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#1
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Most clients crashed on download to desktop. When they try connect to the server, the server show paused. Only restard steam would be help.
Last edited by Stern1900; 01-25-2012 at 08:00 AM. |
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#2
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Hey TWI secound day that redirected has clean our full server. Fix that or the game RIP.
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#3
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Keeping in mind your OP, then I would conclude that your servers redirect is configure wrongly. A redirect is what it is. The game just redirect a load map request to a remote redirect server which does hold all the maps. That is all what it does.
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#4
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Server is running ftp for map loading is running but the clients crash that is defenitly a problem for TWI
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#5
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If says in the ini file [IpDrv.HTTPDownload]. HTTP stands for the HTTP protocol. FTP is a whole different protocol.
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#6
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Ok again, download crashed most clients.
The ini is correct. Last edited by Stern1900; 01-27-2012 at 02:43 PM. |
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#7
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Without seeing your .ini files... there can be no help.
Truth is, ReDirect is working fine.....
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#8
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Ok this is the ROEngine.ini. Yesterday again, most clients stop Download at 50 %. Only steam restart wants help.
Code:
[URL] Protocol=unreal Name=Player Map=ROEntry.roe LocalMap=ROEntry.roe LocalOptions= TransitionMap=ROEntry.roe MapExt=roe EXEName=ROGame.exe DebugEXEName=DEBUG-ROGame.exe SaveExt=usa Port=7777 PeerPort=7778 GameName=Red Orchestra 2 GameNameShort=RO2 [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver FallbackNetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=ROGame.ROGameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient StorageDeviceManagerClassName=Engine.StorageDeviceManager Language=INT bAllowMatureLanguage=FALSE GameEngine=ROGame.ROGameEngine EditorEngine=UnrealEd.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=ui_fonts.Font_Small SmallFontName=ui_fonts.Font_Small MediumFontName=ui_fonts.Font_Small LargeFontName=ui_fonts.Font_Small SubtitleFontName=ui_fonts.Font_Chat WireframeMaterialName=EngineDebugMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal2 RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid LightMapDensityNormalName=EngineMaterials.DefaultNormal LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh ProcBuildingLODColorTexelsPerWorldUnit=0.075 ProcBuildingLODLightingTexelsPerWorldUnit=0.015 MaxProcBuildingLODColorTextureSize=1024 MaxProcBuildingLODLightingTextureSize=256 UseProcBuildingLODTextureCropping=True ForcePowerOfTwoProcBuildingLODTextures=True bCombineSimilarMappings=True MaxRMSDForCombiningMappings=6.0 TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) MaxPixelShaderAdditiveComplexityCount=900 TimeBetweenPurgingPendingKillObjects=60 bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=ROGame.ROScout DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=FALSE bEnableKismetLogging=FALSE bAllowDebugViewmodesOnConsoles=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.001 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 MinLightMapDensity=0.0 IdealLightMapDensity=1.0 MaxLightMapDensity=3.0 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=true LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bDisablePhysXHardwareSupport=False DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=131972 NetClientTicksPerSecond=200 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 MipFadeInSpeed0=0.3 MipFadeOutSpeed0=0.1 MipFadeInSpeed1=2.0 MipFadeOutSpeed1=1.0 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) PhysXGpuHeapSize=32 PhysXMeshCacheSize=8 HACK_UseTickFrequency=FALSE HACK_EnableDMC=FALSE bShouldGenerateSimpleLightmaps=TRUE bSmoothFrameRate=TRUE MinSmoothedFrameRate=22 MaxSmoothedFrameRate=62 DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) bEnableOnScreenDebugMessages=FALSE AllowScreenDoorFade=True AllowNvidiaStereo3d=False IgnoreSimulatedFuncWarnings=Tick bEnableColorClear=TRUE DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks bEnableStencilPassOnForegroundOccluders=FALSE GameContentPackageName=ROGameContent [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=ROGame.DemoRecSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 MaxRewindPoints=0 RewindPointInterval=1.0 NumRecentRewindPoints=0 [Engine.PackagesToAlwaysCook] Package=ROEntry SeekFreePackage=ROGameContent [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=True bFullyCompressStartupPackages=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineDebugMaterials Package=EngineSounds Package=EngineFonts Package=SoundClassesAndModes Package=SpeechRecognition Package=FX_PostProcess [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=132448 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\..\ROGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\..\ROGame\Script FRScriptPaths=..\..\ROGame\ScriptFinalRelease CutdownPaths=..\..