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Old 03-16-2012, 03:39 PM
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Default March 16th Beta Update

RO Classic -
A new game mode has been added which has been modified to play more similar to the original Red Orchestra: Ostfront 41-45. Not all RO Classic functionality is complete yet, and we will be looking for community feedback on changes they would like to see made.

General Changes:
  • Players can still gain experience and level up, but when playing in classic mode these levels do not grant any bonuses for class or weapon.
  • Role and weapon loadouts are modified to closely match Red Orchestra 1 loadouts. This means fewer MkBs, AVTs, and SMGs are available
  • Interface changes - added an RO1 style compass to the HUD. No peripheral action indicators.
  • Uses standard realism mode as a base, and adds additional functionality on top of that
  • Most Classic mode settings have been added to webadmin and can be toggled on/off for Custom mode
  • Removed spawn on squad leader
  • No lockdown
  • No Killcam

Weapons use historically accurate load outs and upgrades are disabled. The following weapon versions are used:
  • PPSH w/drum mag and select fire
  • Kar98 w/bayonet
  • Kar98 Sniper w/4X scope
  • Mosin Nagant Sniper w/3.5X scope
  • G41 Sniper w/4X Scope
  • SVT40 Sniper w/3.5X scope
  • MP40 with single 32 round mag
  • MkB42 with bayonet (no scope)
  • P38 Pistol
  • C96 w/10 round mag
  • MG34 w/50 round drum
  • MG34 Tripod
  • PTRS
  • Pzb 784 (r)
  • MN 9130 w/bayonet
  • G41 (W) w/bayonet
  • SVT40 w/bayo
  • AVT40 w/bayo
  • TT33
  • M1895 without silencer
  • DP28
  • Maxim 1910
  • All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc)
Infantry Changes:
  • Stamina usage and regeneration are modified to closely match RO1 functionality
  • Player movement speed has been modified to match Red Orchestra 1 player movement speed. The sprinting speed is considerably slower to closely match the speed based on RO1 maps scale.
  • Sprinting is modified to closely match RO1 functionality. The player sprints at a constant speed until running out of stamina, then stops sprinting until regaining some stamina
  • The FOV zoom while using focus/controlled breathing is disabled
  • Movement speed penalty when shot in the legs or feet (same as new realism mode)
  • The player damage model is much more hardcore to match RO1 functionality. Players take damage instantly instead of bleeding some of the damage out over time. There is no bandaging or bleeding (although slow deaths from wounds are still possible).
  • Stamina has a much greater effect on weapon sway and recoil (same as new realism mode)
  • The FOV zoom while using focus/controlled breathing is disabled
Weapon Changes:
  • Iron sight breathing and sway are greatly increased
  • Weapons take longer to go into iron sights and match exactly the iron sight zoom in speed of RO1
  • You cannot interrupt sprint by going into iron sights
  • Weapons transitioning out of sprinting takes twice as long to more closely match RO1's sprinting transitions
  • The weapon is unable to fire until the transition from sprinting is mostly complete. This more closely matches RO1 functionality and should encourage less "run and gun" play.
Non Classic Changes

Gameplay
  • Fixed overtime activating without contested objective
  • Added new exclusive key bindings to split up the 'Interaction' key for 'Use', 'Bandage', and 'Cover'. Holding the 'Cover (Hold)' key will automatically attach to the first available cover.
  • Bots no longer effect auto team balancing
UI
  • The server browser is now more responsive. This is especially true on routers that enforce a low number of connections.
  • Fixed overhead map problem after changing roles from Commander
  • Fixed text showing that both teams are attacking on ready up screen for Countdown Gumrak
  • New key bindings added to the options menu (see gameplay above)
  • The ammo resupply icon is now greyed out during the resupply cooldown
  • Added a list of current squad members to the tactical view
  • Fixed overhead player names wrapping at the edge of the screen
  • Scoreboard - modified color highlighting, own player name is always visible
  • Fixed enemy spotted bugs relating to tanks such as the icon appearing outside of the map boundaries.
Stability
  • Potential fix the game being stuck on the splash screen or having very long initial load time
Additional Changes that were in the last patch
  • Stamina has a greater effect on weapon sway/breathing in all game modes
  • Added RO Classic mode settings to webadmin
  • Cleaned up many unused/unimplemented webadmin settings that were cluttering the system.
  • Added tooltips to many webadmin settings to make them easier to understand
  • Added a setting to disable lockdown to webadmin
  • Setup realism mode to not allow killcam
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Old 03-16-2012, 03:44 PM
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Last edited by Faneca; 03-16-2012 at 03:49 PM.
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Old 03-16-2012, 03:46 PM
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Awesome this will get the game back on track.
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Old 03-16-2012, 03:46 PM
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ready and waiting for the download!
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Old 03-16-2012, 03:49 PM
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It's uploading right now. Just re-start the application. 26 minutes and counting....
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Old 03-16-2012, 03:51 PM
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Quote:
Originally Posted by r5cya View Post
ready and waiting for the download!
and here it come now! whooooo-hooooo!
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Old 03-16-2012, 03:52 PM
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Thanks for the effort, will definitively try it out

