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  #1  
Old 03-04-2012, 05:37 AM
-=}WoLvErInE{=-'s Avatar
-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
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Default TE-DieBresche v5

This Map Has Been Revamped! Sep 28, 2013


Name: DieBresche


Version: v5


Comment: First and Foremost , This is not my map! I'm just trying to finish it with the permission of "LordGleedo", the original author, so the community has another map to play. So all credit to him for this fun map.


Changlog:
V5: Sep 28, 2013
- Re-Cooked with new build/Patch.
- Fixed window blocking volume in church.
- Fixed ladder volume in church for the bell tower.
-------------------------------------------------


New Screenshot: Sep 28, 2013
Spoiler!



Credit:
Thanks to the following and anyone else who has helped me. I have not intentionally left anyones name off but you know who you are
  • [TW]Swag
  • Goten for balancing South Woods stuff
  • Le0
  • Drecks
  • -=}Wolverine{=- for tree packs
  • Six_Ten
  • Xendance
  • 11_Harley_11
  • Pjugge (Tester) - Also came up with new map name
  • Gypsy (Tester)
  • Kritkeen (Tester)
  • Gotten for balancing
  • r5cya


Game Type: Territory
Reinforcements : 300 Axis, 325 Allies
Type: Infantry Only



Objectives:
  1. South Woods
  2. Church Yard
  3. West Village
  4. Lumber Yard
  5. Compound
Homepage: www.wolvy.net


Download:

Client & Server Files: DieBresche

Steam WorkShop Client Files: DieBresche




Outdated Map Information Below:
Spoiler!

Last edited by -=}WoLvErInE{=-; 09-29-2013 at 01:39 PM. Reason: Updated Map Info/Thread Author
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  #2  
Old 03-04-2012, 05:37 AM
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LordGleedo LordGleedo is offline
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Outdated Map Information

Spoiler!

Last edited by Comrade Kaizer; 10-04-2012 at 08:19 PM.
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  #3  
Old 03-04-2012, 06:34 AM
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LordGleedo LordGleedo is offline
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Reservered for me

Last edited by LordGleedo; 06-16-2012 at 01:26 PM.
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  #4  
Old 03-04-2012, 07:00 AM
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Nice job my Lord. Screenshots are looking great!
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  #5  
Old 03-04-2012, 07:13 AM
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Major_Day Major_Day is offline
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Map looks good,plays great,nice big map should be great for 64 players, the church obj. is a small hiccup,as Gleedo says if the Axis concentrate on defending/recapping that, the Allies will go nowhere, but the same could be said of any re-cappable obj.. I would make it not re-cappable,but make obj. D+E both cappable as soon as C is capped by the Allies,that would then spread the gameplay across the map,meaning the Axis would need to defend two cap zones,and the Allies would have two obj. to attack at the same time, leading to more teamwork on both sides.
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Last edited by Major_Day; 03-04-2012 at 07:16 AM.
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  #6  
Old 03-04-2012, 07:15 AM
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Vitzouille Vitzouille is offline
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tested as Soviet Commander on Toga server .

incredibly everything works properly .

Nice ,nice work for a béta 1 .

some open fields will be hard to cross if germans get in place in time .

THX for this pleasure .
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  #7  
Old 03-04-2012, 07:21 AM
Sparks Sparks is offline
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Great job and plays well.
Looking forward to the update and will add it to our server asap.
Ran around a bit to capture the obj.
Like the layout and outlying buildings you made by the lumberyard.
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  #8  
Old 03-04-2012, 07:22 AM
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LordGleedo LordGleedo is offline
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Quote:
Originally Posted by Major_Day View Post
Map looks good,plays great,nice big map should be great for 64 players, the church obj. is a small hiccup,as Gleedo says if the Axis concentrate on defending/recapping that, the Allies will go nowhere, but the same could be said of any re-cappable obj.. I would make it not re-cappable,but make obj. D+E both cappable as soon as C is capped by the Allies,that would then spread the gameplay across the map,meaning the Axis would need to defend two cap zones,and the Allies would have two obj. to attack at the same time, leading to more teamwork on both sides.
That's exactly what I am doing right now. Thanks for jumping in this morning Major

I may stick the spartanovka church in while I am waiting on the church from Oliver so at least you can get inside for more cover.

Quote:
Originally Posted by Vitzouille View Post
tested as Soviet Commander on Toga server .

incredibly everything works properly .

Nice ,nice work for a béta 1 .

some open fields will be hard to cross if germans get in place in time .

THX for this pleasure .
Thanks, I agree that some of the more open areas need a bit more work cover wise, but not too much.

The objective problem is an easy fix, but I need to do a ton of work on spawn protection and map boundaries to stop peeps just going where they want lol.

I will try to get another version ready asap - sorry for the delay
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  #9  
Old 03-04-2012, 07:35 AM
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That's what beta's are all about.
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  #10  
Old 03-04-2012, 02:34 PM
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Nice screenies! Keep on the good job!
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  #11  
Old 03-05-2012, 02:48 AM
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Le0 Le0 is offline
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Hey mate, glad you released your map
Will give it a go soon
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  #12  
Old 03-08-2012, 07:33 AM
Mike_Nomad Mike_Nomad is offline
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I'd love to host this map too.....
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  #13  
Old 03-08-2012, 07:36 AM
=GG= Mr Moe =GG= Mr Moe is offline
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Really looking forward to this!
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  #14  
Old 03-08-2012, 08:03 AM
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LordGleedo LordGleedo is offline
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Quote:
Originally Posted by Mike_Nomad View Post
I'd love to host this map too.....
Quote:
Originally Posted by =GG= Mr Moe View Post
Really looking forward to this!
I pulled the map from release due to a massive cock up with objectives which would have made the map insanely imbalanced.

I will be trying to put a "better" version up this weekend.
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  #15  
Old 03-08-2012, 09:50 AM
Mike_Nomad Mike_Nomad is offline
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Quote:
Originally Posted by LordGleedo View Post
I pulled the map from release due to a massive cock up with objectives which would have made the map insanely imbalanced.

I will be trying to put a "better" version up this weekend.
That sounds delightful!!
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  #16  
Old 03-08-2012, 07:12 PM
-=}WoLvErInE{=-'s Avatar
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I want now!!! :d
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  #17  
Old 03-09-2012, 05:27 PM
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LordGleedo LordGleedo is offline
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Trying to get this map ready for tomorow but I have a few places where the fps drops to around 40........if I wasn't running a 3gb gpu I wouldn't be worried, but if my gpu is only getting 40fps in those places, less cards may explode!



Not sure how to optimize those areas....

Other than that, it's pretty much ready.

Last edited by LordGleedo; 03-09-2012 at 05:29 PM.
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  #18  
Old 03-09-2012, 06:43 PM
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I can't wait to give this one a go-round Gleedo!
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  #19  
Old 03-10-2012, 11:14 AM
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LordGleedo LordGleedo is offline
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Map is now live on both my servers. Will update op with download links once my upload of them has finished.

I know there are some fps drops in the south woods, approach to East village from the south and overlooking the value toward objectives 5 and 6.

I also apologise for using the church from spartanokva, but it was the better option until I get a new one from a helpful forum member here.
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  #20  
Old 03-10-2012, 11:40 AM
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Thx! looking forward to set it on the server.
Regards.
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