\ROGame\CutdownPackages CutdownPaths=..\..\ROGame\Script ScreenShotPath=..\..\ROGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAbsorbFuncs Suppress=DevAnim Suppress=DevAssetDataBase Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCamera Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevConfig Suppress=DevCooking Suppress=DevCrossLevel Suppress=DevDataStore Suppress=DevDecals Suppress=DevFaceFX Suppress=DevGFxUI Suppress=DevGFxUIWarning Suppress=DevGarbage Suppress=DevHDDCaching Suppress=DevKill Suppress=DevLevelTools Suppress=DevLightmassSolver Suppress=DevLoad Suppress=DevMovie Suppress=DevNavMesh Suppress=DevNavMeshWarning Suppress=DevNet Suppress=DevNetTraffic Suppress=DevOnline Suppress=DevPath Suppress=DevReplace Suppress=DevSHA Suppress=DevSave Suppress=DevShaders Suppress=DevShadersDetailed Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=DevUIStates Suppress=DevUIStyles Suppress=GameStats Suppress=Init Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerManagement Suppress=PlayerMove Suppress=RON_DEBUG Paths=..\..\ROGame\Content Paths=..\..\ROGame\__Trashcan LocalizationPaths=..\..\ROGame\Localization SavePath=..\..\ROGame\Save Extensions=roe SeekFreePCPaths=..\..\ROGame\CookedPC SeekFreePCExtensions=upk Suppress=DevRelevancyCheck Suppress=DevOnlineStats Suppress=ScriptLog Suppress=ScriptWarning [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=XAudio2.XAudio2Device MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 StartupFullscreen=False [XAudio2.XAudio2Device] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 [ALAudio.ALAudioDevice] MaxChannels=32 CommonAudioPoolSize=0 MinCompressedDurationGame=5 MinCompressedDurationEditor=4 LowPassFilterResonance=0.9 //DeviceName=Generic Software [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=140 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=16 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=false LoadMapTimeLimit=5.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.04 MaxLightmapRadius=2000.0 AllowStreamingLightmaps=False TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=UnrealEd.EditorPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves InvertwidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=GameFramework EditPackages=Grip EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=IpDrv EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemGameSpy EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks bBuildReachSpecs=FALSE bCustomCameraAlignEmitter=TRUE CustomCameraAlignEmitterDistance=100.0 EditPackagesOutPath=..\..\ROGame\Script FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease EditPackages=ROGame EditPackages=ROGameContent EditPackages=WebAdmin InEditorGameURLOptions= [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster [IpDrv.HTTPDownload] RedirectToURL=http://***.low-pings.de/Maps/ [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore GlobalDataStoreClasses=ROGame.ROUIDataStore_Strings GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuItems GlobalDataStoreClasses=ROGame.RODataStore_OnlineGameSearch GlobalDataStoreClasses=ROGame.RODataStore_VotingSearch GlobalDataStoreClasses=ROGame.ROCurrentGameDataStore [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=FALSE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=SoundNodeWave Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=ROEngine.ini FilterOut=ROEditor.ini FilterOut=ROInput.ini FilterOut=ROLightmass.ini FilterOut=ROGame.ini FilterOut=ROGameDedicatedServer.ini FilterOut=ROUI.ini FilterOut=ROCompat.ini FilterOut=ROEngineG4WLive.ini FilterOut=ROEngineG4WLiveDedicatedServer.ini FilterOut=ROEngineNoLive.ini FilterOut=ROEngineNoLiveDedicatedServer.ini FilterOut=ROEditorKeyBindings.ini FilterOut=ROEditorUserSettings.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=GfxUIEditor.int [TaskPerfTracking] bUseTaskPerfTracking=TRUE RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2 RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=10.1.20.20 ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2 RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] bUseMaxQualityMode=False StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.0 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True MotionBlur=True MotionBlurPause=True DepthOfField=True AmbientOcclusion=False Bloom=True UseHighQualityBloom=True bAllowLightShafts=True Distortion=True FilteredDistortion=True DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False AllowRadialBlur=True SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=800 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=.25 ResX=1024 ResY=768 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=1.27324 PreShadowResolutionFactor=.5 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False bAllowBetterModulatedShadows=False bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=0.000000 bAllowWholeSceneDominantShadows=True ShadowFilterRadius=2 ShadowDepthBias=.012 CSMSplitPenumbraScale=.5 CSMSplitSoftTransitionDistanceScale=4 CSMSplitDepthBiasScale=.7 UnbuiltWholeSceneDynamicShadowRadius=20000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.0 FractureDirectSpawnChanceScale=1.0 FractureRadialSpawnChanceScale=1.0 FractureCullDistanceScale=1.0 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) AdaptiveBloom=False SceneBrightness=1.0 LightFunctions=True MotionBlurNonGameplay=True GraphicsQualitySetting=2 CharacterQualityDetail=2 TextureQualityDetail=3 ShadowQualityDetail=2 LightQualityDetail=2 PostProcessQualityDetail=2 OcclusionCullingQuality=0 SLSNativeResX=1024 