Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > RO2/RS Beta Testing > RO2/RS Beta Testing > Feedback

Feedback This is not Ideas & Suggestions ;p

Reply
 
Thread Tools Display Modes
  #1  
Old 03-16-2012, 08:18 PM
Crusher's Avatar
Crusher Crusher is offline
Senior Member
 
Join Date: Nov 2005
Location: Belgium
Posts: 2,330
Default Chat and player collision

I just played the classic mode in the beta and I must say it looks promising. It felt like RO1. It's more of a skill to survive than not poking up your head the longest.
But there are a few things that could be improved according to me.
The chat, the text is all white, it's been like that since day one but I still don't see the reasoning behind it, it's common practice to give the names different colours depending what team you're on, notices and admins have other colours, etc. Now it's hard to see who's talking to who and why.

Player collision is a mixed bag, if you do it a 100% you'll get moment you're stuck in a trench while running away from bullets. Do it 0% and you'll get situation where you teamkill someone who was clipping through you, besides that it doesn't feel and look realistic in the slightest.
Collision similar Valve games would do the trick, you get pushed to the side and you can't clip completely through a person.

The shadows still seem weird to me but I've read you're fixing it atm but to really fix it you have to overwrite all the maps making everyone redownload them all so you rather wait untill there are more stuff to be added to maps. Don't know if that's all true.
__________________

Reply With Quote
  #2  
Old 03-16-2012, 08:41 PM
Comrade Kaizer's Avatar
Comrade Kaizer Comrade Kaizer is offline
One Man Ostfront Band
 
Join Date: May 2009
Posts: 1,068
Default

Yes - chat needs some color added to help differentiate messages.

The colors attached to each faction right now where it reads how many reinforcements would be ideal for the chat (similar to Ostfront). That way while I'm in battle and focused on the middle of my monitor my eyes can actually pick up on the particular colors and communication can be a lot better.

Would be ideal for players without mics to be noticed if they are communicators in-game and better overall.

As of right now I ignore all chat because it is a white blur on the left-hand corner of my screen.

Also, just as important to add player location to the voice commands and general chat too.

Example:
Ivan22 entered Battle.
Comrade Kaizer (Church): Need smoke SL.
Fritz15: This is an example of random enemy chat that isn't Team chat; no location shown to enemy players

Doesn't look great on the forums here but you get my drift. Something so small that can go a very long way.
__________________
Uman Kessel - 1941 Series

Last edited by Comrade Kaizer; 03-17-2012 at 03:26 AM.
Reply With Quote
  #3  
Old 03-16-2012, 09:55 PM
r5cya's Avatar
r5cya r5cya is offline
Senior Member
 
Join Date: Jan 2011
Location: San Bruno, California
Posts: 4,760
Default

great ideas. both of you.
Reply With Quote
  #4  
Old 03-17-2012, 07:44 AM
Crusher's Avatar
Crusher Crusher is offline
Senior Member
 
Join Date: Nov 2005
Location: Belgium
Posts: 2,330
Default

It was exactly like Kaizer said in RO1 and it was great, I had no problems with the chat. Also there was a chat log that I think you had to change the .ini to get it but it helped communication alot.
__________________

Reply With Quote
  #5  
Old 03-17-2012, 02:31 PM
ross's Avatar
ross ross is offline
Senior Member
 
Join Date: Jun 2010
Location: Australia
Posts: 776
Default

Player clipping is definitely a big issue. In RO1 it often resulted in frustration when teammates got in the way, but having everyone clipping through each other was infinitely worse... especially when someone decided to open fire, or everyone wanted to shoot from the same vantage point. I agree that a 'push' should be added, along with player clipping - so at least you won't get totally blocked in.
Reply With Quote
  #6  
Old 03-17-2012, 08:38 PM
Crusher's Avatar
Crusher Crusher is offline
Senior Member
 
Join Date: Nov 2005
Location: Belgium
Posts: 2,330
Default

Ramm said that there are plans on improving the chat but they're too busy with other things which I understand. Maybe in the next update they will improve chat.
__________________

Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:06 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC