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#1
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Last edited by Drecks; 03-25-2013 at 04:34 PM. Reason: As usual I forgot to mention things. |
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#2
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Yessssssssssss
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#3
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Hi!
Good job Thank for Download Player and Server I will install the map on the server of my team 8FFS
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#4
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Congrats on the release! I'll test it as soon as I get home. Thank you.
__________________
![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#5
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I think it's a bit under exposed lighting wise. Maybe boost the directional light brightness a bit?
__________________
#1 Bonzai charger |
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#6
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Thanks Drecks - looking forward to trying it this evening.
I am putting it on our test server first ![]() It will be the only map in rotation today if people want to connect to grab it down. |
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#7
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How i have to install the maps?? I dont know where i should put in the Localization Folder
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#8
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Been Looking forward to playing Cold Steel.
Will be adding this to our 10-78 customs server. Thanks for hard work. Ran around for a few rounds. Map runs smooth. Great Work Last edited by Sparks; 02-24-2012 at 07:08 AM. |
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#9
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I've just played a bot match and I think it's a very nice map and very good optimized. Solid 60 fps on ultra. While playing however I have noticed a wall that you can run through. Screenshot is in attachment.
@LordSteve: You can just put the Localization folder in the CookedPC folder. Btw, shouldn't Deathly Alley be Deadly Alley? Last edited by ikkiewikkie; 02-24-2012 at 06:24 AM. |
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#10
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Thanks for all info its appreciated for the next release.
As there have been lots of trouble getting all to work on a server. And even yesterday I joined servers where not all was working correct. I was suprised and happy when I joined The Old Gits Server today to find out all seems to work correct. Spawns and spawncam worked. Artillery radio's where visible and worked. No weird stuff on the covers. So I'm curious on their server set up and why it won't work on others ? Gleedo enlighten us with it ? Last edited by Drecks; 02-24-2012 at 07:25 AM. Reason: As usual I forgot something. |
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#11
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Quote:
![]() I am happy to give you access to this server/configs if it would help solve your mystery ![]() EDIT: Have you tried running a steam update on your test server or even completely reinstalling your test server and start fresh with new configs? Maybe one or more server files have got a bit borked or something......clutching at straws here.... Last edited by LordGleedo; 02-24-2012 at 07:58 AM. |
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#12
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Hello,
The last version of Coldsteel was to test on the sertver of the 8FFS yesterday evening with Drecks. The map had never been installed before. PS: If that can be useful all new map or new béta can be to install and test on the waiter of the 8FFS. Contact leaves PM on this forum Last edited by peumobil; 02-25-2012 at 07:07 PM. |
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#13
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Quote:
Install Player or server ? Installation Server All cookedpcserver Player installation steam \ steammapps \ common \ red orchestrated 2 \ maps to make a file Colsteel Localization\INT file TE-Coldsteel.INT ENV file Custom Last edited by peumobil; 02-24-2012 at 10:58 AM. |
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#14
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Why all the files in the server group and the extension for the player files - or, did I D/L the wrong files?
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#15
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Quote:
Download here http://alain.gely.perso.sfr.fr/Custom/ |
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#16
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Thank you!!
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#17
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Curious the difference?
The server of the 8FFS was reinstalled one week ago with Ogledow_B9 and Butovo_B4 in map custom and the mutator Tank.tweak. |
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#18
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Provkhoy-b2 Artillery radio' S where visible and worked.
Butovo - B4 radio operator visible yes (deltree mutator TankTweak) Coldsteel radio operator visible No I have to test in realistic like server TOGA. even problem Is the number of server files or player indentic with the preceding one? Last edited by peumobil; 02-24-2012 at 03:03 PM. |
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#19
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I just played a few rounds today. Excellent work, Drecks! The scale and layout of the map are perfect. I can see some really intense battles happening when 64-player servers begin to run it.
One though I feel would improve the map though, is to add more objectives to the north side of the complex. Right now, the Germans have to capture A and then run over to B and consecutively, C, D, and so forth. There is a very large gap between A and B, and plenty of unused buildings north of the B-D line which could be used as a transition in the map. If you want, I can go around the map and look for places where the meshes conflict or are colliding improperly and give you screenshots and the locations of those places. |
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#20
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Any feedback to improve the map is welcome so be free to post it.
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