SLSNativeResY=768 NumHorizontalDisplayArray=0 NumVerticalDisplayArray=0 BezelCorrectionX=0 BezelCorrectionY=0 SingleVoiceVariation=false AllowMLAA=False AllowFXAA=False FXAAPresetLevel=2 AllowHumanIK=True UseUE3StaggeredWait=False UseOneWayRelevancyChecks=True DoFacingRelevancyChecks=False NotFacingNotRelevant=True SimpleRelevancyCheckDistance=5000 SimpleTeamRelevancyChecks=True ROPawnAlwaysRelevantDistanceOverride=0 EnableSteamStats=True WholeSceneDynamicShadowRadius=1500 NumWholeSceneDynamicShadowCascades=1 CascadeDistributionExponent=3 DOFBlurValResolutionFactor=0.5 ForceUpdateAnimationRadius=500 ROSystemSettingsVer=3 FXQualityDetail=2 UseTripleBuffering=False [SystemSettingsEditor] bEnableForegroundSelfShadowing=False TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) DetailMode=3 SkeletalMeshLODBias=0 bAllowWholeSceneDominantShadows=False MaxWholeSceneDominantShadowResolution=2048 ShadowFadeResolution=10 MaxShadowResolution=1536 ShadowTexelsPerPixel=4 bEnableForegroundShadowsOnWorld=True ParticleLODBias=0 Distortion=True FilteredDistortion=True bAllowLightShafts=True DynamicLights=True LightFunctions=True FoliageDrawRadiusMultiplier=1.0 SingleVoiceVariation=false AllowMLAA=True DOFBlurValResolutionFactor=1.0 TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear) [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False bAllowLightShafts=False [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true [FullScreenMovie] bForceNoMovies=FALSE bShouldStopMovieAtEndOfLoadMap=true StartupMovies=Copyright_PC StartupMovies=LogoTripwire StartupMovies=LogoUE3 StartupMovies=LogoGA StartupMovies=LogoOrigin StartupMovies=LogoRO2 StartupMovies=MainMenu [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList [Engine.LocalPlayer] OverridePPRecoveryTime=1.0 [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=1 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE bUseHardwareCursorWhenWindowed=TRUE [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [Configuration] [Engine.AudioDevice] SoundFXVolume=0.5 VoiceChatTransmitVolume=1.0 VoiceChatReceiveVolume=2.0 SoundQuality=0 MaxChannels=32 [Windows.StandardUser] MyDocumentsSubDirName=RedOrchestra2 [ROGame.ROCanvas] LeftEdgePercentage=0 TopEdgePercentage=0 RightEdgePercentage=1.0 BottomEdgePercentage=1.0 [ROGame.PostEffects] AdaptiveBloomPeriod=0 AdaptiveKernelSize=0.500000 AdaptiveThreshold=-.5 AdaptiveScale=2 AdaptiveEye=False [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bUseVAC=true ProductName=RO2 GameDir=ro2 GameVersion=1.0.0.13 Region=255 CurrentNotificationPosition=8 ResetStats=0 bFilterEngineBuild=true VOIPVolumeMultiplier=2.0 LanPacketPlatformMask=1 bTestSteamAuthDenials=false DenyCode=5 [IpDrv.OnlineNewsInterfaceMcp] NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0) NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0) [ROGame.ROUISceneSettings] TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1) TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1) TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1) TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4) TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16) ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=false,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.75,bEnableForegroundShadowsOnWorld=false) ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=false,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.27324,bEnableForegroundShadowsOnWorld=false) ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=true,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.0,bEnableForegroundShadowsOnWorld=true) ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=true,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=1500,NumWholeSceneDynamicShadowCascades=3,CascadeDistributionExponent=2,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.0,bEnableForegroundShadowsOnWorld=true) LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=false,bRenderLightFunctions=false) LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false) LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false) LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true) [ROGame.ROGameEngine] ServerActors=IpDrv.WebServer [IniVersion] 0=1316156584.000000 1=1326264274.000000 Patch=19 and the Rogame.ini Code:
[Engine.GameInfo]
DefaultGame=ROGame.ROGameInfo
DefaultServerGame=ROGame.ROGameInfo
bAdminCanPause=False
MaxPlayers=40
GameDifficulty=1.000000
bChangeLevels=True
MaxSpectators=3
MaxIdleTime=0.000000
MaxTimeMargin=1.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
GoreLevel=1
MaxSpeedhackDetections=3
SpeedhackPunishment=1
bKickLiveIdlers=False
ArbitrationHandshakeTimeout=0.000000
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=
[Engine.AccessControl]
IPPolicies=ACCEPT;*
AdminPassword=******
GamePassword=
BannedIDs=(Uid=(A=38185448,B=17825793))
BannedIDs=(Uid=(A=25477248,B=17825793))
BannedIDs=(Uid=(A=971522,B=17825793))
BannedIDs=(Uid=(A=10551809,B=17825793))
BannedIDs=(Uid=(A=52574521,B=17825793))
BannedIDs=(Uid=(A=26184272,B=17825793))
BannedIDs=(Uid=(A=47073834,B=17825793))
BannedIDs=(Uid=(A=23974234,B=17825793))
BannedIDs=(Uid=(A=42574737,B=17825793))
BannedIDs=(Uid=(A=28166512,B=17825793))
BannedIDs=(Uid=(A=88405154,B=17825793))
BannedIDs=(Uid=(A=95272381,B=17825793))
BannedIDs=(Uid=(A=10111818,B=17825793))
BannedIDs=(Uid=(A=20151637,B=17825793))
BannedIDs=(Uid=(A=22155027,B=17825793))
BannedIDs=(Uid=(A=33056161,B=17825793))
[DefaultPlayer]
Name=Player
Team=255
[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
DebugDisplay=AI
[Engine.PlayerController]
