When HOS was first released, I felt the Station map was going to be one of the best maps to play (certainly for public play) but it's not really turned out like (my view, but it is not played a lot on public as well).
My view is after the battle takes place inside the buidlings (I forget if it's 1 or 2 caps to get this far) the map descendts into essentially a Deathmatch mode. The rooms are too tight, and very small corridors. Pretty much both teams are using these channels and, for me, it's not really the style of map RO was made for.
I think if the map could channel players away from this (or at least a % of them, it would mean the SMG guys can do their thing in the building and leave the remaining players outside). I appreciate the Axis can move up the right flank, but the main action is of course inside.
My suggestion (finally) is to create a capzone outside on the far left (Axis perspective) that would offer a decent advantage (one being a mandatory cap, and secondary a better spawn). This would hopefully channel more players on the outside of the map.
My view is after the battle takes place inside the buidlings (I forget if it's 1 or 2 caps to get this far) the map descendts into essentially a Deathmatch mode. The rooms are too tight, and very small corridors. Pretty much both teams are using these channels and, for me, it's not really the style of map RO was made for.
I think if the map could channel players away from this (or at least a % of them, it would mean the SMG guys can do their thing in the building and leave the remaining players outside). I appreciate the Axis can move up the right flank, but the main action is of course inside.
My suggestion (finally) is to create a capzone outside on the far left (Axis perspective) that would offer a decent advantage (one being a mandatory cap, and secondary a better spawn). This would hopefully channel more players on the outside of the map.