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#61
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Another (and probably final for now) update for Modern Warfare weapons
-Added Shotgun (It's a spas due to lack of a proper model) -Added Combat Shotgun -Added MP5M -Fixed sights on the 9mm -Fixed sight angle and lighting issue (hopefully) on M4 -Updated the texture on the 9mm Anyways i'm going to take a break from MW weapons to work on some other projects. Stay tuned!
Last edited by Half-Dead; 05-02-2012 at 04:09 AM. |
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#62
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thanks for this thread and all of your work, half-dead. i really enjoy the mw3 weapons for a change and also that several people work together to get the best out of this like firewarriors skinjobs and gartleys mut. just shows once more (and that's something i really like about these forums) that people can be creative just for fun and without having an attitude about it that weirdens everyone out. despite the fact that there are some waldorf and statlers on here i think most of the players are rather thankful than b-i-ew-tch-ey (who's your daddy, censorship?), they just don't express it all the time. keep up the good work (@ all the fellow modders, mappers & skinners too)!
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#63
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Oh well, downloading again.
__________________
"Is it dead, Jim?" |
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#64
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I don't quite sure that, it is for me only or not,
but the m4 still has a little rotated sight and the dark when idle on certain height though .. can anyone confirm this ? edit: just to make it clear M4203 idle on ground ..
Spoiler!
M4 idle on ground ..
Spoiler!
M4 idle on fence ...
Spoiler!
and here's something else that i notice ... M4 on fence, reloading (look on the model near the hand, something shows up).
Spoiler!
M4203, the same 'thing' shows up during the firing ...
Spoiler!
I thought that these are something that should let you know ![]() thanks for the replacements anyways, nice jobs !
Last edited by mooarchanox; 05-02-2012 at 11:00 AM. |
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#65
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I can cofirm that the M4 still has a rotated sight and lighting issues, the combat shotgun also seems to have a funny sight, but i cant pin point what it is. Other than that things seem fixed. I hope to see your new work soon and good luck. =D
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#66
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Whoever possible, could you send me the 3ds max models so I could do it for you? I only ask to save me time doing it all myself. Cheers in advance
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#67
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But the EBR screenshot is titled "M14 ERB" So as not to be a complete jerk, I tried to shop the image a bit. Granted, this would be a lot easier (and not sloppy) with the original file.
Spoiler!
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#68
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But the EBR screenshot is titled "M14 ERB" So as not to be a complete jerk, I tried to shop the image a bit. Granted, this would be a lot easier (and not sloppy) with the original file.
Spoiler!
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#69
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hey is there any way to only use a select few skins from the pack? id love to get the original Handcannon back, but i love all the other skins, awesome job dude!
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#70
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I fully converted his MW3 pack to work server-side with 3rd person models, custom sounds, and Static Meshes. The only problem is certain static meshes like the Bullpup and Shotgun will ALWAYS have the default texture no matter what I do
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#71
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What you mean? You need to use a custom static mesh to do this as it's the only way to change them.
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#72
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I do use a custom static mesh, but after I set the material it shows up in the KF SDK but in-game it appears as the default texture
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#73
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Ah this is weird as im now having this problem with a weapon im porting over. There must be something in the weapon file doing it.
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#74
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if so, make sure in your weapon file, it points towards your pickup class. also, with pickup classes, it is better to extend from the original class and not a weapon class. can one of you post you pickup class, so we can see if there is an issue? |
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#75
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#76
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Make sure your gun is linked to the Root bone and the hands are linked to the gun. Also, make sure everything you need is selected before exporting. As for the texture, it may be a material no is off in the animation or, the skin is not loading with the weapon file. Please don't give up..
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#77
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Sorry Half-Dead for this, shouldn't really be talking about this here. |
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#78
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how do i revert to original skins?
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#79
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#80
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Thank you.
The new skins look really great ingame. Could you do the pickup models too? |
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