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#221
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How can you possibly know what effect an experimental feature will have before it's implemented? They are losing players because the original gameplay gets stagnant very quickly and the official maps ( bar one or two ) are all very much of a muchness
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If being a competitive gamer means doing this (http://forums.tripwireinteractive.co...ad.php?t=64408) then I've never been more proud to proclaim that I am not a "competitive" gamer
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#222
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My suggestion would be in naming different modes,,
1) Skirmish Combat or Boot Camp 2) Front Line Combat or Battlefield Realism 3) Classic RO(1) Combat/Realism |
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#223
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TWI can't you really focus on something to promote the realism side of RO2 to attract players. The crosshair is an antique feature that was way back in old DOOM1 days where bringing up iron sight wasn't actually possible to do with the engine at that time and returning to this archaic solution now would be a grave mistake.
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#224
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aka Wakke |
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#225
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All people wanted was RO1 with better graphics.
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#226
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You win the irony award of the month. Congratulations!
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#227
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When did I ever show respect to others who didn't share my perspective? Plenty of times, at least a lot more than you ever did. Even when I felt the game was running just fine and was fun to play as it was, I still jumped into threads to suggest ways of getting in the changes others in here wanted so badly, whom continually avoided to see each other's point of view and were doing exactly as you claim I do all the time. And when the Devs mentioned they were going to start working on RO Classic, I even openly congratulated the people who wanted this game mode and hoped it'd be everything they have been wanting..... which at the time I thought it'd only take a week or two to push through and get into the game, not knowing it'd take this long. And so long as someone was speaking their opinion honestly and not trying to trash out other people for their points of view, I acknowledged their position, possibly even still disagreeing with them, but had no reason to trash them or their point of view. If people disagree with me, say so, and explain why.... then that's it, and I do the same for them. But when people like you come along who act more omnipotent than they claim I'm acting, and base their attitude on some claim that I'm always the same way.... then hypocrites like you get called out on it, and you don't deserve the respect you think you should have. In my last post, I was stating my position honestly and to the point.... I didn't trash you or any other member out, I didn't insult anybody..... but simply because my view doesn't shine a God-Light up TWI's arse or matches perfectly to your view.... suddenly here you come to troll. You could have at least tried to look smart with your trollish comments if you did a little searching through my posts to back up your claims that I never treated anybody else with respect whom I didn't agree with. People are worried about this community turning potential players away from the game and are their own worst enemy??? Well, you're a prime example of that. I already have no more interest in playing RO2 at this stage and have already uninstalled both the beta and the game itself...... now to add on top of that, why the hell would I want to come back and play with a bunch of trolls such as yourself, nor would I want to suggest others to come and play in such a community? This isn't the community I joined back in the Mod days..... this community has become a rotten scab, bitter & divided beyond anything I have seen in recent gaming..... and now it's starting to affect me. But go ahead.... keep on acting the way you are Das..... before you know it, you'll just be playing with yourself, a couple of friends and on the only 2-3 servers left for RO2 that are still run by TWI.
__________________
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#228
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I think it is a great idea to experiment with the relaxed mode. One of the biggest criticisms when the game came out was its lack of accessibility and overall difficulty.
You may not agree, but these criticisms are abundant beyond the echo chamber of these forums. TWI is wise to consider other points of view. |
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#229
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Being a difficult game is nothing to be ashamed of, if people say RO2 is a hard game it doesn't necessarily mean they want it made easier. Dark souls is a crazy hard game but if they would make it easier people would rage about it also.
Games get character by having unique features and being as less mainstream as possible. This is why people buy games that aren't mainstream, they offer a unique experience. When was the last time an indie company succeeded in making a mainstream game AND pleased 3 different groups of gamers? |
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#230
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Wow. Such a display of overblown self-entitlement.