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
bNeverSwitchOnPickup=False
[Engine.Weapon]
Priority=-1.0
[Engine.WorldInfo]
DefaultGravityZ=-520.0
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=ROGame.ROEmitterPool
DecalManagerClassPath=Engine.DecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=TRUE
bAllowHostMigration=FALSE
HostMigrationTimeout=15
DefaultPostProcessSettings=(Bloom_Scale=1.0,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)
ParticleEventManagerClassPath=ROGame.ROParticleEventManager
[Engine.AutoTestManager]
NumMinutesPerMap=50
#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
[Engine.DecalManager]
DecalLifeSpan=10.0
[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
[Engine.UISafeRegionPanel]
RegionPercentages[0]=0.9
RegionPercentages[1]=0.8
[GameFramework.MobileHud]
bShowMobileHud=true
bShowGameHud=false
[Configuration]
[Engine.CoverLink]
GLOBAL_bUseSlotMarkers=TRUE
[Engine.EmitterPool]
bLogPoolOverflow=true
[Engine.GameReplicationInfo]
ServerName=»TDP«The Damned Priest
ShortName=>TDP<
[ROGame.ROAccessControl]
bSilentAdminLogin=True
[ROGame.ROBroadcastHandler]
ChatFilterList=ipsmlorum1
ChatFilterList=ipsmlorum2
ChatFilterList=ipsmlorum3
bMuteSpectators=False
[ROGame.ROGameInfo]
RoundStartScreenTime=8
bLANServer=false
bBalanceTeams=true
bAutoBalanceTeamsOnDeath=true
MaxTeamDifference=2
RoundLimit=2
EndOfMapDelay=45.000000
GameDifficulty=1.0
HideWinScreenDelay=7.500000
HideScoreboardDelay=3.000000
HideAfterActionReportDelay=10.000000
bCampaignGame=false
CampaignStartingCombatPower=200.000000
CampaignVotingDelay=5.000000
CampaignAttackDefendVoteTime=15.000000
CampaignTerritoryVoteTime=25.000000
CampaignFirstTerritoryVoteTime=90.000000
CampaignTerritoryMapVoteTime=15.000000
bUseReadySystem=false
bRandomizeClassRanks=false
bRandomizeWeaponProficiencyLevels=false
MaxHeroes16Player=2
MaxHeroes32Player=3
MaxHeroes64Player=5
bEnableBattlefieldCommissions=true
bEnableSteamCloud=true
ServerAdvertisementMessages=Server: tdpgaming.de
ServerAdvertisementInterval=120
MinNetPlayers=1
FriendlyFireKillLimit=0
FriendlyFireDamageLimit=800.000000
FriendlyFireScale=1.000000
FriendlyFireArtilleryScale=0.200000
FriendlyFireExplosiveScale=1.000000
FriendlyFireArtilleryPunishScale=0.100000
FriendlyFireExplosivePunishScale=0.400000
FriendlyFirePunishment=0
bEnableTeamKillForgiving=true
FriendlyPlayerNames=1
SmallArmsDamageScale=1.000000
ExplosivesDamageScale=1.000000
ArtilleryDamageScale=1.000000
TankShellDamageScale=1.000000
PunkbusterServerProfile=3
bEnableMapVoting=True
MapVotingTime=15.000000
bEnableKickVoting=true
bAnonymousVoteKicking=True
KickVotingTime=30.000000
bEnableRoleVoting=true
RoleVotingTime=30.000000
bUseScoreAsVoteWeight=false
bAllowMidGameVoting=False
MidGameVotingPercentage=10.000000
EndGameVotingPercentage=20.000000
MapRepeatLimit=0
bEnableVOIP=true
bDisablePublicVOIPChannel=false
bDisablePublicTextChat=false
bEnableDeadToDeadVOIP=true
bPartitionSpectators=true
bPositional3DVOIP=false
bPositional3DVOIPAllHear=false
RealismLevel=0
SpectatingMode=2
ReinforcementTimeScale=1.000000
MinimumHonor=0
MaximumHonor=100
BannerLink=http://tdpgaming.de/Bilder/dok.png
ClanMotto=Welcome to TDP Server - Wir suchen noch Mitspieler ab 18 Jahre
ClanMottoColor=(B=0,G=0,R=0,A=255)
ServerMOTD=Kick for clanmembers@nl@Server hosted by www.branzone.com@nl@Every friday naked gaming @nl@@nl@@nl@@nl@@nl@
ServerMOTDColor=(B=0,G=0,R=16,A=255)
WebLink=www.tdpgaming.de
WebLinkColor=(B=0,G=0,R=16,A=255)
bUseMapList=True
ActiveMapCycle=0
GameMapCycles=(Maps=("TE-GrainElevator","TE-Apartments","TE-Barracks","TE-Spartanovka","TE-Station","TE-RedOctoberFactory","TE-CommissarsHouse","TE-FallenFighters","TE-PavlovsHouse"),RoundLimits=(3,3,2,3,3,2,2,2,2))
TerritoryMaps[0]=(Maps=("TE-Gumrak"))
TerritoryMaps[1]=(Maps=("TE-GrainElevator","CD-GrainElevator","FF-GrainElevator"))
TerritoryMaps[2]=(Maps=("TE-Spartanovka","CD-Spartanovka"))
TerritoryMaps[3]=(Maps=("TE-FallenFighters"))
TerritoryMaps[4]=(Maps=("TE-Apartments","CD-Apartments","FF-Apartments"))
TerritoryMaps[5]=(Maps=("TE-Station"))
TerritoryMaps[6]=(Maps=("TE-GrainElevator","CD-GrainElevator","FF-GrainElevator"))
TerritoryMaps[7]=(Maps=("TE-Spartanovka","CD-Spartanovka"))
TerritoryMaps[8]=(Maps=("TE-CommissarsHouse"))
TerritoryMaps[9]=(Maps=("TE-Apartments","CD-Apartments","FF-Apartments"))
PreStartDuration=17
bCampaignGameInitialized=False
bDisableSpawnOnSquadLeader=False
bHalfTimeTeamSwap=False
bDisableOverheadMap=False
bDisableCompass=True
bDisableTeamDeathIcons=True
bDisableTeamMemberIcons=True
bDisableSquadMemberIcons=False
bDisableSquadLeaderIcons=False
bDisableEnemySpottedIcons=False
bDisableTacticalView=False
bDisableTacticalSquadLeaderIcons=False
bDisableTacticalEnemySpottedIcons=False
bDisablePeripheralActionIndicators=False
bDisablePeripheralWhips=True
bDisablePlayerInfoOnScoreboard=False
bDisableObjectiveForceOutput=False
bDisableObjectiveNotifications=False
bLimitedGrenades=False
bNoGrenades=False
bShowIPOnScoreboard=False
bShowDateOnScoreboard=False
bShowSteamIDsOnScoreboard=False
bForceDemoRecording=False
bAutoEndOfMatchScoreboardScreenshot=False
bIgnoreScoreForTieBreaking=True
bUseCapturesForTieBreaking=False
bNoVehicles=False
bNoWeaponLimits=False
bRealisticPistolLoadouts=True
bRealisticDrivingRestrictions=True
bLogSpawning=False
bLogRoles=False
CampaignDifficulty=0
CurrentTerritory=0
TeamWithInitiative=0
CampaignAttackingTeam=0
TerritoryOwners[0]=0
TerritoryOwners[1]=0
TerritoryOwners[2]=0
TerritoryOwners[3]=0
TerritoryOwners[4]=0
TerritoryOwners[5]=0
TerritoryOwners[6]=0
TerritoryOwners[7]=0
TerritoryOwners[8]=0
TerritoryOwners[9]=0
