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  #1  
Old 02-21-2012, 08:23 PM
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Raneman Raneman is offline
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Default What Historical Accuracy Looks Like

How to operate the PaK40 - gm_ordnance - YouTube

If only we had this much detail on our weapons in-game.

Why can't we have things this nice?
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  #2  
Old 02-21-2012, 08:38 PM
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Originally Posted by Raneman View Post
If only we had this much detail on our weapons in-game. Why can't we have things this nice?
Because you haven't modeled, mapped, shaded, animated and coded it. Get busy. If you want cool stuff, build it.
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Old 02-22-2012, 02:23 AM
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And to this usual answer, I will tell you this: Everyone doesn't have coding skills, or the patience to learn it due to various reasons.

Trust tripwire, they might do good things, like they did for (most of) their other games.
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Old 02-22-2012, 03:21 AM
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Originally Posted by Six_Ten View Post
Because you haven't modeled, mapped, shaded, animated and coded it. Get busy. If you want cool stuff, build it.
Remember to give the invisible man a body and hands,shells being lifted up and floating about in the air is too eerie looking.
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Old 02-22-2012, 04:28 AM
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While it is a nice video, it is not really anything I would want in the game. This is after all a realistic shooter, not a simulator. The amount of training it would require just to hit a static target is not exactly a positive gameplay feature for a game like RO.
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Old 02-22-2012, 05:11 AM
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Originally Posted by DeuZerre View Post
the patience to learn it due to various reasons.

hahahahahahahaha, thanks for that.

So basically a little rephrased: "Im too impatient, lets somebody else do the work"
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Old 02-22-2012, 05:45 AM
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Originally Posted by Gudenrath View Post
While it is a nice video, it is not really anything I would want in the game. This is after all a realistic shooter, not a simulator. The amount of training it would require just to hit a static target is not exactly a positive gameplay feature for a game like RO.
Yes, and controlling it like that wouldn't really make sense. As a gunner you would be behind the sight, reaching the levers with your hands without having to run around the gun finding stuff. The guys that designed these guns weren't stupid. Abstracting stuff like this to buttons makes sense in a game.
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Old 02-22-2012, 05:54 AM
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Which game is this?
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Old 02-22-2012, 06:55 AM
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Looks like barry's mod.
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  #10  
Old 02-22-2012, 07:03 AM
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Originally Posted by worluk View Post
hahahahahahahaha, thanks for that.

So basically a little rephrased: "Im too impatient, lets somebody else do the work"
Nope, basically "work/have kids/other passions/too crappy computer/no skill whatsoever"
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  #11  
Old 02-22-2012, 11:23 AM
Cannabysmal Cannabysmal is offline
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hahahahahahahaha, thanks for that.

So basically a little rephrased: "Im too impatient, lets somebody else do the work"
How about, I have money. You want it. Start building. I don't have the patience to learn intricate code, then again I don't have the patience to learn my plumbing system, or to cut my own hair. I pay people for these things. It's called Capitalism.

Don't jump on someone to do it himself when he requests something on a video game forum, it makes you look silly.
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