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#1
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First and Foremost , This is not my map! I'm just trying to finish it with the permission of "LordGleedo", the original author, so the community has another map to play. So all credit to him for this fun map.
Map - DieBresche (SWS V1) ![]() ![]() ![]() ![]() ![]() Author : LordGleedo ( aka Zero ) Game Type: Territory Reinforcements : 300 Axis, 325 Allies Type : Infantry Only Objectives:
Change log: SWS v2 - Re-Cooked Mar 07, 2013 Downloads Server Files : DieBresche Steam WorkShop Client Files : DieBresche Direct Download Client Files : DieBresche Thanks Thanks to the following and anyone else who has helped me. I have not intentionally left anyones name off but you know who you are ![]()
Comments and Feedback All comments and feedback are welcome, but please be constructive. Saying it's **** is about as much use as a chocolate tea pot! Outdated Map Information Below:
Spoiler!
Last edited by -=}WoLvErInE{=-; 03-07-2013 at 11:19 PM. Reason: Updated Map Info/Thread Author |
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#2
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Outdated Map Information
Spoiler!
Last edited by Comrade Kaizer; 10-04-2012 at 07:19 PM. |
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#3
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Reservered for me
Last edited by LordGleedo; 06-16-2012 at 12:26 PM. |
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#4
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Nice job my Lord. Screenshots are looking great!
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#5
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Map looks good,plays great,nice big map should be great for 64 players, the church obj. is a small hiccup,as Gleedo says if the Axis concentrate on defending/recapping that, the Allies will go nowhere, but the same could be said of any re-cappable obj.. I would make it not re-cappable,but make obj. D+E both cappable as soon as C is capped by the Allies,that would then spread the gameplay across the map,meaning the Axis would need to defend two cap zones,and the Allies would have two obj. to attack at the same time, leading to more teamwork on both sides.
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Last edited by Major_Day; 03-04-2012 at 06:16 AM. |
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#6
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tested as Soviet Commander on Toga server .
incredibly everything works properly . Nice ,nice work for a béta 1 . some open fields will be hard to cross if germans get in place in time . THX for this pleasure . |
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#7
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Great job and plays well.
Looking forward to the update and will add it to our server asap. Ran around a bit to capture the obj. Like the layout and outlying buildings you made by the lumberyard. |
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#8
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Quote:
![]() I may stick the spartanovka church in while I am waiting on the church from Oliver so at least you can get inside for more cover. Quote:
The objective problem is an easy fix, but I need to do a ton of work on spawn protection and map boundaries to stop peeps just going where they want lol. I will try to get another version ready asap - sorry for the delay
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#9
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That's what beta's are all about.
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#10
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Nice screenies! Keep on the good job!
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#11
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Hey mate, glad you released your map
![]() Will give it a go soon |
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#12
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I'd love to host this map too.....
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#13
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Really looking forward to this!
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#14
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I pulled the map from release due to a massive cock up with objectives which would have made the map insanely imbalanced.
I will be trying to put a "better" version up this weekend.
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#15
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Quote:
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#16
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I want now!!! :d
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#17
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Trying to get this map ready for tomorow but I have a few places where the fps drops to around 40........if I wasn't running a 3gb gpu I wouldn't be worried, but if my gpu is only getting 40fps in those places, less cards may explode!
![]() Not sure how to optimize those areas.... Other than that, it's pretty much ready. Last edited by LordGleedo; 03-09-2012 at 04:29 PM. |
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#18
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I can't wait to give this one a go-round Gleedo!
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#19
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Map is now live on both my servers. Will update op with download links once my upload of them has finished.
I know there are some fps drops in the south woods, approach to East village from the south and overlooking the value toward objectives 5 and 6. I also apologise for using the church from spartanokva, but it was the better option until I get a new one from a helpful forum member here. |
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#20
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Thx! looking forward to set it on the server.
Regards.
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