TeamCombatPower[0]=0.000000
TeamCombatPower[1]=0.000000
CurrentTerritoryMap=
VoteKickPercentage=1.000000
MapCycleIndex=-1
OverrideMaxPlayerScaling=0
RocketTimeScaling=0.000000
ArtilleryTimeScaling=1.000000
MortarTimeScaling=0.000000
MaxClassRank=0
MaxWeaponProficiencyLevel=0
RestartWait=30
bMeleeOnly=False
bUseMatchWarmup=False
bAllowDeadRoaming=False
bAllowViewpointSpectating=False
bAllowKillCamera=False
AdminStartDelay=0
KillMessageMode=ROKMM_None
MinPlayers=0
KillMessageDelay=0.000000
WarmupRoundDuration=0
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=
bAllPlayersMustReadyUp=False
bLockTrueSpectatorsView=False
[ROGame.ROGameInfoSinglePlayer]
bUseReadySystem=false
[ROGame.ROGameInfoFirefight]
TimeLimit=300
FinalCountdownTime=60
WinStrengthPoints16=40
WinStrengthPoints32=60
WinStrengthPoints64=100
bUseReadySystem=false
bUseMatchWarmup=false
WarmupRoundDuration=0
KillMessageDelay=5.000000
KillMessageMode=ROKMM_Own
bMeleeOnly=false
bAllowDeadRoaming=true
bAllowViewpointSpectating=true
bAllowKillCamera=true
ReinforcementTimeScale=1.000000
GameTypeDisplay=Firefight
GameTypeDescription=FirefightDescription
GameTips=FirefightTip1
GameTips=FirefightTip2
FFRespawnDelay=5.0
AdminStartDelay=0
RoundLimit=2
EndOfMapDelay=45.000000
MinPlayers=0
MinimumHonor=0
MaximumHonor=100
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=
[ROGame.ROGameInfoTerritories]
bUseReadySystem=false
bUseMatchWarmup=false
WarmupRoundDuration=0
KillMessageDelay=5.000000
KillMessageMode=ROKMM_Own
bMeleeOnly=false
bAllowDeadRoaming=true
bAllowViewpointSpectating=true
bAllowKillCamera=False
ReinforcementTimeScale=1.000000
bDisableTimeLimit=false
bDisableReinforcementLimit=false
ReinforcementScale=1.000000
bUseCapturesForTieBreaking=false
GameTypeDisplay=Territories
GameTypeDescription=TerritoriesDescription
GameTips=TerritoriesTip1
GameTips=TerritoriesTip2
AdminStartDelay=0
RoundLimit=2
EndOfMapDelay=45.000000
MinPlayers=0
MinimumHonor=0
MaximumHonor=100
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=
[ROGame.ROGameInfoCountdown]
bUseReadySystem=true
bUseMatchWarmup=true
WarmupRoundDuration=0
KillMessageDelay=5.000000
KillMessageMode=ROKMM_Own
bMeleeOnly=false
bAllowDeadRoaming=false
bAllowViewpointSpectating=false
FinalObjectiveOverride=0
bDisableTimeLimit=false
GameTypeDisplay=Countdown
GameTypeDescription=CountdownDescription
GameTips=CountdownTip1
GameTips=CountdownTip2
bDisableReinforcementLimit=False
ReinforcementScale=1.000000
bAllowKillCamera=True
AdminStartDelay=0
RoundLimit=2
EndOfMapDelay=45.000000
MinPlayers=0
ReinforcementTimeScale=1.000000
MinimumHonor=0
MaximumHonor=100
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=
[ROGame.ROPawn]
Bob=0.010
bWeaponBob=true
bCanMantle=true
bUseSingleCharacterVariant=false
MaxPlayerWoundDecals=2
PlayerWoundDecalLifetime=60
ServerAnimTickInterval=10
PainEffectDuration=0.5
FXLifetimeMultiplier=1.0
bRetainEffectInView=True
[ROGame.ROGib]
TimeBetweenBloodSplats=0.1
[ROGame.ROPlayerController]
bFocusedISFullFreeAim=false
PlayerFOV=70
CoverTransitionTime=0.4
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
InteractDistance=512.000000
bManualBolting=false
bAutoReloading=true
bAutoGrenadeSwitch=true
bReloadOnLowAmmoCheck=true
bVehicleAutoReloading=true
bIncrementalVehicleThrottle=false
IronSightZoomScaleSMG=1.000000
IronSightZoomScaleRifle=1.000000
IronSightZoomScaleBipod=1.000000
bNoSprintFocus=false
VoiceMessageFrequency=0
OverriddenClassRanks[0]=255
OverriddenClassRanks[1]=255
OverriddenClassRanks[2]=255
OverriddenClassRanks[3]=255
OverriddenClassRanks[4]=255
OverriddenClassRanks[5]=255
OverriddenClassRanks[6]=255
OverriddenClassRanks[7]=255
OverriddenClassRanks[8]=255
OverriddenClassRanks[9]=255
OverriddenClassRanks[10]=255
OverriddenClassRanks[11]=255
OverriddenClassRanks[12]=255
OverriddenClassRanks[13]=255
OverriddenWeaponProficiencyLevel=255
MusicVolume=0.400000
PostProcessingPreset=0
PostProcessingPresetSettings[0]=(Bloom_Scale_Multiplier=1.0,Scene_Desaturation_Pct=0.1,Scene_ImageGrainScale_Pct=0.0)
PostProcessingPresetSettings[1]=(Bloom_Scale_Multiplier=0.75,Scene_Desaturation_Pct=0.1,Scene_ImageGrainScale_Pct=0.0,LUTPackageName=LUT_ColorCorrection,LUTTextureName=RGBTable16x1_Enhanced,LUTTexture=Texture2D'LUT_ColorCorrection.RGBTable16x1_Enhanced')
PostProcessingPresetSettings[2]=(Bloom_Scale_Multiplier=1.0,Scene_Desaturation_Pct=0.4,Scene_ImageGrainScale_Pct=0.05,LUTPackageName=LUT_ColorCorrection,LUTTextureName=RGBTable16x1_OldFilm,LUTTexture=Texture2D'LUT_ColorCorrection.RGBTable16x1_OldFilm')
SoundChannelToHearSoundsRatio=0.800000
MaxBulletImpactDecals=15
BulletImpactDecalLifetime=7.5
[ROGame.ROConsolePlayerController]
bTargetAdhesionEnabled=True
bDebugTargetAdhesion=FALSE
bAutoTargetEnabled=True
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[ROGame.SampleClass]
MyString=Test
[ROGameInfoSummary UIGameInfoSummary]
ClassName=ROGame.ROGameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=RO Game
Description=RO Game Description
[ROGameInfoFirefight UIGameInfoSummary]
ClassName=ROGame.ROGameInfoFirefight
GameAcronym=FF
MapPrefix=FF
bIsTeamGame=True
GameName=RO Firefight
Description=RO Firefight Description
[SampleGameInfoSummary UIGameInfoSummary]
ClassName=ROGame.SampleGameInfo
GameAcronym=SAM
MapPrefix=SAM
bIsTeamGame=False
GameName=Sample Game
Description=Sample Game Description
[TestDisabledGameInfo UIGameInfoSummary]
ClassName=SomePackage.DisabledGameInfo
GameAcronym=DIS
MapPrefix=DS
bIsTeamGame=true
GameName=Disabled Game
Description=This gametype does not really exist. It is merely used for testing the functionality for displaying disabled or locked items in UILists.
