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Welcome back to the latest installment of the What We Are Up To post. It continues to be a busy month here with many things in the works. With summer just around the corner, we are hard at work bringing updates to some of your favorite Tripwire titles. What can you expect you ask? Read on to find out. Topics include: Upcoming changes to the RO 2 beta, how the beta will be rolled out to everyone, and our future plans for RO 2.
We hope to push out two beta updates, one today and one later this week. You can find the WIP Changelog for today's update HERE. Included (but not turned on) in the latest beta builds will be Campaign mode as well as some experimental gameplay changes for the normal (relaxed realism) setting. More details can be found HERE and we will be once again looking for player feedback to these changes. As the current RO 2 beta nears completion (system/gameplay refinements, additional modes, bug fixes and changes based on player feedback) we are looking to roll the patch out live sometime in the next few weeks. As we get closer to that date we will be continuing to make adjustments to the beta based off player feedback and finish several more refinements. Moving forward, shortly after these changes go live we will be looking to do a free weekend. Be sure to spread the word and tell your friends that have been on the fence that this will be a great chance for them to see first hand how the game plays! And while we've managed to update many aspects of Red Orchestra 2 through this beta we know there is more to be done. We have set our sights on the Squad and Tank systems next as well as additional UI refinements.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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Glorious news! Can't wait to try out that campaign mode. ^^
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#3
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Good to have new "What we are up to..." post!
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#4
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Pay no heed to the defeatists, comrades/kameraden, RO2's best days are yet ahead of us!
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Classic forever. |
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#5
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And that will be a great idea with the timing!
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#6
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Sounds great.
Maybe you can get a blurb from Rising Storms for the next installment.
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Niche RO player 5 of 4. |
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#7
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Glad to see you are going to do something with the tank damage system as it's been said a lot about how it needs to be fixed and refined.
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#8
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Appreciate the info, keep up the good work.
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#9
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Some great news, looking forward to all those updates.
Got some friends lined up for the free weekend, any chance of some commision ![]() Keep up the good work and many thanks for the updates Yoshiro
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Win7 64bit Intel i7 DO 2.66Ghz, ASUS GTX285 TopGigabyte EX58-UD5, 3x2GB Cosair Dominator 1866Ghz
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#10
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I really hope that the classic mode is soon ready for release. I look up the server browser every evening but I never see the player count rise above 20 guys in the beta. With classic mode and free weekend I really hope people start to play this game more frequently. I have the feeling that the modscene is is partly dead at the moment due to problems with the redirect etc.
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#11
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Bally good show chaps!
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#12
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Awesome!!
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#13
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When we can await the main patch for ro2?? Weeks or Months!!!!
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#14
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Quote:
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#16
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Good news now work on.Hope they will release a fix for custom maps to.
Then Coldsteel will have its re-release too
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#17
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*smiles*
EDIT: Crikey, that crosshairs thing really kicked off didn't it! Easy mode gains crosshairs - I don't see the problem with that.
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defekt Last edited by defektive; 04-19-2012 at 11:17 AM. |
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#18
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Quote:
That, sounds great! |
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#19
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Cheers for the update Yoshi
I've been off playing "other stuff(tm)" for a while now, but I'll be back for sure when the current beta gets its official release. Looking forward to it!
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#20
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Good to see a word on squad play. Curious what you're going to do.
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in-game name: Siegbert |