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  #1  
Old 03-26-2012, 05:04 PM
AceBlack AceBlack is offline
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Default New superweapons

Superweapons

This is my first post, so if I break any rules of etiquitte, I apologize.

Superweapon, by my understanding, mean a weapon that is extremely powerful, but has equally powerful drawbacks that balance it out. I hope these can fit the criteria.

Universal Cons

Need to be "deployed". Hold LMB for 4 seconds do do so. User is helpless during this process.

User is stationary during deployment.

Turnspeed is reduced to 75% and can only turn 90 degrees in either direction.

Exclusive to perks, cannot "off-perk"

Must be lvl 5 in order to wield it

Does not get bonuses from perks

No discounts either, weapon price is a flat 3500

Weigh 14 pounds, so only other weapon is 9mm

In order to move, must be "undeployed", takes 4 seconds.

Commando- MJ69 Pawn Mower (or something like that)

Pros*

Carries 7000 rounds

Does not need reload

Same DMG/bullet as AK-47, but with 4x the firing rate

Cons

Bar on left side of screen indicates overheat. If bar is filled, gun is disabled for 1:30 min. Since this gun is 14 pounds, that's bad

Flesh Pounds and Scrakes gain resistance that turns AK damage to 9mm damage

Demolitions- B46 Meteor Call (Or another similar name)

Pro

Massive splash (think Fat Man) with enough damage to flatten an FP on 6-man suicidal upon direct hit

Cons

Minimum range is 5 metres. At that range, a lvl 6 Demo with 100 armor will be reduced to 10 hp and no armor

The mushroom cloud will obsure things heavily for quite some time.

Cannot be aimed like a missile launcher, as the weight of the missile will quickly bring it to the ground. Must be fired mortar style to be effective

Sharpshooter- SD210 Zeus Cannon (or another arrancgement of words and numbers)

Pro

Instant death upon headshot. Patriarch has his health reduced by 1\3.

Adjustable scope, from 2x to 8x

Con

Ammo is limited, only 20-25 rounds

Zero penetration due to HP rounds. That Stalker blocked your shot when you were aiming for that Scrake's noggin? That bullet is down the toilet.

Can only kill up to Gorefast with bodyshot. Must be headshot to be effective.

Non-superweapon:*

Medic- M46P Poison Gun.

Primary fire is standard SMG fire. Secondary fires a dart that does 400 damage over 20 seconds. Recharge is boosted by Medic perk.

A good offesive weapon for Medics. Before you say something like "Medics aren't supposed to fight" I would kindly point out that that doesn't seem to stop them. This is good as it allows a Medic to handle himself well in the event of a "You are the only one left" scenario, as well as probide general support to the team.

Last edited by AceBlack; 04-10-2012 at 07:59 PM.
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  #2  
Old 04-10-2012, 07:57 PM
AceBlack AceBlack is offline
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Bump because no one seems to have seen it.
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  #3  
Old 04-10-2012, 08:06 PM
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Lacedaemonius Lacedaemonius is offline
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No, we did; we just wish we hadn't.
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Old 04-10-2012, 08:06 PM
Olivier Olivier is offline
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Originally Posted by lacedaemonius View Post
no, we did; we just wish we hadn't.
qft!
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  #5  
Old 04-10-2012, 08:14 PM
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I'm not a great fan of super-weapons, as they tend to give you rock-paper-scissors approaches. Either the right combination of events happens such that you easily win, or you end up in situations such that winning is practically impossible.

However, you did bring to mind musket stands http://www.kismeta.com/diGrasse/imag...RankMusket.jpg. I wouldn't object to a sharp having a rifle which could be stood on a stand for increased... dunno. Weapon swaying doesn't really happen, weapons are always accurate, and their range AFAIK is unlimited, as long as you can aim that far. Still think it might be cool though.

Also, a sharpshooter wepaon without penetration, with only 20-25 rounds and with a 90 deg arc of fire makes my brain hurt. Even if it could bodyshot kill anything under a patty I doubt I'd take it. At best in most maps, you'd be able to cover 1/3 doorways, so kill 1/3 FPs and sc, but not actually be able to do ANYTHING else that wave. Not good. I'll take my chances with a LAR/EBR.
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Old 04-11-2012, 03:49 AM
AceBlack AceBlack is offline
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Well, I could expand the ammo or add penetration, since the thing takes 4 secs to deploy, has a lousy rate of fire, terrible bodyshot damage, and user is stationary. But I've seen people call all sorts of weapons OP, so I put it down to minimum and see how it does.
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Old 04-11-2012, 03:50 AM
FluX FluX is offline
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Guys give me some time to do some testing on one of my weapons and i'll release it for you. Think of the name "Red Dragon" with "Dragon Breath bullets" on the Hunting Shotgun

http://www.xfire.com/video/538d52/

This was while I was making it and not the final.
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Old 04-11-2012, 03:50 AM
AceBlack AceBlack is offline
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Quote:
Originally Posted by Lacedaemonius View Post
No, we did; we just wish we hadn't.
I normally wouldn't entertain people like you, but you seem to be rather high ranked, so I will bother to ask: Why?
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  #9  
Old 04-11-2012, 03:57 AM
AceBlack AceBlack is offline
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Quote:
Originally Posted by Althamus View Post
I'm not a great fan of super-weapons, as they tend to give you rock-paper-scissors approaches. Either the right combination of events happens such that you easily win, or you end up in situations such that winning is practically impossible.