bIsDisabled=true
[ROGame.ROSpecialMove]
SpeedModifier=1.0
[ROGame.ROSpecialMove_LeaveCover]
SpeedModifier=1.0
[ROGame.ROSpecialMove_GoToCover]
SpeedModifier=1.0
[ROGame.ROWeapon]
FreeAimIronSightStyle=0
FreeAimIronSightsSize=0
[ROGame.ROUIDataStore_MenuItems]
ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="ROGame.ROUIDataProvider_MapInfo")
ElementProviderTypes=(ProviderTag="GameModes",ProviderClassName="ROGame.ROUIDataProvider_GameModeInfo")
ElementProviderTypes=(ProviderTag="Worlds",ProviderClassName="ROGame.ROUIDataProvider_WorldInfo")
[ROGame.RODataStore_VotingSearch]
ElementProviderTypes=(ProviderTag="MapResultsProvider",ProviderClassName="ROGame.UIDynamicFieldProvider")
ElementProviderTypes=(ProviderTag="MapAvailableProvider",ProviderClassName="ROGame.UIDynamicFieldProvider")
ElementProviderTypes=(ProviderTag="ServerPlayerList",ProviderClassName="ROGame.UIDynamicFieldProvider")
[ROGameInfoFirefight ROUIDataProvider_GameModeInfo]
GameMode=ROGame.ROGameInfoFirefight
GameSettingsClass=ROOnlineGameSettingsFireFight
GameSearchClass=ROOnlineGameSearch
DefaultMap=FF-Barracks
Prefixes=FF
OptionSet=FF
[ROGameInfoCountdown ROUIDataProvider_GameModeInfo]
GameMode=ROGame.ROGameInfoCountdown
GameSettingsClass=ROOnlineGameSettingsCountdown
GameSearchClass=ROOnlineGameSearch
DefaultMap=CD-CommissarsHouse
Prefixes=CD
OptionSet=CD
[ROGameInfoTerritories ROUIDataProvider_GameModeInfo]
GameMode=ROGame.ROGameInfoTerritories
GameSettingsClass=ROOnlineGameSettingsTerritories
GameSearchClass=ROOnlineGameSearch
DefaultMap=TE-Barracks
Prefixes=TE
OptionSet=TE
[FF-Barracks ROUIDataProvider_MapInfo]
MapName=FF-Barracks
FriendlyName=Barracks
GameType=ROGame.ROGameInfoFirefight
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description=Barracks Map
LoadMapMovie=LoadScreen_Barracks
MapTips=FFBarracksTip1
MapTips=FFBarracksTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-Barracks ROUIDataProvider_MapInfo]
MapName=TE-Barracks
FriendlyName=Barracks
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description=Barracks Map
LoadMapMovie=LoadScreen_Barracks
MapTips=TEBarracksTip1
MapTips=TEBarracksTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[CD-Barracks ROUIDataProvider_MapInfo]
MapName=CD-Barracks
FriendlyName=Barracks
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description=Barracks Map
LoadMapMovie=LoadScreen_Barracks
MapTips=CDBarracksTip1
MapTips=CDBarracksTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-CommissarsHouse ROUIDataProvider_MapInfo]
MapName=TE-CommissarsHouse
FriendlyName=CommissarsHouse
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_ComHouse>
Description=Commissars House Map
LoadMapMovie=LoadScreen_Commissars
MapTips=TECommissarsTip1
MapTips=TECommissarsTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_CombinedArms
MapType64=ROMT_CombinedArms
[CD-CommissarsHouse ROUIDataProvider_MapInfo]
MapName=CD-CommissarsHouse
FriendlyName=CommissarsHouse
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_ComHouse>
Description=Commissars House Map
LoadMapMovie=LoadScreen_Commissars
MapTips=CDCommissarsTip1
MapTips=CDCommissarsTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[FF-Apartments ROUIDataProvider_MapInfo]
MapName=FF-Apartments
FriendlyName=Apartments
GameType=ROGame.ROGameInfoFirefight
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description=Apartments Map
LoadMapMovie=LoadScreen_Apartments
MapTips=FFApartmentsTip1
MapTips=FFApartmentsTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-Apartments ROUIDataProvider_MapInfo]
MapName=TE-Apartments
FriendlyName=Apartments
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description=Apartments Map
LoadMapMovie=LoadScreen_Apartments
MapTips=TEApartmentsTip1
MapTips=TEApartmentsTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[CD-Apartments ROUIDataProvider_MapInfo]
MapName=CD-Apartments
FriendlyName=Apartments
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description=Apartments Map
LoadMapMovie=LoadScreen_Apartments
MapTips=CDApartmentsTip1
MapTips=CDApartmentsTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-FallenFighters ROUIDataProvider_MapInfo]
MapName=TE-FallenFighters
FriendlyName=FallenFighters
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_FallenFighters>
Description=Fallen Fighters Map
LoadMapMovie=LoadScreen_FallenFighters
MapTips=TEFallenFightersTip1
MapTips=TEFallenFightersTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_CombinedArms
MapType64=ROMT_CombinedArms
[CD-FallenFighters ROUIDataProvider_MapInfo]
MapName=CD-FallenFighters
FriendlyName=FallenFighters
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_FallenFighters>
Description=Fallen Fighters Map
LoadMapMovie=LoadScreen_FallenFighters
MapTips=CDFallenFightersTip1
MapTips=CDFallenFightersTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[FF-GrainElevator ROUIDataProvider_MapInfo]
MapName=FF-GrainElevator
FriendlyName=GrainElevator
GameType=ROGame.ROGameInfoFirefight
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description=Grain Elevator Map
LoadMapMovie=LoadScreen_GrainElevator
MapTips=FFGrainElevatorTip1
MapTips=FFGrainElevatorTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-GrainElevator ROUIDataProvider_MapInfo]
MapName=TE-GrainElevator
FriendlyName=GrainElevator
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description=Grain Elevator Map
LoadMapMovie=LoadScreen_GrainElevator
MapTips=TEGrainElevatorTip1
MapTips=TEGrainElevatorTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[CD-GrainElevator ROUIDataProvider_MapInfo]
MapName=CD-GrainElevator
FriendlyName=GrainElevator
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description=Grain Elevator Map
LoadMapMovie=LoadScreen_GrainElevator
MapTips=CDGrainElevatorTip1
MapTips=CDGrainElevatorTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-Gumrak ROUIDataProvider_MapInfo]
