• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Firebug was nerfed very very hard especially for HOE

HappyMo

FNG / Fresh Meat
Dec 13, 2011
3
6
Hello there. Long time player, first time poster. Been playing this game for a long time. I have 7 classes at lvl 6. And I have soloed HOE with 4/7 classes. So I consider myself somewhat decent at the game.

I would like to explain why the recent change of weapons vanishing when rounds start has nerfed the firebug harder than any other class. To the point, where the class has absolutely no merit to bring into a HOE game compared to the other 6 classes.

I'm sure many of you have read guides about the importance of ammo conservation with the firebug and the flamethrower.(the sticky on this forum even tells you to do this). Let me tell you that if you want to hold your own with the other classes in HOE, to ignore most of that advice. It's wrong for the most part. You flame hard, you flame often. You hold that sucker down. Just don't blind your teammates. All this crap about letting zombies burn to death. NO. If he's close he can and will hurt someone before burning to death. You incinerate him into the ground.

Before this patch, the BIG BIG advantage firebugs had over other classes in HOE, was that they had by far the cheapest heavy damage weapon with the flamethrower. A mere 225. It has the best damage/price ratio in the game. They had the highest sustained DPS. Meaning that in HOE, you could start stockpiling flamethrowers faster, and more of them compared to any other class. It was not uncommon for firebugs to have 7+ flamers on standby on the ground by wave 7. What other class can stockpile their big damage dealing weapon 7-10 times over in HOE??

When I played firebug on HOE, I would only use the MAC10 to assist my team through wave 4-5. Spending all my money buying flamers and dropping them at the camping spot. I would make 2, and if lucky enough, 3 trips to the trader to stockpile flamethrowers. The hardest waves were wave 7-10, and if you had invested well and planned out your trips, you could essentially hold down the fire button with infinite flamethrower ammo. That is what a firebug brought to the team. No other class could even come close to you in trash clearing when you managed your flamethrowers well. (well maybe the commando, depends on the map). But you were unparalleled during wave 7-10, where all your flamethrower planning paid off.

This was not an overpowering trait. Firebug was not a "solo HOE blindfolded class" like the beserker. He couldn't take out scrakes or FP with 150 cost weapons like the sharpshooter or the berserker. He was not a fast class like the medic or the beserker kiting the entire swarm over the course of half an hour. he was only useful on very specific maps in HOE.

So with the addition of vanishing weapons at the start of rounds, the biggest and strongest advantage of a firebug has been removed. Why would I use a firebug for HOE now? Even if i conserve my ammo exceptionally well, I wont approach the trash clearing power of commando. He just has more ammo than I do. The husk gun, a scrake stunner essentially, is done easier with a beserker or sharpshooter. It has low ammo for its purposes and it not a trash clearing weapon. I could understand if you could use it with the flamethrower, but its weight forces you to choose between the flamethrower and the husk cannon. You're dead weight to the team on HOE difficulty after wave 4.

I know you have weapons vanish because of performance issues, but as it stands now, the firebug is left a broken and sad class. You have to rethink the role the firebug has in HOE now if you plan to leave vanishing weapons in. Is he a trash clearer? Because after wave 5 as it is right now support, sharpshooter with EBR, commando, berserker, and demolitions are better than him at it. Is he a stunner? Because sharpshooter and berserker is better at it than him. Is he an emergency "OH ****" class? Because the beserker and demo is better than him for that.

Anyway thanks for reading, and I hope the firebug can be brought up to the level of the other classes again.

Great game btw.
 
Hello there. Long time player, first time poster. Been playing this game for a long time. I have 7 classes at lvl 6. And I have soloed HOE with 4/7 classes. So I consider myself somewhat decent at the game.

I would like to explain why the recent change of weapons vanishing when rounds start has nerfed the firebug harder than any other class. To the point, where the class has absolutely no merit to bring into a HOE game compared to the other 6 classes.

I'm sure many of you have read guides about the importance of ammo conservation with the firebug and the flamethrower.(the sticky on this forum even tells you to do this). Let me tell you that if you want to hold your own with the other classes in HOE, to ignore most of that advice. It's wrong for the most part. You flame hard, you flame often. You hold that sucker down. Just don't blind your teammates. All this crap about letting zombies burn to death. NO. If he's close he can and will hurt someone before burning to death. You incinerate him into the ground.

Before this patch, the BIG BIG advantage firebugs had over other classes in HOE, was that they had by far the cheapest heavy damage weapon with the flamethrower. A mere 225. It has the best damage/price ratio in the game. They had the highest sustained DPS. Meaning that in HOE, you could start stockpiling flamethrowers faster, and more of them compared to any other class. It was not uncommon for firebugs to have 7+ flamers on standby on the ground by wave 7. What other class can stockpile their big damage dealing weapon 7-10 times over in HOE??

When I played firebug on HOE, I would only use the MAC10 to assist my team through wave 4-5. Spending all my money buying flamers and dropping them at the camping spot. I would make 2, and if lucky enough, 3 trips to the trader to stockpile flamethrowers. The hardest waves were wave 7-10, and if you had invested well and planned out your trips, you could essentially hold down the fire button with infinite flamethrower ammo. That is what a firebug brought to the team. No other class could even come close to you in trash clearing when you managed your flamethrowers well. (well maybe the commando, depends on the map). But you were unparalleled during wave 7-10, where all your flamethrower planning paid off.

This was not an overpowering trait. Firebug was not a "solo HOE blindfolded class" like the beserker. He couldn't take out scrakes or FP with 150 cost weapons like the sharpshooter or the berserker. He was not a fast class like the medic or the beserker kiting the entire swarm over the course of half an hour. he was only useful on very specific maps in HOE.

So with the addition of vanishing weapons at the start of rounds, the biggest and strongest advantage of a firebug has been removed. Why would I use a firebug for HOE now? Even if i conserve my ammo exceptionally well, I wont approach the trash clearing power of commando. He just has more ammo than I do. The husk gun, a scrake stunner essentially, is done easier with a beserker or sharpshooter. It has low ammo for its purposes and it not a trash clearing weapon. I could understand if you could use it with the flamethrower, but its weight forces you to choose between the flamethrower and the husk cannon. You're dead weight to the team on HOE difficulty after wave 4.

I know you have weapons vanish because of performance issues, but as it stands now, the firebug is left a broken and sad class. You have to rethink the role the firebug has in HOE now if you plan to leave vanishing weapons in. Is he a trash clearer? Because after wave 5 as it is right now support, sharpshooter with EBR, commando, berserker, and demolitions are better than him at it. Is he a stunner? Because sharpshooter and berserker is better at it than him. Is he an emergency "OH ****" class? Because the beserker and demo is better than him for that.

Anyway thanks for reading, and I hope the firebug can be brought up to the level of the other classes again.

Great game btw.

You are doing it wrong, simply put. Firebug on Hell on Earth isn't about spamming away with endless amounts of flamethrower ammo. A GOOD firebug on Hell on Earth knows to pop a few shots in each zed (preferably head shots) to let them light up, while the rest of your team kills them. The husk cannon is great because it can stun a scrake in an "o'****" moment where a sharpie may have missed a shot. Firebug is still a strong class on Hell on Earth when played correctly. 2 level 6 firebugs with Husk cannon vs patty can bring him to his knees to heal with one fully charged Husk cannon shot on 6 man HoE. Also, if ammo is an issue, yes, get your Husk cannon, but you can get any other weapon in the game almost to use as a backup weapon. Pick up an m4/ak/bullpup/LAR/ practically anything to use to help out your team. That's what's so great about Killing Floor, many of it's weapons can be picked up by any class and used well.
 
Upvote 0
lol what? Being a good firebug is lighting other zeds on fire so your team can kill them?

that's like the definition of dead weight. Why would i light other zeds on fire, when if I was a different class I would just kill the zed. That helps the team way more than lighting them on fire. You can tell yourself you're helping the team doing your method, but ultimately, you're better served switching classes if thats the way you play firebug.
 
Upvote 0
You are doing it wrong, simply put. Firebug on Hell on Earth isn't about spamming away with endless amounts of flamethrower ammo. A GOOD firebug on Hell on Earth knows to pop a few shots in each zed (preferably head shots) to let them light up, while the rest of your team kills them. The husk cannon is great because it can stun a scrake in an "o'****" moment where a sharpie may have missed a shot. Firebug is still a strong class on Hell on Earth when played correctly. 2 level 6 firebugs with Husk cannon vs patty can bring him to his knees to heal with one fully charged Husk cannon shot on 6 man HoE. Also, if ammo is an issue, yes, get your Husk cannon, but you can get any other weapon in the game almost to use as a backup weapon. Pick up an m4/ak/bullpup/LAR/ practically anything to use to help out your team. That's what's so great about Killing Floor, many of it's weapons can be picked up by any class and used well.

Yes, the firebug is great at not killing zeds.
Also an half-decent sharpie is not going to miss a scrake.
 
