![]() |
![]() |
|
#1
|
|||
|
|||
|
Superweapons
This is my first post, so if I break any rules of etiquitte, I apologize. Superweapon, by my understanding, mean a weapon that is extremely powerful, but has equally powerful drawbacks that balance it out. I hope these can fit the criteria. Universal Cons Need to be "deployed". Hold LMB for 4 seconds do do so. User is helpless during this process. User is stationary during deployment. Turnspeed is reduced to 75% and can only turn 90 degrees in either direction. Exclusive to perks, cannot "off-perk" Must be lvl 5 in order to wield it Does not get bonuses from perks No discounts either, weapon price is a flat 3500 Weigh 14 pounds, so only other weapon is 9mm In order to move, must be "undeployed", takes 4 seconds. Commando- MJ69 Pawn Mower (or something like that) Pros* Carries 7000 rounds Does not need reload Same DMG/bullet as AK-47, but with 4x the firing rate Cons Bar on left side of screen indicates overheat. If bar is filled, gun is disabled for 1:30 min. Since this gun is 14 pounds, that's bad Flesh Pounds and Scrakes gain resistance that turns AK damage to 9mm damage Demolitions- B46 Meteor Call (Or another similar name) Pro Massive splash (think Fat Man) with enough damage to flatten an FP on 6-man suicidal upon direct hit Cons Minimum range is 5 metres. At that range, a lvl 6 Demo with 100 armor will be reduced to 10 hp and no armor The mushroom cloud will obsure things heavily for quite some time. Cannot be aimed like a missile launcher, as the weight of the missile will quickly bring it to the ground. Must be fired mortar style to be effective Sharpshooter- SD210 Zeus Cannon (or another arrancgement of words and numbers) Pro Instant death upon headshot. Patriarch has his health reduced by 1\3. Adjustable scope, from 2x to 8x Con Ammo is limited, only 20-25 rounds Zero penetration due to HP rounds. That Stalker blocked your shot when you were aiming for that Scrake's noggin? That bullet is down the toilet. Can only kill up to Gorefast with bodyshot. Must be headshot to be effective. Non-superweapon:* Medic- M46P Poison Gun. Primary fire is standard SMG fire. Secondary fires a dart that does 400 damage over 20 seconds. Recharge is boosted by Medic perk. A good offesive weapon for Medics. Before you say something like "Medics aren't supposed to fight" I would kindly point out that that doesn't seem to stop them. This is good as it allows a Medic to handle himself well in the event of a "You are the only one left" scenario, as well as probide general support to the team. Last edited by AceBlack; 04-10-2012 at 07:59 PM. |
|
#2
|
|||
|
|||
|
Bump because no one seems to have seen it.
|
|
#3
|
||||
|
||||
|
No, we did; we just wish we hadn't.
|
|
#4
|
|||
|
|||
|
|
|
#5
|
||||
|
||||
|
I'm not a great fan of super-weapons, as they tend to give you rock-paper-scissors approaches. Either the right combination of events happens such that you easily win, or you end up in situations such that winning is practically impossible.
However, you did bring to mind musket stands http://www.kismeta.com/diGrasse/imag...RankMusket.jpg. I wouldn't object to a sharp having a rifle which could be stood on a stand for increased... dunno. Weapon swaying doesn't really happen, weapons are always accurate, and their range AFAIK is unlimited, as long as you can aim that far. Still think it might be cool though. Also, a sharpshooter wepaon without penetration, with only 20-25 rounds and with a 90 deg arc of fire makes my brain hurt. Even if it could bodyshot kill anything under a patty I doubt I'd take it. At best in most maps, you'd be able to cover 1/3 doorways, so kill 1/3 FPs and sc, but not actually be able to do ANYTHING else that wave. Not good. I'll take my chances with a LAR/EBR. |
|
#6
|
|||
|
|||
|
Well, I could expand the ammo or add penetration, since the thing takes 4 secs to deploy, has a lousy rate of fire, terrible bodyshot damage, and user is stationary. But I've seen people call all sorts of weapons OP, so I put it down to minimum and see how it does.
|
|
#7
|
|||
|
|||
|
Guys give me some time to do some testing on one of my weapons and i'll release it for you. Think of the name "Red Dragon" with "Dragon Breath bullets" on the Hunting Shotgun
![]() http://www.xfire.com/video/538d52/ This was while I was making it and not the final. |
|
#8
|
|||
|
|||
|
I normally wouldn't entertain people like you, but you seem to be rather high ranked, so I will bother to ask: Why?
|
|
#9
|
|||
|
|||
|
Quote:
|
|
#10
|
||||
|
||||
|
Quote:
I may have to install that when you're done, because that is full of win. |
|
#11
|
||||
|
||||
|
Because stuff like that is suggested 9001 times a day and is not really appreciated.
__________________
|
|
#12
|
|||
|
|||
|
Quote:
Hunting damage = 50 per bullet. Red Dragon damage = 150 per bullet.
|
|
#13
|
||||
|
||||
|
Quote:
Little too OP for my liking though =/ |
|
#14
|
|||
|
|||
|
if I'm not mistaken, you could kill a 6 man/HOE FP with a precised HS from it
|
|
#15
|
|||
|
|||
|
It's a super weapon...huge damage but high spread and limited ammo. Also the weapon costs 10k.
|
|
#16
|
|||
|
|||
|
Sounds cool, but if it's so expensive, and not much ammo, then the addition of super weapons will be short lived, especially if you have to wait til round 8,9 or 10 to get it.
|
|
#17
|
|||
|
|||
|
Then you need to find ways of stacking easy money AND work together to get it. This is to help people work together to make sure that win is a win. I usually make my weapons to have a purpose and this one is extreme power but teamwork needed to buy.
|
|
#18
|
|||
|
|||
|
Then could you direct me to them so I may see the criticisms there?
|
|
#19
|
||||
|
||||
|
They're pretty much everywhere, in different forms and aspects; Yours looks like a branch of the "MG in killing floor" type
__________________
Last edited by Splatpope; 04-11-2012 at 07:42 PM. |
|
#20
|
|||
|
|||
|
Quote:
1. They do the same damage to Fleshpounds and Scrakes, which would break the game in half. 2. They're mobile, which would break the game in half. 3. They are useable as long as the ammo holds out (i.e. no overheat) and are reasonably weighted, breaking the game in half. 4. Some combination of the above, which would break the game into quarters or more. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|