MapName=TE-Gumrak
FriendlyName=Gumrak
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Gumrak Map
bVehicleOnly=TRUE
LoadMapMovie=LoadScreen_Gumrack
MapTips=TEGumrakTip1
MapTips=TEGumrakTip2
MapType16=ROMT_TanksOnly
MapType32=ROMT_TanksOnly
MapType64=ROMT_TanksOnly
[CD-Gumrak ROUIDataProvider_MapInfo]
MapName=CD-Gumrak
FriendlyName=Gumrak
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Gumrak Map
bVehicleOnly=TRUE
LoadMapMovie=LoadScreen_Gumrack
MapTips=CDGumrakTip1
MapTips=CDGumrakTip2
MapType16=ROMT_TanksOnly
MapType32=ROMT_TanksOnly
MapType64=ROMT_TanksOnly
[TE-PavlovsHouse ROUIDataProvider_MapInfo]
MapName=TE-PavlovsHouse
FriendlyName=PavlovsHouse
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Pavlovs>
Description=Pavlovs House Map
LoadMapMovie=LoadScreen_Pavlov
MapTips=TEPavlovsTip1
MapTips=TEPavlovsTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_CombinedArms
MapType64=ROMT_CombinedArms
[CD-PavlovsHouse ROUIDataProvider_MapInfo]
MapName=CD-PavlovsHouse
FriendlyName=PavlovsHouse
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Pavlovs>
Description=Pavlovs House Map
LoadMapMovie=LoadScreen_Pavlov
MapTips=CDPavlovsTip1
MapTips=CDPavlovsTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-RedOctoberFactory ROUIDataProvider_MapInfo]
MapName=TE-RedOctoberFactory
FriendlyName=RedOctoberFactory
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_RedOctober>
Description=Red October Factory Map
LoadMapMovie=LoadScreen_RedOctober
MapTips=TERedOctoberTip1
MapTips=TERedOctoberTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_CombinedArms
MapType64=ROMT_CombinedArms
[Butovo-B4 ROUIDataProvider_WorldInfo]
MapName=Butovo-B4
FriendlyName=Butovo-B4
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description=Butovo Beta 4 Map
[TE-Butovo-B4 ROUIDataProvider_MapInfo]
MapName=TE-Butovo-B4
FriendlyName=Butovo-B4
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description=Butovo Beta 4 Map
LoadMapMovie=
MapTips=
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[Ogledow_B9 ROUIDataProvider_WorldInfo]
MapName=Ogledow_B9
FriendlyName=Ogledow_B9
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description=Ogledow Beta 9 Map
[TE-Ogledow_B9 ROUIDataProvider_MapInfo]
MapName=TE-Ogledow_B9
FriendlyName=Ogledow
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=
Description=Ogledow Map
LoadMapMovie=
MapTips=
MapTips=
MapType4=ROMT_CombinedArms
MapType16=ROMT_CombinedArms
MapType32=ROMT_CombinedArms
MapType64=ROMT_CombinedArms
[CD-RedOctoberFactory ROUIDataProvider_MapInfo]
MapName=CD-RedOctoberFactory
FriendlyName=RedOctoberFactory
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_RedOctober>
Description=Red October Factory Map
LoadMapMovie=LoadScreen_RedOctober
MapTips=CDRedOctoberTip1
MapTips=CDRedOctoberTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_CombinedArms
MapType64=ROMT_CombinedArms
[TE-Spartanovka ROUIDataProvider_MapInfo]
MapName=TE-Spartanovka
FriendlyName=Spartanovka
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Spartanovka>
Description=Red October Factory Map
LoadMapMovie=LoadScreen_Spartanovka
MapTips=TESpartanovkaTip1
MapTips=TESpartanovkaTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[CD-Spartanovka ROUIDataProvider_MapInfo]
MapName=CD-Spartanovka
FriendlyName=Spartanovka
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Spartanovka>
Description=Red October Factory Map
LoadMapMovie=LoadScreen_Spartanovka
MapTips=CDSpartanovkaTip1
MapTips=CDSpartanovkaTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[FF-Station ROUIDataProvider_MapInfo]
MapName=FF-Station
FriendlyName=Station
GameType=ROGame.ROGameInfoFirefight
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description=Train Station Map
LoadMapMovie=LoadScreen_Station
MapTips=FFStationTip1
MapTips=FFStationTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[TE-Station ROUIDataProvider_MapInfo]
MapName=TE-Station
FriendlyName=Station
GameType=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description=Train Station Map
LoadMapMovie=LoadScreen_Station
MapTips=TEStationTip1
MapTips=TEStationTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[CD-Station ROUIDataProvider_MapInfo]
MapName=CD-Station
FriendlyName=Station
GameType=ROGame.ROGameInfoCountdown
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description=Train Station Map
LoadMapMovie=LoadScreen_Station
MapTips=CDStationTip1
MapTips=CDStationTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
[Community ROUIDataProvider_MapInfo]
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.MapSelect_Community>
Description=Community Made Map
LoadMapMovie=LoadScreen_Community
[Barracks ROUIDataProvider_WorldInfo]
MapName=Barracks
FriendlyName=Barracks
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Barracks>
Description=Barracks Map
[CommissarsHouse ROUIDataProvider_WorldInfo]
MapName=CommissarsHouse
FriendlyName=CommissarsHouse
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_ComHouse>
Description=Commissars House Map
[Apartments ROUIDataProvider_WorldInfo]
MapName=Apartments
FriendlyName=Apartments
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Apartments>
Description=Apartments Map
[FallenFighters ROUIDataProvider_WorldInfo]
MapName=FallenFighters
FriendlyName=FallenFighters
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_FallenFighters>
Description=Fallen Fighters Map
[GrainElevator ROUIDataProvider_WorldInfo]
MapName=GrainElevator
FriendlyName=GrainElevator
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_GrainElevator>
Description=Grain Elevator Map
[Gumrak ROUIDataProvider_WorldInfo]
MapName=Gumrak
FriendlyName=Gumrak
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Gumrack>
Description=Gumrak Map
[PavlovsHouse ROUIDataProvider_WorldInfo]
MapName=PavlovsHouse
FriendlyName=PavlovsHouse