Upvote 0
Upvote 0
If you enjoy shooting all the time, use commando. 750 rounds for you. And unlike flamers, headshots kill everything exclude SC FP and PAT.

I don't shoot all the time as commando, I almost always have plenty of mags left at the end of each round. I play commando more like a sharp, single shots and short bursts to the head.
 
  • Like
Reactions: Spicy
Upvote 0
...
So I consider myself somewhat decent at the game.
...
I'm sure many of you have read guides about the importance of ammo conservation with the firebug and the flamethrower.(the sticky on this forum even tells you to do this). Let me tell you that if you want to hold your own with the other classes in HOE, to ignore most of that advice. It's wrong for the most part.
...
The hardest waves were wave 7-10, and if you had invested well and planned out your trips, you could essentially hold down the fire button with infinite flamethrower ammo.
...
This was not an overpowering trait.
...
So with the addition of vanishing weapons at the start of rounds, the biggest and strongest advantage of a firebug has been removed.
...
The husk gun, a scrake stunner essentially, is done easier with a beserker or sharpshooter. It has low ammo for its purposes and it not a trash clearing weapon.

How exactly is "infinite flamethrower ammo" "not an overpowering trait?" You'd think infinite anything would be "overpowering." If that's the biggest advantage of the (horribly-managed) Firebug, I'm glad it was removed. With the increase in the amount of Mac-10 magazines Firebugs can carry, it's even easier to last a whole wave with only a flamethrower and Mac-10 without running out of ammunition, if you can handle it.

As far as the Husk Fireball Launcher goes, why would we ever get a weapon that stuns Scrakes and can clear trash? Melee weapons aside, of course. ;) Though I wouldn't mind a little more ammo for the Husk Launcher. It's a fun Patriarch-killing weapon.
 
Last edited:
Upvote 0
Most of this has already been covered, so i won't go into a full rant, but as a seasoned HoE 1 FT Firebug...

This is only 1 reason, but its the main reason... you generally only ignite specimens, rather than cut them down outright because you are softening them up for the rest of your team, burning out the smaller stuff and slowing down the bigger stuff.
The idea is you are allowing that Support Specialist and/or Sharpshooter to pick and choose his shots more carefully rather than have to analyse which threat to prioritise and constantly fire-reload-fire-reload. This method means they will have to expend fewer bullets and take less time dealing with hordes.
By knock on effect they generally have more ammunition readily available to use on larger threats like Gorefast swarms, Sirens, Husks, and of course Scrakes and FP's when they appear, rather than having to take that extra second to reload first.



Stockpiling Flamethrowers and spraying is quite poor for the team due to a number of reasons: -

Spoiler!


While I see the logic behind stockpiling, using it for constant spray is generally a bad move. Using as a "just in case" tool was much more acceptable, but given the typical poor use of the Firebug I was always against even doing that. So personally I'm glad to see the back of stock piling :)
 
Last edited:
  • Like
Reactions: Spicy
Upvote 0
Exactly what are you contributing to the team that another class can't do better???

You use ammo to ignite zeds so that your team can save ammo? You know what saves your team even more ammo? If you actually killed those zeds so they don't have to take care of it. You know what gives support and sharpshooters even more time to pick and choose shots? If they just had less targets to shoot at. It is way easier.

Why would I bring a firebug if all he is going to do is for every bullet he fires, he lights up a zed. I would rather bring a class for every bullet he fired, he actually killed a zed. Dead zed > burning zed. The firebug stockpiles heavy damage weapons better than every class, clear out all the trash on demand multiple times in a wave. This is the biggest reason you even bring a firebug to HOE. Do you really think, setting every little zed on fire is helping the team more than if you just went commando and actually killed the zed instead of lighting it on fire? You think having 200 kills, but setting everything on fire is helping the team as much as 800 trash kills so your teammates don't have to deal with it? Also why do you assume I'm spamming flamethrower? It's not mindless, I have to take great care I'm not blinding my teammates. I even mentioned that in my first post. Doesn't mean that having the best stockpiling ability isn't a huge advantage.

People who played firebug like you described were part of the reason so many people wanted to kick firebugs off servers. Simply because they were not pulling their weight compared to the other classes. The question is not, can I be effective? You can be effective with every class through sheer skill. I can pull my weight as sharpshooter using a shotgun. Does that mean I'm effective? Does that mean I'm contributing more than if I just went into a support class? No it does not.
 
Upvote 0
A GOOD firebug on Hell on Earth knows to pop a few shots in each zed (preferably head shots) to let them light up, while the rest of your team kills them.

lol, also a good firebug on Hell on Earth knows not to play as a firebug.

