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#1
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OOPS...Title should say " GENERAL ROClassic Feedback."
I just left some good games playing the beta RO Classic mode. I have a few first impressions I'd like to pass along. I must qualify my comments by saying that (because of life obligations) I have not been playing RO2 much lately and RO:Ost even less in the last few months. As such, my recollections of the two may be off. At anyrate...my first impression of RO Classic: I liked the slower speed. I liked the suppression effects. We need louder arty! Perhaps increase the stamina length just a tad. Vary the stamina with the player's loadout (if its not already). A little more warning before instantly walking. Or, ideally, perhaps a more gradual slowing with labored breathing giving you a clue that your avatar is really starting to suck wind. It was enlightening playing without zoom. I found myself repeatedly pressing the zoom key to get a better look. Amazing what one gets used to. I never was a big proponent of zoom, but at this point I'd suggest trying one of two things.... (1) add an additional slight zoom somewhere between none and RO2's. More toward the none.. (2)or, increase the default iron sight zoom. After more play time, I may conclude that the current zoom (or lack thereof) is fine. Time will tell. All in all, what little time I've spent on it, I liked the classic mode. Last edited by Floyd; 03-17-2012 at 02:02 AM. |
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#2
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I disagree. Have you played with a rifle? Its IS-zoom is already 90% of full zoom.
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aka Wakke |
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#3
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There is still zoom, but it varies by weapon. There is no zoom for MG's for example, but rilfes have nearly as much as standart RO.
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#4
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My intial thoughts are
Much better, easier to advance with out 32 snipers per map, so game play is going to change from normal HOS, as people cant stay sniping they be more inclined to advance. Nice too when you shoot someone they stay shot and dont rush on kill you then bandage so the guns feel far more deadly It definately feels less run and gun and more tatical theses are my intail thoughts and i've yet to play with a decent amout of players on a server but gets a thumbs up from me as of now |
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#5
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I'm worried about the zoom weapons still have. It's fine in the new map but in cqc it might make things more difficult.
Besides all that I'm quite pleased with the classic mode, lockdown is gone which is what mattered for me. Now I would like to see an official statement about the chat and if they're going to improve it. |
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#6
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Quote:
Well because there are people unlike some of you, who have basics screens, no super graphic cards and processor 600€. I had a computer like that, i don't forget how pixel hunting make your eye bleed and your nose stick to your screen like it is glued to. And when you wear glasses... poor guys. My opinion.
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#7
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Quote:
Quote:
Rak, when you say the rifles have nearly as much as standard RO, I assume you mean RO2. And do you mean before the additional zoom or the default IS zoom in RO2? Crusher, I see your point with cqb. So I'll rescind my suggestion about default IS zoom. I hadn't considered cqb. Last edited by Floyd; 03-17-2012 at 04:25 PM. |
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#8
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Seems more like 3/4 from my experience. I get your point, though and agree that all weapons should be 'closer together' in terms of IS zoom.
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Classic forever. |
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#9
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Default rifle is zoom is 2.0x zoom shift zoom was 2.2x zoom.
Personally I hope that the IS zoom will be made something like 1.5x or 1.4x zoom max for classic. As a rifleman should not be able to see further than say an mg soldier. And ideally I would personally prefer it that when you disable ironsight zoom, that you can still through the press of a button go to the max zoom of your weapon.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#10
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MG has 1x zoom in classic now? It fills me with some hope as I was able to do quite nicely with an MG - maybe zoom reduction to 1.5x or 1.4x as people are suggesting won't hit me as hard as I expect. I would hate to pixel-hunt. IS zoom should stay, even if small.
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#11
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All weapons should have the same amount of zoom, preferably the classic SMG-zoom. And also the shift-zoom should return, just going to IS should have no or very little zoom.
Last edited by Crusher; 03-19-2012 at 08:52 AM. |
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#12
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Why go backwards and lower zoom so pixel hunting becomes more apparent then it already is? There should be a tweaked default iron sight zoom based close to what we have now.
It makes sense to readjust MG/SMG/Rifle zoom to a closer tighter grouping of iron sight zoom values (prefer to bring MG closer up to rifle values as SMG values are fine). Once these values are tweaked then they should reintroduce the scale sliders per weapon in the menu options so players can scale each weapon's iron sight zoom back as much as they personally desire. Really prefer to keep any zoom associated solely with iron sights with an option to scale upon player preference then to reiterate an additional button press back into Classic. The potentially tweaked values up closer to where the rifles are regarding zoom makes more sense then scaling the default back, we're all going to feel that once bigger maps and custom maps are more common - watch.
__________________
Uman Kessel - 1941 Series
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#13
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This please.
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#14
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Quote:
Perhaps using shift-zoom instead of going into IS to reach that level of zoom could be another player option. I personally wouldn't want to use the option to shift-zoom as I find it more immersion-breaking than the IS zoom, but if shift-zoom doesn't give any long-range advantages over IS zoom, it can certainly be an option for people.
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Classic forever. |
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#15
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I'll just post this here as well....
I played some rounds of Classic mode over the weekend and I must say I really liked it. The TWB server EU was filled up and though mostly Mamayev was played it developed into very good matches. I agree that it is a bit harder for the attackers because of less running speed etc. but you could see that soon the German team learned to adapt quickly to this situation and moved in small teams forward, slowly but steadily supported by artillery and smoke and good cover from the flanks allowing the assault troops to go into the trenches. Several rounds were won this way and without spawn on SL a front was created and the sound of an enemy rifle meant that it is an enemy 99% of the time. It felt better than RO1. It still needs some tweaks but the strategic assault I was part of in the game had not been seen by me in RO2 so far. And there was actually little to no communication going on within the team. Everyone knew what to do. -I think that slow sprint should be kept and therefore your running distance will improve a bit. So once stamina is exhausted then you can still jog for some more seconds. -SL should be given a sidearm. Bolt rifle only is better than semi and autos but with a sidearm it seems like a perfect compromise to me. |
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#16
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Quote:
![]() Have you actually tested it yet?
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#17
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Quote:
![]() I've actually played the classic mode the whole time since it came out Also I meant going to IS should have no zoom at all and shift zoom would give you the current SMG zoom as it is in classic mode, no matter what weapon you use. Last edited by Crusher; 03-19-2012 at 12:22 PM. |
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#18
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Quote:
![]() But agree that zoom should be a separate key and no auto zoom when going to iron sights.
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#19
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Would definitely bring back the ''focus'' into focus zoom.
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#20
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Does it matter, Verluste (I am not sure if I read your intentions correctly)? We use zoom in IS by default - with separated key you could choose not to zoom when fighting in CQC. Not much would change, and it would be even a positive thing for some of the weapons (like smgs).
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