However, you did bring to mind musket stands http://www.kismeta.com/diGrasse/imag...RankMusket.jpg. I wouldn't object to a sharp having a rifle which could be stood on a stand for increased... dunno. Weapon swaying doesn't really happen, weapons are always accurate, and their range AFAIK is unlimited, as long as you can aim that far. Still think it might be cool though.

Also, a sharpshooter wepaon without penetration, with only 20-25 rounds and with a 90 deg arc of fire makes my brain hurt. Even if it could bodyshot kill anything under a patty I doubt I'd take it. At best in most maps, you'd be able to cover 1/3 doorways, so kill 1/3 FPs and sc, but not actually be able to do ANYTHING else that wave. Not good. I'll take my chances with a LAR/EBR.
Maybe penetration wouldn't hurt, since it has a lousy rate of fire, no mobility, needs to be deployed and undeployed, etc. etc. But I've seen people call the machete OP, so I set it down to maximum disadvantage with maximum power to see how it balanced out.
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Old 04-11-2012, 06:50 AM
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Althamus Althamus is online now
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Quote:
Originally Posted by FluX View Post
Guys give me some time to do some testing on one of my weapons and i'll release it for you. Think of the name "Red Dragon" with "Dragon Breath bullets" on the Hunting Shotgun

http://www.xfire.com/video/538d52/

This was while I was making it and not the final.
OK, that is pretty. Is it purely cosmetic, or different effects?

I may have to install that when you're done, because that is full of win.
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Old 04-11-2012, 07:05 AM
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Splatpope Splatpope is offline
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Quote:
Originally Posted by AceBlack View Post
I normally wouldn't entertain people like you, but you seem to be rather high ranked, so I will bother to ask: Why?
Because stuff like that is suggested 9001 times a day and is not really appreciated.
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Old 04-11-2012, 09:52 AM
FluX FluX is offline
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Quote:
Originally Posted by Althamus View Post
OK, that is pretty. Is it purely cosmetic, or different effects?

I may have to install that when you're done, because that is full of win.
It's affects made from the flamethrower but I turned the trail of the bullets to that affect. At moment it's awesome!
Hunting damage = 50 per bullet.
Red Dragon damage = 150 per bullet.
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Old 04-11-2012, 10:32 AM
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Althamus Althamus is online now
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Quote:
Originally Posted by FluX View Post
It's affects made from the flamethrower but I turned the trail of the bullets to that affect. At moment it's awesome!
Hunting damage = 50 per bullet.
Red Dragon damage = 150 per bullet.
Boomstick indeed. Does that mean you can 1shot a HoE scrake with it without using the pentration trick?
Little too OP for my liking though =/
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Old 04-11-2012, 10:45 AM
Mental Mental is offline
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Quote:
Originally Posted by Althamus View Post
Boomstick indeed. Does that mean you can 1shot a HoE scrake with it without using the pentration trick?
Little too OP for my liking though =/
if I'm not mistaken, you could kill a 6 man/HOE FP with a precised HS from it
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Old 04-11-2012, 12:42 PM
FluX FluX is offline
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Quote:
Originally Posted by Althamus View Post
Boomstick indeed. Does that mean you can 1shot a HoE scrake with it without using the pentration trick?
Little too OP for my liking though =/
It's a super weapon...huge damage but high spread and limited ammo. Also the weapon costs 10k.
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  #16  
Old 04-11-2012, 01:57 PM
Dafe Dafe is offline
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Sounds cool, but if it's so expensive, and not much ammo, then the addition of super weapons will be short lived, especially if you have to wait til round 8,9 or 10 to get it.
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Old 04-11-2012, 03:40 PM
FluX FluX is offline
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Quote:
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Sounds cool, but if it's so expensive, and not much ammo, then the addition of super weapons will be short lived, especially if you have to wait til round 8,9 or 10 to get it.
Then you need to find ways of stacking easy money AND work together to get it. This is to help people work together to make sure that win is a win. I usually make my weapons to have a purpose and this one is extreme power but teamwork needed to buy.
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Old 04-11-2012, 04:28 PM
AceBlack AceBlack is offline
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Quote:
Originally Posted by Splatpope View Post
Because stuff like that is suggested 9001 times a day and is not really appreciated.
Then could you direct me to them so I may see the criticisms there?
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Old 04-11-2012, 07:40 PM
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Splatpope Splatpope is offline
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Quote:
Originally Posted by AceBlack View Post
Then could you direct me to them so I may see the criticisms there?
They're pretty much everywhere, in different forms and aspects; Yours looks like a branch of the "MG in killing floor" type
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  #20  
Old 04-19-2012, 12:06 AM
AceBlack AceBlack is offline
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Quote:
Originally Posted by Splatpope View Post
They're pretty much everywhere, in different forms and aspects; Yours looks like a branch of the "MG in killing floor" type
I've looked through what I think is most of them, and here are the flaws I've seen.

1. They do the same damage to Fleshpounds and Scrakes, which would break the game in half.
2. They're mobile, which would break the game in half.
3. They are useable as long as the ammo holds out (i.e. no overheat) and are reasonably weighted, breaking the game in half.
4. Some combination of the above, which would break the game into quarters or more.
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