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Pavlovs>
Description=Pavlovs House Map
[RedOctoberFactory ROUIDataProvider_WorldInfo]
MapName=RedOctoberFactory
FriendlyName=RedOctoberFactory
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_RedOctober>
Description=Red October Factory Map
[Spartanovka ROUIDataProvider_WorldInfo]
MapName=Spartanovka
FriendlyName=Spartanovka
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Spartanovka>
Description=Red October Factory Map
[Station ROUIDataProvider_WorldInfo]
MapName=Station
FriendlyName=Station
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.ui_hostgame_mapselect_Station>
Description=Train Station Map
[IniVersion]
0=1316156584.000000
1=1323432332.000000
Patch=5
Last edited by Stern1900; 01-28-2012 at 07:58 AM. |
|
#9
|
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[IpDrv.TcpNetDriver] AllowDownloads=True
should be [IpDrv.TcpNetDriver] AllowDownloads=False Try that.
__________________
|
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#10
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Hello! lines for redirection
[IpDrv.HTTPDownload] RedirectToURL = http://xxx.xx. xx / Custom / ProxyServerHost = ProxyServerPort = 3128 UseCompression = True |
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#11
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If both settíngs download dont start
[IpDrv.HTTPDownload] RedirectToURL = http://xxx.xx. xx / Custom / ProxyServerHost = ProxyServerPort = 3128 UseCompression = True and [IpDrv.TcpNetDriver] AllowDownloads=False After deleting ProxyServerHost = ProxyServerPort = 3128 UseCompression = True its run. But i dont think that is my problem. The clients start the download and then they crash, player that have the files downloaded can play. The other must restart steam. I set only [IpDrv.TcpNetDriver] AllowDownloads=False and look forward what happend Last edited by Stern1900; 01-28-2012 at 12:01 PM. |
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#12
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Quote:
to [IpDrv.TcpNetDriver] AllowDownloads=true if not the clients will not download the map and there game will crash . |
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#13
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What map is giving you problems?
What is the directory structure for the files you have on your redirect server? At least give us the url to see if we can actually download from the url you have listed for redirect (PM it if necessary). Without knowing else, my guess would be that there is a stray file from a previous version of Ogledow that is giving you problems. Or a mapfile in the wrong place, or wrong file extension. |
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#14
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Set to true means the clients will download the map from the game server, and most probably will crash,due to the slow speed, thats why we have redirects in the first place Set to false the clients will download from the redirect. But i bow to your superior knowledge.
__________________
Last edited by Major_Day; 01-28-2012 at 01:06 PM. |
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#15
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To get a better value you can ping
NetServerMaxTickRate = 40 instead of 20 server stop and restart for the change to take effect I put this value on the server of my team no problem good ping. |
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#16
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Setting RO1 before moving to RO2
Setting server RO1 [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=50 LanServerMaxTickRate=50 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload AllowPlayerPortUnreach=False LogPortUnreach=False MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False [IpServer.UdpServerQuery] GameName=rom [IpDrv.MasterServerUplink] DoUplink=True UplinkToGamespy=True SendStats=False ServerBehindNAT=True DoLANBroadcast=True [IpDrv.MasterServerLink] LANPort=11757 LANServerPort=10757 MasterServerList=(Address="207.135.144.10",Port=28 902) MasterServerList=(Address="207.135.144.11",Port=28 902) [IpDrv.HTTPDownload] RedirectToURL=http://www.fight-clan.fr/uz/ ProxyServerHost= ProxyServerPort=3128 UseCompression=True |
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#17
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Server files and player files are completely different, players should not be allowed to download from the game server,they will not get the correct files, in fact they will not get any files,their game will crash.
__________________
Last edited by Major_Day; 01-28-2012 at 02:30 PM. |
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#18
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For redirection must rename the map custom player ex: Ogledow_B9.roe => Ogledow_B9.Upk
For now the server of my Team does not use redirection not enough custom map available Last edited by peumobil; 01-28-2012 at 02:38 PM. |
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#19
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Maps was renamed to upk. And again not all clients crached, but mor than 70 % that was on. What i would to say redirected works for a small hands of clients. When a full 40 Slot server begin to redirected most clients crashed.
The redirected server is big enough to handle this clients. Last edited by Stern1900; 01-28-2012 at 04:20 PM. |
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#20
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Hello! redirected is on the server? ftp or a part? with good bandwidth for redirected?
redirected map + file props? Last edited by peumobil; 01-29-2012 at 03:10 AM. |
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