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#1
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I'm trying to make a collision model for my mesh and I did everything I needed, created the collision model with simple basic meshes and then named it UCX_meshname then I exported both the collision and the model out of 3ds max, but when I import it only the model is imported correctly but no collision is added to it (it says NO COLLISION MODEL!).
How must I do it?
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#2
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You can post a screenshot if you want! |
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#3
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Make sure they are both selected at the same time before export. And choose "Export Selected".
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#4
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Thanks guys, I'll give it a try soon
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#5
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Last edited by Le0; 04-15-2012 at 05:23 AM. |
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#6
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And the collision model isn't just a plane? Are you exporting as .ase or .fbx?
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#1 Bonzai charger |
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#7
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Can I use planes for collision? I thought I had to use basic shapes (cube, sphere etc..) I export as FBX
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#8
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Any convex shape will do the job. I don't know what were missing here but you could always use a blocking volume if your collision mesh doesn't work :S
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#9
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yeah of course but since this is a mesh I'd like to use a lot I'd prefer for it to have collision added automatically. I'll give it a try with just a plane again.
Also good to see you're still around Olivier, what are you up to these days? Still modelling random stuff?
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#10
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#11
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Oh you're making a map for RO2? Or is that for another game? Good luck with school! And don't worry too much about that plane, it's very nice of you to do it of course but I'm kinda rethinking of where I wanna go with this level design thing I'm not very good at
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#12
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EDIT: Have you tried the automatic collision that is generated by the game engine? It works pretty well with objects that are not complex (especially with box-shaped SM). Last edited by Olivier; 04-20-2012 at 07:27 AM. |
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#13
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hey guys, i've got now the same problem.
maybe this could help. i try this out: http://forums.epicgames.com/threads/...-and-Collision Last edited by Spaehling; 07-16-2012 at 06:59 PM. |
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#14
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thanks Spaehling, I'll give it a try with ASE
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