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The final match of the last round of the Scorched Earth Tournament match is happening this Sunday, March 25th, at 21:00 CET/15:00 EST. Once again, fans can tune in HERE to watch it live. Between rounds during the match (as well as before and after) John and Alan will be fielding questions from the community posted here in our forums. So mark off your calendars today, and get your questions in now!
Post your questions here in the thread! EDIT: Note the time correction for the clocks going forward tonight in Europe...
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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Q For both the guys...
Which film, book and song do each of you think is essential viewing/reading/listening for an RO2 fan?
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天皇陛下万歳! Company website: http://tonygillham.com "That's not just idle fact, it's cold, hard speculation." - Yahtzee
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#3
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Do you plan on adding chat colors and an animation for switching firing modes?
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The Hipster melted his barrel, because he fired the Machine Gun before it was cool. |
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#4
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1) If you had the chance to start over the launch of RO2, what would you have done differently?
2) How satisfied are you with the community feedback from the beta so far? 3) Do you plan on integrating Steam Workshop for custom maps and mods to be more easily accessible? |
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#5
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Can we know what and when the future updates for the beta will be so we can give give feedback if a large majority dislikes some changes?
Last edited by Crusher; 03-23-2012 at 06:06 PM. |
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#6
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will you guys fix the map voting system sometime soon?
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#7
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Why wasn't classic mode in from the start?
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You need to play the beta!
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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#9
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Do you plan on adding different sidearms, like Lugers And TT-33's and Rockets like A Panzerschreck and Panzerfaust? also when will Rising storm be released, and what weapons or any clues do you have stored for us?
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#10
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i do all the time and it is still bugged!
btw nice match on those glassy floors
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#11
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1) Workshop is made for RO2. Helps you get content out faster and with wider community involvement.
2) Is there to be DX11 support for graphical candy + performance? A majority of steam users already have DX11 support. 3) Are you guys going to revise the UI - it just seems dated from RO1. PS: Disregard my second post - thought the 1st one didn't show up. Last edited by a4especibot; 03-23-2012 at 06:04 PM. |
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#12
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Someone needs to write the answers down for those that might miss it
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The Hipster melted his barrel, because he fired the Machine Gun before it was cool. |
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#13
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Other then Mamayev, are there any other maps in the works for RO2 at the moment, and how does current map design differ, if at all, from the map design during the game's production? If the map design did change, why? If not, well...why? :P Did community feedback play a role here?
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#14
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How are animations going to work with halftracks?
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Then get us a reliable bug reproduction in the bug section !
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![]() Pretty, what do we blow up first? - Myn Donos |
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#16
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How come the T34's F34 76mm gun can't penetrate the PIV's turret mantlet, front glacis, or turret front at ranges down to 150m? And how come the PTRS can shoot through the T34's glacis and turret front?
That's sincerely meant in the most constructive way possible--I know Alan poured many hours, including off hours, into that armor system.
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Classic forever. |
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#17
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Oh GOODIE!
...
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Community Manager: Total Gaming Network & CS-Nation Quote:
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#18
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Is there likely to be an RO 2 co-op mode in the future?
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#19
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Quote:
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#20
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Quote:
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