Hope this will bring me and hopefully the rest of the 305.ID guys back into active RO2 service.
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Old 03-16-2012, 03:52 PM
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Thank you!!!!!!!!!!!:is2:
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Old 03-16-2012, 03:52 PM
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A few questions:

- I have Beta downloaded. Will I have to download this as an update to the basic version of the game?

- How I enter Classic mode? Via Beta - as I do now - or via the basic version?
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Old 03-16-2012, 03:52 PM
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I like everything except this:

Quote:
The FOV zoom while using focus/controlled breathing is disabled
Seeing enemies at medium distances like 200-300m will become almost impossible, all shooting will be at close range (less then 200m, that is close range in real warfare!), in real life people are able to see human figures easily up to 500-600m, but our computer screens do not allow that...

I wonder why this has been done... but this is a mistake.

Maraz
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Old 03-16-2012, 03:54 PM
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this is the best thing and its the beginning of the weekend... omg this is so awesome everything in this changelog/feature list is just amazing i am so happy right now omg...

i look exactly like my avatar right now
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Old 03-16-2012, 03:55 PM
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Nice!

I think its just me that isnt liking this RO classic mode. It should work well in the stock maps tbh because they are too small for the RO2 changes (fov zoom for example).

The real problem is the size of the maps on my opinion.

The new realism mode is where the real changes are being made. This one change makes me very happy :
  • Stamina has a much greater effect on weapon sway and recoil (same as new realism mode)
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Old 03-16-2012, 03:56 PM
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Quote:
Originally Posted by 6S.Maraz View Post
I like everything except this:



Seeing enemies at medium distances like 200-300m will become almost impossible

Maraz
i say lets try the mode before judging
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Old 03-16-2012, 03:56 PM
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Quote:
Originally Posted by 6S.Maraz View Post
I like everything except this:

Seeing enemies at medium distances like 200-300m will become almost impossible, all shooting will be at close range (less then 200m, that is close range in real warfare!), in real life people are able to see human figures easily up to 500-600m, but our computer screens do not allow that...

I wonder why this has been done... but this is a mistake.

Maraz
try it first than see how it is...
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  Click here to go to the next developer post in this thread.   #15  
Old 03-16-2012, 03:57 PM
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Quote:
Originally Posted by Sgt.NightFire View Post
try it first than see how it is...
Yes please
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Old 03-16-2012, 03:57 PM
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Any way of removing the death message for added obvious realism aspects of war? I've talked to Ramm Jaeger about it and he is against that for some reason. He said something that its a server side but it makes the server Custom or something.

I personaly think it should be removed. Alot of times, myself included, players just end up hunting one guy instead of actualy enjoying the match. We've all done it and just think about removing the message add so much into realism gameplay. I really think you guys should consider it.

I also think you guys should remove the kick for tking or at the very least tripple or quadruple the amount for Commander. Obvious is obvious and artillery killed friendlies but alot of times friendlies just run into atrillery just for the Commander to get kicked for session just because they may have a grudge or whatever, and its a valid point as the community is so small people in game are trolls, myself included and do stupid things to piss team mates off. We've all seen it happen.

Other than that, nothing really but think about my proposal from a business standpoint and obvious realism.
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Old 03-16-2012, 03:58 PM
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these lies my steam isnt loading anything ... i know i need to calm down but i want to test this so baaaaaaaaaaaaaaaaaaad =(

VALVE HURRY UP LOADING THIS ON YOU SERVERS!
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  Click here to go to the next developer post in this thread.   #18  
Old 03-16-2012, 04:00 PM
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It is already rolling out Koschi. Make sure you have the beta installed.
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Old 03-16-2012, 04:00 PM
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Holy crap.

There is a god - and his name is Ramm-Jaeger.

Thank you so much.
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Old 03-16-2012, 04:00 PM
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Quote:
Originally Posted by koschi View Post
these lies my steam isnt loading anything ... i know i need to calm down but i want to test this so baaaaaaaaaaaaaaaaaaad =(

VALVE HURRY UP LOADING THIS ON YOU SERVERS!

Open up your RO2 Beta and the download will start automatically.
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