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#1
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While bandaging within game time might not be fully realistic, there is a purpose it could fulfill.
When shot in the leg you get crippled for a short while, but after x seconds you walk normally. This vote is whether when shot in the lig you should stay crippled for an infinite time, and only get better with walking after bandaging, where I personally think bandaging time should perhaps take something like 10 seconds. So not so much bandaging to save your life from bleeding out but more in the sense of removing the disadvantages of being shot like the slow walk.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#2
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Couldn't add my poll due to the 3min time constraint;
Should bandaging be added to classic mode? - Bandaging should stay out, hit effects should be temporary - Bandaging should stay out, hit effects should be permanent - Bandaging should be in, hit effects should be permanent until bandaged. - Bandaging should be in, hit effects should be temporary. - Other
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#3
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For me, the most important points are:
- negative effects from being wounded - these negative effects are not infinite Whether these effects are removed by bandaging or time is not so important to me. But I guess I would vote on: - Bandaging should stay out, hit effects should be temporary
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aka Wakke Last edited by Proud_God; 03-17-2012 at 07:36 PM. |
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#4
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I vote: - Bandaging should be in, hit effects should be temporary (But longer than the actual version).
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#5
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I'd like it to be in, with temporay effects. The act of bandaging is in itself an effect to getting shot. I liked the eight second bandaging that was in the Beta Realism mode, it worked much better than in the vanilla game.
Last edited by Cwivey; 03-17-2012 at 07:55 PM. |
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#6
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Are you asking for the Classic Mode or just in general?
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#7
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@ MR Moe, originally planned to ask for Classic. But logically people could give both answers for Classic as well as for Realistic.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#8
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Ahhh, ok.
Well I like the idea of a longer bandaging time overall, it is just too quick. - and - I like the idea of the temporary disabilities such as you described with the hit effects being permanent till you bandage (or take care of the wound somehow) ex: slower movement with leg wound till you bandage even if its not a bleedout wound. This would be for both Realism and Classic mode, if they put bandaging back in Classic.
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#9
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No for Classic Mode. It's Classic Mode. There needs to be something to differential between the two. I'm still surprised you want Zoom back in (1.5x) for Classic Mode. When RO2 shipped (and before), you were pretty anti-Zoom Zets.
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![]() IS-2: Greatest Tank of Clone War II "Soda Popinki" in game |
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#10
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Quote:
However I do think that a lot of improvements can be made in regard to zooming to obtain somewhat a slight compromise while still getting the best of both worlds. The key for me is making sure that for the most common engagement ranges the wide fov does not become useless for spotting most enemies. And next to that I think that many improvements can be made in allowing the end user to have control of their character with regards to zoom.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 03-17-2012 at 10:20 PM. |
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#11
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It is a good concept I pitched back awhile ago, but went mostly ignored. Yet at the moment both features would have to be reworked to accommodate each other in unison.
My only issue with this idea right now though is what other status effects will be presented to make this a viable addition to the game? Surely, I can think of a couple additional effect stipulations but not necessarily sure others will grasp the beneficial improvement of other features to be included in Classic Mode. I'm undecided but further suggestive details would persuade me as I would like more then what was just in Ostfront to be included in Classic (besides the zoom issue, I'm pretty much settled on that). It is like rebuilding the game I always wanted with RO2, it's just the matter of convincing others to see that as well.
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Uman Kessel - 1941 Series
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#12
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Quote:
Quote:
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#13
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Out and permanent.
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#14
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temporary and no bendaging
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#15
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Quote:
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#16
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No bandage. It's perfect now.
Hit effects can be temporary(10-20 seconds), because nobody likes to be crippled for the rest of the round. It worked well in RO as a gameplay comprimise. |
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#17
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For Classic and Realistic: Hit effects should last until the player bandages. Bandaging should remove the hit effect but not restore any health points.
I'm with Kaiser Sose - I never wanted a copy of RO:Ost, I just wanted the new features to be implemented in a way that made sense to me. |
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#18
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I don't really care if it's bandaging or having some hit effects, as long as the player gets a penalty for being hit non lethal. When you take a hit in current Classic mode you can just walk on as if nothing happened while in Realism you'll have to bandage and thus being vulnerable for some time.
Having your weapon shot out of your hand, insta full suppression, limb walk Herr Flick style or just heavy sway would be better though imo. The effects would depend on which part of your body was hit of course. I don't know if it was coincidence or something, but I was playing Classic on Pavlov's and I got hit by I think a PPSh, and I was insta suppressed and Stamina was completely gone. That was a panic moment and it was really cool. Lucky for me there was a trench a few steps away so I survived it but a similar system would be very cool imo. |
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#19
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Until something is suggested with deeper details for potential implementation, I rather keep it how it currently is in Classic.
Perhaps, this can be something for consideration in Realistic Mode.
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Uman Kessel - 1941 Series
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#20
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No zoom and no bandage system in classic mode!!
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