Well...
The gametype is Countdown. You are killed. After some time you are taking a bot. But before it, as you know, you have several seconds of third person view of this bot. The thing is that when you have this several second time to watch a bot's activity - the third person camera is too close to him - and you actually can see a world from inside of his head also seeing his scull, his teeth and eyes from behind his head. Dont remember how it is in singleplayer, but in multiplayer its true.
So, I think the third perdon camera view distance should be increased.
The gametype is Countdown. You are killed. After some time you are taking a bot. But before it, as you know, you have several seconds of third person view of this bot. The thing is that when you have this several second time to watch a bot's activity - the third person camera is too close to him - and you actually can see a world from inside of his head also seeing his scull, his teeth and eyes from behind his head. Dont remember how it is in singleplayer, but in multiplayer its true.
So, I think the third perdon camera view distance should be increased.