This isn't new. Relaxed realism was a design point from before the game was released. They've worked on tweaking realism mode and spend a significant effort on adding a classic mode, but now that they spend a tiny amount of effort on tweaking the other game mode available on launch, people react as if TWI just kicked their dog. The overreaction is absurd. People talk about it ruining the game, yet it is a change only in game-modes that they do not play. They see something being done to cater to someone else, even something so slight, and get angry that some of TWI's attention isn't focused squarely on pampering them. Particularly amusing when many of them are the same ones that had been clamoring for the classic mode. It's pretty obvious many people here don't get how game development works, or likely how any large, multi-person project works. It's like they view TWI as one monolithic, mutant, multi-limbed entity that can only focus on one task at a time, so that anything they do directly takes away from everything else. I've seen it many times for other games, where it becomes obvious that people don't understand that there's a limit to how many people you can put on a single task. Hell, I can be pretty critical of TWI, but this? No, I can't see being upset about such a tiny alteration to a game mode I don't play. I might question its effectiveness in achieving their goals, but it's not going to take anything meaningful away from the game. |
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#231
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I really think the best name for this gametype would be 'arcade'. The people who see that term as a pejorative aren't going to be playing it anyway. And such a mode does not bother me as a long time RO player - it's akin the old flying clown car mutator. Fun is fun.
'Relaxed Realism' mode - sounds like the naming department is trying too hard - it's not descriptive and it doesn't really sound fun .'Action' mode - so this sounds fun, but the underlying mechanics had better differ enough to justify such a ballsy name. 'Normal' mode - This just alarms the community and gives the wrong impression to new players.... Unless this is intentional, and TWI has really done a 180 with their design philosophy. In which case, count me in with the alarmed people. Last edited by Bob Joel; 04-19-2012 at 08:57 PM. |
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#232
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Quote:
"Casual" might be a better choice. I agree "relaxed realism" is a bit confusing. |
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#233
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Personally, I feel the names:
"Relaxed" (note: no "relaxed realism") "Realism" "Classic" Serve quite well for the 3 different modes. They're neutral, they describe the intent of each. Good. It's difficult for me to come up with anything more evocative or imaginative that doesn't carry with it some evaluative connotations (for example that suggest players of relaxed are less skilled and/or inexperienced). |
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#234
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#235
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My suggestions:
1. Boot camp / Recruit mode 2. Frontline / Combat mode 3. Veteran mode It's like achieving to survive each of the modes. From novice to expert or sth like that. Does anybody remember ther commandos series? They also once thought they were able to transfer what made them successfull into new markets, by changing the basics. Where did they end up? |
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#236
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Yeah, we don't need no stinking mantling, bullet penetration, sight adjustment or MG bipod pivot!
![]() But seriously, I do like "Action." Sounds good enough that I'd almost be tempted to play it. Almost. ![]() Anyway, looking forward to the updates.
__________________
![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#237
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Wow, I cannot Imagine how I missed that.
Really TWI? Crosshairs and no free aim? A small note on Yoshi bringing up OFP/ArmA: Those games are good DESPITE crosshairs, not because of them. Now as THANKFULLY, Ramm/the devs are not insane enough to put that in every game mode, I know it will only affect me indirectly, but it will affect me, and all other players for one simple reason: the CoD crowd will still not play the game. Thus it's simply wasted developement time which could've been spent on bugfixes or sensible features. And it doesn't matter if the implementation only took a few hours, it's still a few hours wasted. Lastly I have to congratulate the teammember to successfully pitch that horrible idea: You did not only succeed in making RO2 even more generic than it already is, but you also cemented my change view of TWI as being independent devs who did not compromise their vision into just another small mainstream studio/publisher that is only interestred in sales figures. I remain baffled by TWI. Last edited by [-project.rattus-]; 04-20-2012 at 02:19 AM. |
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#238
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Wow thanks, I've never won anything before!!
__________________
If being a competitive gamer means doing this (http://forums.tripwireinteractive.co...ad.php?t=64408) then I've never been more proud to proclaim that I am not a "competitive" gamer
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#239
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To the OFP/ArmA-thingy: Since Flashpoint a server admin can change/define different settings for veteran or cadet mode. This also includes disabling or enabling the crosshairs. When we are playing Arma2 we do it with ACE2 and on veteran mode, so there is no crosshair to use. You always have to use iron-sights or scopes if available. Shooting from the hip, where a crosshair would make sense - especially in CQB -, only works if you've learned where the bullets go to when leaving the virtual barrel and that's pretty hard from a certain distance because of the missing real-world impressions like weight, haptic and stuff.
However, the playerbase is comparable to RO2 I think, so why should it not work here to have different modes? Leave the decision to the serveradmins and if you don't like to play on such a crosshair-server consider to stay away and join another one?!
__________________
http://steamcommunity.com/id/elfatal |
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#240
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In my opinion, casual sounds more condescending than arcade. Arcade implies what the gametype is like, casual implies what kind of a gamer you are.
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#1 Bonzai charger |
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