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#61
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I think it's because it's fairly easy to shoot in RO2. If you see a target you're sure to hit it within 1-2 seconds with a Kar98.
In reallife you can see an enemy in a distance of say 200 meters but it takes you more time and skill to be able to hit him. I'm not saying that using the Shift key is producing an unnatural amount of zooming but since the weapons are as accurate as they currently are, it makes it too easy to hit the enemy instantly. Plus it feels weird to zoom by pressing a button when there's no such option in real life, but that's personal taste. |
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#62
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it would be easier to shoot a man standing two hundred meters away from you in real life, than it is in the game, under the same circumstances. not the other way round. it goes back to what i asked you to do earlier. go out and look at a guy at two hundred meters and see how huge they look cpmpared to guys two hundred meters in the game. do it and it's obvious you cannot see anywhere near as far in the game as in reality. (without hitting the zoom button that is. with the zoom, it's almost right) Last edited by r5cya; 02-12-2012 at 02:18 PM. |
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#63
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Zoom works fine..... why fix what ain't broken?
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#64
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yeah, studying the screen, trying to find the white pixel that represents a face out there in the see of colors. |
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#65
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Simply put, depth of view, proportions, and imo lightining and blur are messed up to limit the game at its current state. Zoom allows you to see it quite right, BUT it takes away most of the screen. Basically, instaed of having a normal field of view\proportion ratio, you can have a 15° cone correct view, only when you zoom I suspect they made it so (okay, it's just a theory with no basis, let's call it a speculation) for saving sys res and not killing the game demanding too much basic pre-requistes It's simple, if you'd get all those details at your normal field of view (as it is in reality) the fps would be low, the base prereq for the game would be higher, cutting off a good slice of the market (not top line pcs, which, with the crisis running, aren't exactly on the top priority list of many families) Zoom was a nice way to still give the details and keeping game needs low. As i said before, just a theory of mine. Otherwise, i couldn't see any need for the whole zoom thing. |
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#66
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The weapon is quite heavy and if you try to precisely aim in iron sights you tend to shiver a bit plus some people (like me) have poor eyesight and thus having a hard time to clearly see in a distance of 200-300 meters. Compared to this I'm experiencing it quite easy to aim and shoot in RO2. |
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#67
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i omitted what you wrote about the guns being heavy, shivering and airsoft, because they have nothing at all to do with how you see in real life and how you see in the game, nor how tripwire tried to adress the problem. (zoom) p.s. my eyes are pretty bad as well. i'm 48. i can still see a man at 2-300 yards without my glasses. moot point though. it has nothing to do with the discussion. |
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#68
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I do not question the point you repeatedly stated that the zoom function is implented to achieve (I'd say fake) a more realistic amount of visibility. And since it's fairly easy to hit someone it's even more the case when you're enabled to change to a real-life-vision which in the context of this virtual world you're moving in, feels unnatural. |
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#69
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Although I have a nostalgia for the fun of carefully aiming at a group of yellow pixels you know to be a russian MG/rifleman in Ostfront, I feel that what's come to replace that in HOS is a system that means you can always see something of even the furthest opponent, but it takes an immense degree of skill to hit a sprinter at 200+ metres.
So, while I do enjoy the way the zoom allows for a Mt. Everest of a learning curve, I also worry that HOS's guns have such perfectly aligned sights instantly. In real life there would be a moment of time spent making the sights aligned perfectly, it wouldn't be instant. |
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#70
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__________________
defekt |
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#71
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If anybody has played resistance and liberation when they updated to the orange box engine, why not just use their system for irons? It worked perfectly.
__________________
Processor:Q6600 OC'ed -> 3.4ghz GPU:6950 2GB RAM: 4GB 850MHZ DDR2 HardDrive:7200rpm 500GB |
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#72
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#73
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p.s. we're not just talking irons here. people want to disable our ability to see at all times. not just in iron sights. Last edited by r5cya; 02-13-2012 at 12:43 PM. |
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#74
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Still, the depht of view is low compared to RL imo. Get yourself and a friend in an open space, like a field in the country. Count 300-320 steps and watch back. Take a picture if you like, and compare the average man height (1,80 mt) to what appears in the game. This will help clear things out. |
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#75
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Anyway, RO Classic will be abandoning the zoom key. I'd like to try it to see the impact on the gameplay. |
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#76
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I'm actually a bit bummed if the Classic mode abandons the zoom key. The only change I would like if at all would be the separate key for zooming and not have any autozoom with iron sights.
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#77
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Separate key? Yes but leave Zoom as it is elsewhere.
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