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#1
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Hi
I'm a skinner & I've done a series of camo skins for the German soldier models, but I need help to get them in game. so I thought I'd ask here if there's any coders out there who could spare some time to make a mutator to use my new skins. as I've done quite a few variations & combinations of camo & feldgrau, I'm really interested in a mutator that can put a random selection on each German so that it looks a bit more realistic. Heres an example of one of the skins I've done, although I've not actually checked it in-game as I have no idea how to write a mutator to get it in! Peadot tunic with autumn oakleaf trousers: http://www.redorchestragame.com/foru...1&d=1147886304 thanks
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[FONT=Franklin Gothic Medium]Ihr Vater ist ein Hamster und Ihre Mutter geruche der Holunderbeeren[/FONT] ![]() http://www.fjr6.co.uk/ |
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#2
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looks awesome man
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#3
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Great looking skin. But i have found one thaing that is not right. You have Heer breast eagle on the uniform, and since this is SS camo you should have SS eagle on left sleeve.
![]() Edit: i just remembered that some guys are doing a Barbarossa mod. They are making new skins and things like that. Heres the link to that topic: http://www.redorchestragame.com/foru...ead.php?t=6791 . Maybe you shold team up with them
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![]() [FONT=Arial]CO: Schutzen-Regiment 93 | RO: Ladder Admin[/FONT] [FONT=Arial]http://13thpanzerdivision.com ::[/FONT][FONT=Arial] #13pzdiv @ Qnet | www.roladder.net :: #roladder @ Qnet & gamesurge[/FONT]
Last edited by Krokar; 05-18-2006 at 07:16 AM. |
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#4
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Quote:
Does anyone know how I can lower the camera angle in the sdk when looking at soldier animations - I can only view from above & I'd like to be able to view the soldier at about waist or chest hight.
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[FONT=Franklin Gothic Medium]Ihr Vater ist ein Hamster und Ihre Mutter geruche der Holunderbeeren[/FONT] ![]() http://www.fjr6.co.uk/ |
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#5
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Hold both your left and right mouse buttons down and then move your mouse forward or backwards to adjust the height
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We English are good at forgiving our enemies,
it releases us from the obligation of liking our friends. |
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#6
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Thanks!
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[FONT=Franklin Gothic Medium]Ihr Vater ist ein Hamster und Ihre Mutter geruche der Holunderbeeren[/FONT] ![]() http://www.fjr6.co.uk/ |
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#7
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looks great
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#8
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hmmm... I tried to look into this but I'm not a coder.
It one of the coders could explain how the ROroles select which pawn to use I could do it easily without much coding. The role actors don't contain any references to the pawn/headgear unless I'm missing something. figured it out. I'm an idiot. Anyway, let me take a crack at it and then I'll email you some results. It wont be a mut, but it will be something a mapper can put in a map Edit: God this is painful. I have the roles, but telling it to change the texture on the original model isn't good enough, now I have to duplicate the model and retexture it to reference that, but no it refuses to reference the new model. ARgh And no dice on the random shirt changes, you need a REAL coder for that.
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![]() Last edited by Moz; 05-22-2006 at 05:45 AM. |
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#9
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There is absolutely no ****ing reason why what I am doing shouldn't work
**** this ****ing **** I'm going to delete my whole RO folder and stick nails into my ****ing eyes. I hate you all and hope you die in horrible electrical fires.
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#10
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Moz:
Settle down beavis. ... now.. what's the issue you're having? (I'm not a Ostfront coder.. but i've poked around some..) |
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#11
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i have something ingame, it loads, it shows the class, the correct texture is not shown atm, i will post later about the results
Edit: Ok, it works, pictures follow Edit2: here we go: ![]() ![]() ![]() ![]() If you dont mind and didnt plan to release the skins in some mod, i would suggest to compile your skins into a package and release them to the mapping community on maporchestra.com . I know some mappers who would love to use them ![]() Also, it would be great if you could texture sleeves, as the ingame ones doesnt really fit the uniforms. I think i could add those pretty easy with the code, too. Last edited by worluk; 05-22-2006 at 02:12 PM. |
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#12
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good job! looks really neat....but your brightness/gamma settings are hurting my eye
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#13
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Quote:
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#14
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Quote:
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#15
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Worluk, Fennich is on the Campagna Italiana team, look for his work in it for sure
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WW2 rifle collector The more I learn, the more obvious my ignorance becomes. |
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#16
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Quote:
![]() we really have to do all ourselves :P |
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#17
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We will help the community in any way we can
Fennich is still doing skins for theatres outside of the mod which he is releaseing publicly
__________________
We English are good at forgiving our enemies,
it releases us from the obligation of liking our friends. |
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#18
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yeah I didn't say we'd signed him to an exclusive deal, but you will certainly see his work in CI
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WW2 rifle collector The more I learn, the more obvious my ignorance becomes. |
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