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BotDetonator(white-listed)
Revision 81 - Released December 11 22, 2012 Introduction I made a mutator called bot detonator. The name sounds odd, but the mutator will actually kick (or detonate) all bots as soon as a specific condition is reached (see Configuration section). My goal with this mutator is to reduce the complains about servers that are running bots. The mutator gives the ability to players to vote to kick all bots. Even so can admins set values which will arrange that bots do leave if for example 4 players are present. The admin can for example put 20 initial bots on his server to attract players. Then all bots will be removed if for example 4 real players have joined. This will make it harder for people to use the bots for easy XP gaining. If the bots are all kicked out, then they will not leave any weapons behind on the battle-field. This will prevent that players vote away the bots to get there weapons. New: Web-Admin mutator settings All configuration properties can now be edited directly from out of the web-admin interface. The settings can be found on the mutator page. Important: If you did run an older version of this mutator, then it might be that you will not see any of the mutator settings. In that case you will need to look-up and open the ROWebAdmin.ini file on your server and delete all the lines that start with HasSettingsCache. Those lines should be present in the [WebAdmin.QHDefaults] section of that ini file. Don't worry about throwing away lines for other mutators. They will be recreated as soon as you restart the server. Configuration properties:
Mutator commands:
Mutator commands (only available for administrators):
Mutator admins: Only an in-game admin or an web-admin can use the above admin commands. However it is possible to add mutator admins. Every added mutator admin will be able to use any of the above (and below) admin commands, but he will not have any admin rights on server level. More than one person can be added as a mutator admin. These are the commands to manage your mutator admins. If you are not yet a mutator admin, then you will need to sign-in as an in-game admin or web-admin to execute below commands.
Where to download the mutator (for server admins): The mutator can be downloaded from this location: https://dl.dropbox.com/u/54368035/Mu...ator-Rev81.zip How to install the mutator (for server admins):
It can be that the MutatorEx.u or MutatatorSettings.u or IReservedSlots.u files do already exist on your server. In that case you need to overwrite them. The BotDetonator mutator will cause a server crash if both those files do not exist on your server.Important: In case this mutator is used in combination with the ReservedSlots mutator, then make sure that you are using the latest version of ReservedSlots. ReservedSlots can be downloaded from here. How to activate the mutator (for server admin):
If you have more than one mutator running on your server, then you can load them with: ?mutator=BotDetonator.BotDetonator,Mutator1.Mutator1 It doesn't matter which mutator is on the first position. How to configure the settings (for server admins):
Source code: The source code of this mutator can be downloaded from: svn://212.83.88.75/BotDetonator/trunk/ An SVN client is required to download the sources (for example TortoiseSVN). The files are password protected. If you want access to the sources, then please PM me and you will receive a reply with sign-in details.
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Last edited by Ducky; 02-07-2013 at 02:54 PM. Reason: Rev. 81 |
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#2
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GJ Ducky!
How does your mutator interact with "minplayers"?
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#3
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An admin can add a number of bots, even if minplayers is set to zero, meaning bots can be added and removed at all times during a running map. No need to play around with minplayers.
It'd not possible to add more bots than maxplayers.
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#4
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Great Job, added to our server. Thank you.
![]() Do you have any plans to have a Vote Add option for Bots? Or a Bot Enable Vote? For players? |
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#5
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Your welcome! And thank you for supporting it by adding it to your server
![]() Well I assume that you aren't asking for an option that bots can vote too, but that you are asking that players can vote to add bots. I did think about it, but removed it to prevent that one group votes bots away and the other group votes them back. This might happen if the voting success percentage is set to less than 50% or if there are "not yet grown up grown ups on the server". Uhmm... can you explain what you mean by this? Here I'm also losing track. Can you please explain? Thanks in advance!
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Last edited by Ducky; 03-03-2012 at 07:39 AM. |
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#6
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Ducky you are a legend !
Now if you can just get that Santa Hat mutator working in RO2 and replace that silly Santa hat with the CatintheHat hat, you would then be boss legend ! I so want a CatintheHat hat mutator, is it that obvious ? |
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#7
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I don't even know what a Catinthe hat is. How about an Easter egg hat?Easter is coming.
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#8
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Quote:
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Last edited by -=THOR=-; 03-03-2012 at 09:48 AM. |
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#9
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LOL. Sorry for the confusion, you got it right the first time, thanks.
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#10
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I tried out your server earlier today. I didn't vote though, because that would have directly kicked all the bots. I was the only human player at that time.
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#11
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Quote:
Awesome, thanks for checking up on it ducky! Let us know if you need any help with anything with testing or such. For some reason, though I have enabled messages, I don't see the notifications. I am wondering if it's just me. Not a big deal though since I just put the notification in our adverts instead. |
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#12
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Quote:
The mutator only send the message to a player that just has spawned. It's implemented like this to prevent too many messages on the server.
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#13
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Quote:
![]() YouTube- The Cat in the Hat. part 1 - YouTube |
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#14
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Ducky, this is, for me at least, the best mutator out there.
It's on all of my clan's servers that have bots and I get so very much joy when I can kick all the bots out without changing the map. Every player on the server usually goes "Sweet!" when we kick the bots. We did have some bot farmers on the other day who weren't real happy, but oh well. Again, thank you for this awesome mutator. |
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#15
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Quote:
![]() Quote:
![]() Your welcome. And thank you for supporting this mutator. One question, did you set it to just let the bots drop dead or do you let them detonate?
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#16
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Installed, thanks for that great mutator
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#17
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A new white-listed BotDetonator release is available. No new features have been added to this new release. It's only a bug fix that did blow up tanks (human driver was seen as a AI
). This has been solved now.The new release can be downloaded by using the download link in the OP of this thread. Please note that the old "blow up the tank" version has been removed from the white-list!
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#18
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As always, THANK YOU DUCKY!!! I just have to yell it from the rooftops.
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#19
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Would it be in your power to make a Co-op mutator that controls human player team selection on joining the server?
So for instance: Each time a new map loads, the mutator randomly chooses which team will be "human" and which "bot". Then it automatically asigns any humans that join to the "Human" team. Both teams would still have bots and the "bot" team would have a couple more.(like 3 humans and 3 bots vs. 8 bots) The ideal gamemode would be countdown with hero bots, realism and no death notification. Then we would have co-op.
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#20
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Quote:
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