![]() |
![]() |
|
#1
|
||||
|
||||
|
Noob question here. For some reason, I cannot get certain objects like Notes or Static Meshes that I converted from BSP Brushes to snap to the grid. Could anyone tell me what I am doing wrong here?
|
|
#2
|
||||
|
||||
|
go to the properties of the object, then advanced -> check "Ed Should Snap"
__________________
|
|
#3
|
||||
|
||||
|
Are you adding static meshes or RODestructibleStaticMeshes? The latter do not auto snap, the former do.
|
|
#4
|
||||
|
||||
|
Le0 solved the problem already. Thanks!
|
|
#5
|
||||
|
||||
|
However what Gleedo said is correct, you might be adding the wrong type of actors because StaticMeshes are always set to snap to grid
__________________
|
|
#6
|
||||
|
||||
|
Well, I've had a look and I only have StaticMeshActors and ROStaticMeshObstacles on my map. Is this okay? Or should they all be StaticMeshActors? I'm honestly baffled by this because most of these were originally BSP brushes that I converted to static meshes, so how the same method produced two different actor types is beyond me.
EDIT: I ended up needing to redo most of my meshes anyways, and now I only have Static Meshes so there's no problem anymore. Last edited by Nightingale; 02-17-2012 at 02:21 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|