I have to agree with HappyMo partially, a firebug just cant rely on burning damage on HoE because the specimens are too fast and will hit you before burning down. However I dont agree with stockpiling tons of flamers in ground. Id rather see an ammo and price increase in flamer (altho if FB spawns with flamer now the price increase would be useless). Husk Gun instead is just useless atm even tho it can stun scrakes.
 
  • Like
Reactions: Formless
Upvote 0
It's not as bad as you think when you say "firebug is bad because it can't outright kill zeds." When your firebug sets stuff on fire, that typically means that most incoming trash will have reduced health. When that happens, all those commando shots that used to just decap will now kill (or all those already decapped zeds will die quickly after being lit), and all those perked M9 shots will do the same.

Yeah, if you were trying to be as effective as possible then clearly you'd just take a support or sharpshooter for trash, depending on the map. But since it's a videogame and fun trumps effectiveness, you should give firebug a chance.

Also, on 2-3 man games the flamer is powerful enough anyway.
 
Last edited:
Upvote 0
big LOL.

it's ok for firebug to be weaker than everyone else because setting stuff on fire is fun!

no.

Firebug really isn't weaker than any other perk, like I've said before, you just aren't using it right.

You're kidding right

No wait you're not

Do you play this game for something other than fun :eek: If this is the case you need to get yourself checked! I play this game for fun and still have every HoE achievement.

We won't discuss how you got said achievements :rolleyes:
 
Upvote 0
We won't discuss how you got said achievements :rolleyes:

Oh right, I forgot. I'm terrible at this game and have no credibility. Although I'm pretty sure that aside from like... Farm... I've played all the HoE maps anyway. Maybe not Waterworks too.

But yeah that guy is basically saying it's more important to win than to have fun, in which case firebug vs commando is irrelevant since he may as well go support or zerk. lol
 
Upvote 0
Firebug really isn't weaker than any other perk, like I've said before, you just aren't using it right.

Thats ridiculous, why do you think the firebug is the least used perk EVER in killing floor? Compared to other perks he does less damage and has less ammo, how can you deny that?

The only time he is of use is on small games of 2-3 people, or low difficulty games. On HoE he simply cant kill the specimens quickly enough to be of any use, and saying "he weakens them for the rest of the team" is pointless because all perks except the medic can take out the lesser specimens with one headshot, and Husks/Sirens will be put down by Sharpshooters or Supports in an instant too so again no weakening required (not to mention firebug cant even help with husks unless using Husk Gun which is just useless atm too)

And I in fact DO play as firebug every now and then, even on HoE games. While I can keep myself alive, and make use of the Mac10, I know I would do MUCH better damage as any other perk... I dont want to make things easier, I just want the perks to be balanced. Id be happy even if they nerfed every other perk to the state of firebug.
 
Last edited:
Upvote 0
Thats ridiculous, why do you think the firebug is the least used perk EVER in killing floor? Compared to other perks he does less damage and has less ammo, how can you deny that?

The only time he is of use is on small games of 2-3 people, or low difficulty games. On HoE he simply cant kill the specimens quickly enough to be of any use, and saying "he weakens them for the rest of the team" is pointless because all perks except the medic can take out the lesser specimens with one headshot, and Husks/Sirens will be put down by Sharpshooters or Supports in an instant too so again no weakening required (not to mention firebug cant even help with husks unless using Husk Gun which is just useless atm too)

And I in fact DO play as firebug every now and then, even on HoE games. While I can keep myself alive, and make use of the Mac10, I know I would do MUCH better damage as any other perk... I dont want to make things easier, I just want the perks to be balanced. Id be happy even if they nerfed every other perk to the state of firebug.

Funny thing is that I would be willing to bet that there are more than 5 people on this forum alone that can vouch that if I play firebug I'm not a detriment to the team. It's all about how you use it, as it can be a very strong class. Carrying husk fireball launcher as a firebug? Ok with that weapon, you can easily decap multiple zeds with a charged shot to the head, or you can snipe husks/sirens with it. Ok, using the mac 10, do short single fire or bursts at a zeds head, it will decap them and they will just safely walk around headless till they die. Using the flamethrower? Ok concentrate on smaller stuff such as crawlers, clots, and even some bloats and sirens. It also helps to aim for the head with a flamethrower, as it generally will decap a zed if you hit it in the head. Firebug isn't that much of a problem as people want to make it out to be. Are you gonna go and tell Scary_Ghost or any other good player they suck because they're a firebug. I can give video proof where firebug was helpful to the team and didn't hurt it.
 
  • Like
Reactions: Spicy
Upvote 0