used in ONE of the modes. Classic mode wont have a crosshair and neither with the realism mode. How on earth would a crosshair in only ONE of the modes promote run and gun tactics across the ENTIRE game? |
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#327
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One small thing regarding this whole overblown affair I'd like to point out (not that it is of great consequence, just something I noticed):
There was no update for the Action mode; therefore, it had been slipped in with the last update and was needing a server for us to experience it. Little does this prove, save for that when Yosh made the announcement, it had already been in our beta clients. Correct me if I am wrong.
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Nie stój w bramie, gdy krowa ryczy!
SteamID: AThousandD ![]() |
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#328
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#329
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The models are done IIRC, but TWI didn't start working on how they are going to work....
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#330
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The atmosphere or realism to me vanishes with these....
Addition of a crosshair Removal of free-aim Reduced player damage I guess if you are trying to attract those who dont like realistic player damage & wish to just run around & shoot stuff without actually having to aim a weapon , that might be a mode they would like ,..but to me kind of defeats the whole spirit of what RO means to me ,... Whatever you do , I guess as long as I can play a realistic version & not be forced into arcade mode ,...I guess Ill live with it...
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#331
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Still, the fact they are experimenting in this direction tells me the raw data paints a slightly different picture of the avg RO2 player than we hearing inside the echo chamber. |
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#332
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![]() But yes this move is pretty ingenious, if it works.
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Most Honourable, Krobar Yea, I'd be that guy, with an obrez and an ice cream cart. |
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#333
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Yeah what is funny is that all the knee jerk comments were so obsessed with the cross-hairs (which when actually tested, have VERY little impact on game-play - the cross hairs are very wide) that they totally ignored the free aim change which has a MUCH bigger impact. With no free aim, (bolt action) rifle shots almost always land in the center of the screen, so some people in this mode will be able to master long range rifle shots without ever using the iron sights. It actually has a much bigger impact on rifle play than smgs/etc.
Last edited by dweeb; 04-21-2012 at 02:36 PM. |
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#334
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Honestly, there is no reason to overexaggerate.
The whole normal/relaxed realism experiment won't affect classic, as stated before. It's a win-win situation for us. If it falls then classic will remain supported as it is (because work on experiment is done on free time of the TWI and not at cost of other projects), suffering no effects because of this. If it succeeds then TWI and the community will be able to expand gaining both money and popularity it deserves. I have to agree that climate on the forum here isn't good for more casual players, which is quite sad, because each player is potential classic player (I joined the community before classic beta and after launch of vanilla). The Old Guard is quite visible and vocal, but they shouldn't suppress everything they don't like just because they don't like it... I haven't seen any real argument why not to try this experiment. |
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#335
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I suggest increasing the amount of damage that rifles inflict, giving them a reason to be there... also, because hipping with a bolt is hilarious fun.
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#336
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Wouldn't the logical thing be to worry about getting the older members back into the game first and then worry about attracting new players?
I have been playing RO since it's mod days and if you can't do anything to convince ME that these new features are good than how are you going to convince someone who likes COD or BF3? I understand what you guys are trying to accomplish with the crosshairs and different modes but why are you wasting your time? The long time fans wont bother playing any of the other modes and the "casuals" wont play it for more than 20 minutes because another game does it WAY better. This is copied right from ROOSTs Steam Store page: Reviews "... RO is also one of the market's most unique new shooters" 4/5 Stars - Gamespy Tripwire's attention to accessible realism is unrivaled" - Computer Gaming World "Red Orchestra offers exactly the right mixture of action and realism" - PC PowerPlay "Unique Mixture of Action and Realism". Stick with what you're good at guys. Any effort to make RO more casual WILL fail... Horribly.
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#337
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#338
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I just hope the new players get a chance to try all the modes, because I expect it will be a bit like playing RO Roulette. New players won't know that action mode is significantly different to the other modes. They may try arcade mode and get a bit of sick in their mouth, or they will try realism mode and assume they dumbed down RO, or they will join Classic and maybe that won't be to their taste either.
I just think it needlessly overcomplicates things and probably isn't worth alienating the playerbase, or making them unsure of whether RO will end up just another arcade game in the future. Maybe it will be a runaway success and get thousands of people playing and allow TWI to justify further development..its risky though and I'm not convinced it will work as imagined. I always felt that the "relaunch" should have a very clear focus and intent, to target a very specific part of the playerbase and get them onboard, without muddying the waters or making people unsure of TWI's direction |
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#339
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Let me see if I can remember why I multi-quoted all of these...
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2. Without a full-time community manager to look at it, at a time when we were heavily (over)stretched. Quote:
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Phew... monster post. |
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