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  #1  
Old 05-17-2006, 01:23 PM
Fennich_FJR6 Fennich_FJR6 is offline
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Default Coder needed

Hi

I'm a skinner & I've done a series of camo skins for the German soldier models, but I need help to get them in game.

so I thought I'd ask here if there's any coders out there who could spare some time to make a mutator to use my new skins. as I've done quite a few variations & combinations of camo & feldgrau, I'm really interested in a mutator that can put a random selection on each German so that it looks a bit more realistic.

Heres an example of one of the skins I've done, although I've not actually checked it in-game as I have no idea how to write a mutator to get it in! Peadot tunic with autumn oakleaf trousers:

http://www.redorchestragame.com/foru...1&d=1147886304

thanks
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  #2  
Old 05-18-2006, 12:42 AM
daschewy daschewy is offline
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looks awesome man
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  #3  
Old 05-18-2006, 06:48 AM
Krokar Krokar is offline
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Great looking skin. But i have found one thaing that is not right. You have Heer breast eagle on the uniform, and since this is SS camo you should have SS eagle on left sleeve.




Edit: i just remembered that some guys are doing a Barbarossa mod. They are making new skins and things like that. Heres the link to that topic: http://www.redorchestragame.com/foru...ead.php?t=6791 . Maybe you shold team up with them
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Last edited by Krokar; 05-18-2006 at 07:16 AM.
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  #4  
Old 05-18-2006, 10:47 AM
Fennich_FJR6 Fennich_FJR6 is offline
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Quote:
Originally Posted by Krokar
Great looking skin. But i have found one thaing that is not right. You have Heer breast eagle on the uniform, and since this is SS camo you should have SS eagle on left sleeve.



your right!, although the arm eagle would appear on both arms, but until I can view the skin on the model properly I won't be able to position it right.

Does anyone know how I can lower the camera angle in the sdk when looking at soldier animations - I can only view from above & I'd like to be able to view the soldier at about waist or chest hight.
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  #5  
Old 05-18-2006, 02:28 PM
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Psycho_Sam Psycho_Sam is offline
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Hold both your left and right mouse buttons down and then move your mouse forward or backwards to adjust the height
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  #6  
Old 05-18-2006, 02:50 PM
Fennich_FJR6 Fennich_FJR6 is offline
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Thanks!
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  #7  
Old 05-19-2006, 11:38 AM
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looks great
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  #8  
Old 05-22-2006, 02:50 AM
Moz Moz is offline
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hmmm... I tried to look into this but I'm not a coder.

It one of the coders could explain how the ROroles select which pawn to use I could do it easily without much coding.
The role actors don't contain any references to the pawn/headgear unless I'm missing something.

figured it out. I'm an idiot.

Anyway, let me take a crack at it and then I'll email you some results. It wont be a mut, but it will be something a mapper can put in a map

Edit:

God this is painful. I have the roles, but telling it to change the texture on the original model isn't good enough, now I have to duplicate the model and retexture it to reference that, but no it refuses to reference the new model.

ARgh

And no dice on the random shirt changes, you need a REAL coder for that.
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Last edited by Moz; 05-22-2006 at 05:45 AM.
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  #9  
Old 05-22-2006, 05:54 AM
Moz Moz is offline
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There is absolutely no ****ing reason why what I am doing shouldn't work

**** this ****ing ****

I'm going to delete my whole RO folder and stick nails into my ****ing eyes.

I hate you all and hope you die in horrible electrical fires.
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  #10  
Old 05-22-2006, 08:30 AM
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UncleDrax UncleDrax is offline
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Moz:
Settle down beavis.

...

now.. what's the issue you're having?
(I'm not a Ostfront coder.. but i've poked around some..)
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  #11  
Old 05-22-2006, 11:51 AM
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worluk worluk is offline
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i have something ingame, it loads, it shows the class, the correct texture is not shown atm, i will post later about the results

Edit: Ok, it works, pictures follow

Edit2:

here we go:















If you dont mind and didnt plan to release the skins in some mod, i would suggest to compile your skins into a package and release them to the mapping community on maporchestra.com .

I know some mappers who would love to use them

Also, it would be great if you could texture sleeves, as the ingame ones doesnt really fit the uniforms. I think i could add those pretty easy with the code, too.

Last edited by worluk; 05-22-2006 at 02:12 PM.
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  #12  
Old 05-22-2006, 02:24 PM
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dasKaRmA dasKaRmA is offline
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good job! looks really neat....but your brightness/gamma settings are hurting my eye
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  #13  
Old 05-22-2006, 03:52 PM
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Quote:
Originally Posted by worluk
i have something ingame, it loads, it shows the class, the correct texture is not shown atm, i will post later about the results
...
Edit: Ok, it works, pictures follow
...
You should punch up a quick 'how to' guide to help other aspiring custom-skinners
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  #14  
Old 05-22-2006, 04:38 PM
Moz Moz is offline
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Quote:
Originally Posted by worluk
i have something ingame, it loads, it shows the class, the correct texture is not shown atm, i will post later about the results

Edit: Ok, it works, pictures follow

Edit2:

here we go:

If you dont mind and didnt plan to release the skins in some mod, i would suggest to compile your skins into a package and release them to the mapping community on maporchestra.com .

I know some mappers who would love to use them

Also, it would be great if you could texture sleeves, as the ingame ones doesnt really fit the uniforms. I think i could add those pretty easy with the code, too.
how did you get the correct texture to load? I changed the skin on the custom pawn. no dice. I even made a duplicate model with a different texture. no dice. I'm feeling its maybe a stupid typo somewhere
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  #15  
Old 05-22-2006, 05:06 PM
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Manstein Manstein is offline
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Worluk, Fennich is on the Campagna Italiana team, look for his work in it for sure
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  #16  
Old 05-22-2006, 05:23 PM
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worluk worluk is offline
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Quote:
Originally Posted by Manstein
Worluk, Fennich is on the Campagna Italiana team, look for his work in it for sure
bah, no goodies for the vanilla RO mappers
we really have to do all ourselves :P
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  #17  
Old 05-22-2006, 07:20 PM
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Psycho_Sam Psycho_Sam is offline
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We will help the community in any way we can Fennich is still doing skins for theatres outside of the mod which he is releaseing publicly
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  #18  
Old 05-22-2006, 09:51 PM
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yeah I didn't say we'd signed him to an exclusive deal, but you will certainly see his work in CI
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